Wands, Orbs, and other magical items

Post » Wed Mar 30, 2011 11:21 am

I think that having something besides staves to look "wizardy" would be great.

Wands.

Not Harry Potter wands, god no.
D&D wands. Where you buy/find a wand bone (hehe) and then enchant it with a certain spell. I think they'd be different than staves by;
-Being Faster
-Lower power/higher cost to put a spell on them
-One handed

I know, they're basically just the same things as staves, but its about the look. A mace does basically the same thing as a sword, but they look and function differently. Being an old school D&D player, I think this would be awesome, because you have something to use after your magicka runs out (it ran out so fast in OB) and can still keep something in one hand.

Orbs

Held in one hand, they give another enchantment spot, and can significantly increase the damage of one school of spells.


Just an idea, take it with a grain of salt.
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Raymond J. Ramirez
 
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Post » Wed Mar 30, 2011 11:24 am

I like the idea. Moreso the Orbs than wands though. If it can fit in with the lore then sure.
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Scarlet Devil
 
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Post » Wed Mar 30, 2011 12:13 am

Yes, I'm all in favour of variety. I missed the memo that said wands were uncool because they were in Harry Potter, they predated that by a long way anyway, and I wouldn't mind seeing them in TES. And orbs sounds like a great idea.
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Sophh
 
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Post » Wed Mar 30, 2011 6:26 am

you can already use staves in one hand in Skyrim, so wands being one handed doesn't do much.
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Allison C
 
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Post » Wed Mar 30, 2011 12:24 am

If you look at the official trailer, it looks like there are wands/1h enchanted staves in SR.
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Taylrea Teodor
 
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Post » Wed Mar 30, 2011 10:44 am

i wonder if the staff/stave has a fire spell will it be able to turn into a flamethrower :flamethrower: like the spell or will it only be able to just throw a fire ball what do you all think :flame:
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Dawn Farrell
 
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Post » Wed Mar 30, 2011 7:45 am

I like both ideas. I'd love to see a Wand of Wonder type item that has a totally random magic effect.
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Phillip Brunyee
 
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Post » Wed Mar 30, 2011 3:26 am

Yes, I agree with this idea. Rods, wands, and orbs would add more versatility to being a caster. Beyond tactical differences, they can just let you play with your character's appearance more. :D
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Harry Leon
 
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Post » Wed Mar 30, 2011 1:26 am

Thats good idea we can use focusing crystals and runeskulls as alternative model for crystal ball in conception of Orbs, thats will be great since mages will stop always use shields just because thats another enchant slot and don't have any skill in block, leave shields for warriors while mages will use more suited tools.
as for wands there already confirmed one-handed staffs so it will be easy make some smaller ones for wands, but will be nice if staffs can work as melee blunt weapons but while mace and quarter staffs relay on damage staves work like tazers do lees physical damage but have larger magical damage, and do more damage then shooting ones or have smaller charge usage on strike, since there is no spellmaking anymore enchanting must be more flexible and detailed then it was in Oblivion.
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Sophie Morrell
 
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Post » Wed Mar 30, 2011 1:43 pm

Big yes to wands
Not all mages are the traditional wizard with a staff
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Assumptah George
 
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Post » Wed Mar 30, 2011 10:37 am

I like the idea, but maybe instead of having wands you could have "short staffs", as I can imagine quite a few mages would put down their wand and forget where it was! But with staffs, they're kind of hard to miss :)

Great idea though, especially with the orbs :)
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Roanne Bardsley
 
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Post » Wed Mar 30, 2011 4:05 am

If there are one-handed staffs then it kind of makes the idea of a wand redundant I think... Orbs sound cool! But I don't know what they are... The only orbs I know of are ones that were in one of Spyro the Dragon games... Which are probably different!!
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Nikki Hype
 
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Post » Wed Mar 30, 2011 2:27 pm

I like the idea. You could maybe make them less enchantable than staffs, meaning they can only contain either fewer charges or less powerful spells. Or, staffs could have a melee attack in addition to the enchantment. The latter would, in my opinion, probably be even better.
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Kelli Wolfe
 
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Post » Wed Mar 30, 2011 3:41 am

1. Wand: cheap, common. Generally low enchantability, although this does not always true for some artifacts. "Dagger" of the staves.

