Break lore? Blackwater was cool. That competition was one of the only "realistic" things about Oblivion and really fit in with the lore.
Guilds pay the empire to be the monopolies of their trade.
There's always competition. In Morrowind, the thieves guild competed with the cammona tong, the dark brotherhood competed with the morag tong, the great houses competed against everyone, etc. In Daggerfall, all the temples competed against each other... speaking of which...
The thieves guild is the name of a faction, it is not an imperially chartered guild paying taxes to the empire. Great houses are also not licensed product or service providers across the empire, though I'm sure they pay some sort of taxes.
It was weird that you couldn't join a religion in Oblivion. You could join a bunch of different temples to each of the gods in Daggerfall. In Morrowind, you had the imperial cult and tribunal temple. I would like to see a return to the daggerfall style where each god has a different cult, plus the competing local religions like in Morrowind.
I agree. They could have done something like that in Oblivion since each city had a different divine's temple, and perhaps just not make them joinable if they run out of time on making the faction.
The Dark Brotherhood needs to get back to it's former glory. They shouldn't be the emo puppy killers from Oblivion.
Hired Assassins is what they are.
And this time I hope they don't have a sanctuary. I can't fathom why they'd need one. They're living like summer camp in there with everyone having a bunk and a trunk. Don't they think people are going to notice a bunch of weirdos wearing identical outfits keep coming and going from an abandoned house? There's something like twenty houses in town, and the abandoned house has the most people living there by far.
I do not know much of the lore sadly, so you will have to deal with my generalizations:
- Dark Brotherhood
- Mage guild ( I do like the idea of having two, college of whispers and that other one)
- Fighters
- Thieves ( I would like a more... dark Thieves, they were far to nice in Oblivion)
- Necromancers/ Underground dark magic
- Religious Guild ( two rival ones would be cool)
- Political guild
I hope they have more then oblivion, less then Morrowind
We don't need a political guild if every guild is a political guild.
I think when you become leader of a guild of faction you should be able to command some of the other members of the guild to follow you so that you have backup in a fight
I'd prefer that our characters never become the leaders of guilds. There's no reasonable way that could happen, and it's always a letdown in terms of what you can actually do with it.