Attributes, skills, and where's the roleplaying?

Post » Wed Mar 30, 2011 7:57 am

So Perks (result in better customization than Oblivion) , Carriage System, Body customization, Trade skills + Town Economy (wood, mine, farm) are not Role-playing features just cause they aren't numbers in a spreadsheet?
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Curveballs On Phoenix
 
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Post » Wed Mar 30, 2011 7:37 am

Yes. i live and breath to argue. And thank you, i am dumb for having an opinion

No, you're not. You're dumb for thinking that anyone cares even the least about who made which game. That's googlable, no point in arguing. Obsidian made FNV, end of discussion. If I wrote a book and then got a publisher to release that book, they didn't help me write it.

My point was that they were all the same people, hence they were all made by the same people.

So tell me... which Obsidian game developers are also an employee at Bethesda? You do realise that most game developers work by contract? When they're done making a game, they go to a different company. And they usually choose game companies that share the same philosophies as them and their previous company. That's the way employment works.

In fact, ALL development companies are run by the exact same group of people. We call these people "game designers". Yes, believe it or not, a sports commentator does NOT design games.
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Jonathan Montero
 
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Post » Wed Mar 30, 2011 2:34 am

So Perks (result in better customization than Oblivion) , Carriage System, Body customization, Trade skills + Town Economy (wood, mine, farm) are not Role-playing features just cause they aren't numbers in a spreadsheet?


:hugs: This.

@Hektas It has everything to do with attributes, they are raising their Argue attribute :tongue:
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Cody Banks
 
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Post » Wed Mar 30, 2011 8:57 am

That's all good and well, Wicca and Malavok, but what does it have to do with attributes?
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Susan Elizabeth
 
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Post » Wed Mar 30, 2011 1:14 am

Actually, to a great many people, both on and off this forum, "spreadsheets and number crunching" are a fundamental part of role-playing.

Who are you to tell them they're wrong?

Technically, spreadsheets and number crunching has absolutely nothing to do with roleplaying. The reason why it's a fundamental part of RPGs is because it's a necessary evil. You seriously think people want to put their game on hold every 5 minutes so they can play Albert Einstein? If they do, it's because they like meta-game math, has nothing to do with their interest in the rest of the game.

Roleplaying: you're playing a role.
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Nathan Barker
 
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Post » Wed Mar 30, 2011 12:14 pm

No, you're not. You're dumb for thinking that anyone cares even the least about who made which game. That's googlable, no point in arguing. Obsidian made FNV, end of discussion. If I wrote a book and then got a publisher to release that book, they didn't help me write it.


So tell me... which Obsidian game developers are also an employee at Bethesda? You do realise that most game developers work by contract? When they're done making a game, they go to a different company. And they usually choose game companies that share the same philosophies as them and their previous company. That's the way employment works.

In fact, ALL development companies are run by the exact same group of people. We call these people "game designers". Yes, believe it or not, a sports commentator does NOT design games.


One last thing, so basically youre saying EA Sports/ Ea Games also made fallout and are employed by Bethesda? Ha. Thats all i really have to say.



Back on topic
Hektas:
Would just like to remind everyone that this game has been in development for what, 5-6 years? I don't think they sat down on day one and said, "Okay, we don't like attributes, toss 'em."

They probably took a look at how they affected gameplay in Oblivion and Morrowind, did what they could to make them better, and then decided that there was a better way to handle them than the current system. I understand having doubts, but you gotta have a little faith, too. "Bethesda don't make no junk."

^^ i agree.
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Niisha
 
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Post » Tue Mar 29, 2011 11:46 pm

So Perks (result in better customization than Oblivion) , Carriage System, Body customization, Trade skills + Town Economy (wood, mine, farm) are not Role-playing features just cause they aren't numbers in a spreadsheet?

All from above can work with attributes also, without problems, why ask?
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James Rhead
 
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Post » Wed Mar 30, 2011 1:18 pm

One last thing, so basically youre saying EA Sports/ Ea Games also made fallout and are employed by Bethesda? Ha. Thats all i really have to say.

If you got a problem with your eyes, you should see an optician.
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Kate Norris
 
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Post » Wed Mar 30, 2011 10:40 am

All from above can work with attributes also, without problems, why ask?

The point is that attributes are redundant. Has nothing to do with what BGS can and cannot do. They don't have many limitations anymore, neither BGS nor most other game developers.
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Matt Bigelow
 
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Post » Wed Mar 30, 2011 8:00 am

In fact, ALL development companies are run by the exact same group of people. We call these people "game designers". Yes, believe it or not, a sports commentator does NOT design games.


Reread what you posted and you tell me.
So Every single development company is ran by the same group of people, is what your implying. Youre wrong.
Maybe you should take your own advice...
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~Sylvia~
 
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Post » Wed Mar 30, 2011 1:06 pm

I bet every skill will have at least one mastery (level 100) perk. If you increase one-handed weapons from 99 to 100, but for some reason (or accidentally) choose a perk for a different skill, you've completely lost the ability to get the mastery one-handed weapon perk, even though you are a master at one-handed weapons. Doesn't make sense.


Of course it doesn't make any sense when you make the assumption that your qualification for a perk is only valid for 1 level up.

anolysis based on anything other than facts is automatically invalid under the unwritten laws of deductive reasoning.
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Ronald
 
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Post » Wed Mar 30, 2011 8:48 am

All from above can work with attributes also, without problems, why ask?


No, the old attributes do not mix with the new system, that's what I don't understand with some people. The old attributes effects are still in the game so they are mutually exclusive, so if the old attributes kept the same function as they did before, then your just doubling up bonuses which is redundant and not needed and will definitely begin to get out of hand. Now if you decide to go the route of remaking the old attributes completely, then all you have is 8 words with no function until you make up a brand new function for them to do, which makes no sense because your having to think of a new function that you don't need, just to keep those 8 words in the game because they were in previous games. That is not a reason to spend development time to make up some random, thin-veiled system out of thin air just to keep the old attributes names in the game.
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Tamara Primo
 
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Post » Wed Mar 30, 2011 2:55 am

Reread what you posted and you tell me.
So Every single development company is ran by the same group of people, is what your implying. Youre wrong.
Maybe you should take your own advice...

Omg, are you 5? It's called sarcasm, you might wanna look it up before you try to aim for the world championship of pointless bickering.
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LijLuva
 
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Post » Wed Mar 30, 2011 11:34 am

No, the old attributes do not mix with the new system, that's what I don't understand with some people. The old attributes effects are still in the game so they are mutually exclusive, so if the old attributes kept the same function as they did before, then your just doubling up bonuses which is redundant and not needed and will definitely begin to get out of hand. Now if you decide to go the route of remaking the old attributes completely, then all you have is 8 words with no function until you make up a brand new function for them to do, which makes no sense because your having to think of a new function that you don't need, just to keep those 8 words in the game because they were in previous games. That is not a reason to spend development time to make up some random, thin-veiled system out of thin air just to keep the old attributes names in the game.


If you read post #59 in this thread it's a good summary of what I, Dragon_Stalker and few others feel about attributes. I know it won't change your mind but it might help you understand our point of view.
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djimi
 
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Post » Wed Mar 30, 2011 9:15 am

If you read post #59 in this thread it's a good summary of what I, Dragon_Stalker and few others feel about attributes. I know it won't change your mind but it might help you understand our point of view.

True words
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Eilidh Brian
 
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Post » Wed Mar 30, 2011 12:07 pm

Locked for post count, but really, I have to say I'm very disappointed with the amount of flaming and bickering that was going on in the thread. :(
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Fam Mughal
 
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