Deadly Reflex Hotfix V5 - Scripts are bugs

Post » Wed Mar 30, 2011 11:42 am

Hello,

In The hotfix v5, the script skycaptainsCustomKeySelector doesn't recompile in TESCS (with last OBSE plugin), because "Invalid Begin/End block structure on line 237"
A spare Endif ? Or is it normal ? But it's impossible to save the script

The same problem for :
- SkycaptainsHorseattacScript line 174
- skycaptainsHorseSplatterSpellScript line 450
- skycaptainsShockAttackCriticalEffectQuestScript line 184
- SkycaptainsSplatter4Script line 30

All other scripts have been tested and are OK but if I pass the scripts in a script debugger, I have some other problems.

Really strange...
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Wed Mar 30, 2011 12:36 am

Nobody has noticed this in the hotfix V5 scripts ? :huh:
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Wed Mar 30, 2011 2:06 am

Nobody has noticed this in the hotfix V5 scripts ? :huh:

pretty much
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Wed Mar 30, 2011 9:26 am

Just open with TESCS "DeadlyReflex 5 - Combat Moves.esp" and go to the scripts mentionned. Try to save...
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Wed Mar 30, 2011 7:29 am

So either this is normal, and then I shut up.
Or, actually, I was right, and solve those little problems of scripts, really easy to repair, could help many people who had trouble with Deadly Reflex 5. Personally, I corrected the 5 scripts. For 3 there was 1 endif too, another 3 successive endif too, with another elseif instead of if ... etc
These are really small corrections, so it's even more amazing that nobody has noticed this.

It's okay, if not answers. It was just to help and if possible, for clarification.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am


Return to IV - Oblivion