FCOM new bsa's install and Blood and Mud ?

Post » Wed Mar 30, 2011 1:37 am

Gday I have a few questions please, regarding the new install parameters with the FCOM bsa's and Blood and Mud.

I am wanting to installl Blood and MUD. But am a little confused with the strict bsa install guidelines and Blood and Mud
and i am chasing some help please



1. With the new bsa style Fcom install (MMM,Warcry,Frans,Bobs,Ufcom )and the strict install order now.
Is it advised to install Blood and Mud after fcom installation is complete?
.or before installing the fcom 9.9 and ufcom bsa ?

2. Concerning Blood and Mud.I haven't found english thread for blood and mud and the readme for it is very basic. My apologies for asking here
I have noticed with Blood and mud ,it will need to overwrite some meshes from
COBL - races resources (Chracters/rens/hair).
OOO - (Weapons/pegasus)
UOP - (architecture/bravil)
Should i overwrite just OOO and UOP meshes or none or?


Cheers for any help
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Zoe Ratcliffe
 
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Post » Wed Mar 30, 2011 12:45 am

1. Get a stable FCOM before you do add mods, an FCOM install is very dependant on the order that the FCOM resources are installed in relation to each other. When you do have a stable base, You can add mods like Blood and Mud.
2. If you are worried about this, then use BAIN as your installation tool instead of OBMM. The Bsa files do not get overwritten, but individual meshes and textures can be overwritten when you add mods. OBMM does not replace the overwritten meshes and textures when you remove a mod from you Load Order, and this can cause problems with a large install.
EDIT An esp like FCOM_BloodMud is a compatabilty patch, and only needs to be installed when you add the mod it was made to patch.
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Kerri Lee
 
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