2. Rod: similar to wand, but being a sort of club/mace, it offers a melee attack. Quite nice one, in fact. Still low enchantability, but larger than wands have. Not that common. "Mace" of the staves.

3. Staff: average, plain "stick" of various materials, pretty common. Average enchantability. One-handed. May (not always) have an option for melee attack. Or maybe it always have one, it's just that common wooden stick is not as effective in being a melee weapon as the stick with attached blade. "Longsword" of the staves.

4. Orb: rare, good enchantability. Generally passive effects, probably it's more effective to enchant them as constant buffs than usual items of comparable value. "Shield" of the staves, probably may be used to bash someone in the head, but it is not necessary.

5. Great staff: rare, very good enchantability. Two-handed weapon of magic death. "Claymore" of the staves. Definitely has some sort of melee ability, even if there aren't any spikes/blades attached — they are pretty heavy sticks.


I just wrote it and now I want it like that.
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Elisha KIng
 
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Post » Wed Mar 30, 2011 8:47 am

Rods, orbs, and wands are nice but I want a casting tome.

Nothing is cooler than walking around with a book.
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Trent Theriot
 
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Post » Wed Mar 30, 2011 8:22 am

I agree with this. Mages don't get a lot of magical gear to start with.

Wands would be great as one handed weapons. Sort of like a pistol whereas staves are rifles.

And magical orbs that have various uses would be great.

It always bothered me that my mystical based mage could'nt use crystal balls for anything too.
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Guy Pearce
 
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Post » Wed Mar 30, 2011 6:06 am



It always bothered me that my mystical based mage could'nt use crystal balls for anything too.



I'd like to know how they possibly could make a crystal ball work properly, they can't even make a mirror reflect your image in game.

Could be another decade before they can do either.

I guess scripting a movie to play in the orb might work, but this would be very limited. Certainly not what I'd expect from a scrying device.
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Kieren Thomson
 
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Post » Wed Mar 30, 2011 1:58 pm

1. Wand: cheap, common. Generally low enchantability, although this does not always true for some artifacts. "Dagger" of the staves.

2. Rod: similar to wand, but being a sort of club/mace, it offers a melee attack. Quite nice one, in fact. Still low enchantability, but larger than wands have. Not that common. "Mace" of the staves.

3. Staff: average, plain "stick" of various materials, pretty common. Average enchantability. One-handed. May (not always) have an option for melee attack. Or maybe it always have one, it's just that common wooden stick is not as effective in being a melee weapon as the stick with attached blade. "Longsword" of the staves.

4. Orb: rare, good enchantability. Generally passive effects, probably it's more effective to enchant them as constant buffs than usual items of comparable value. "Shield" of the staves, probably may be used to bash someone in the head, but it is not necessary.

5. Great staff: rare, very good enchantability. Two-handed weapon of magic death. "Claymore" of the staves. Definitely has some sort of melee ability, even if there aren't any spikes/blades attached — they are pretty heavy sticks.


I just wrote it and now I want it like that.


This is awesome. I started a thread on staffs awhile ago, i haaaated the staffs in oblivion they were worthless, not because of their functionality (which was limited), but because it completely took me out of the atmosphere. A wizards staff is tied to him, its not a gun that you pick up, use until its out of bullets, and then toss away. I dont know why their staff design bothered me so much but everytime i picked up a staff it immediatly took me out of the game. Make staffs more meaningful to a wizard please.
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Sophh
 
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Post » Wed Mar 30, 2011 2:16 am

Rods, orbs, and wands are nice but I want a casting tome.

Nothing is cooler than walking around with a book.

I'd love a casting tome to. Reminds me of the wizards in D&D, whipping out their spell book and melting faces.

It might add spells that you can't get anywhere else, or spells that cost less magicka then their normal counterpart.

I like that idea.

Of course, some people would argue that all you need to do is will it to happen, and you'll cast the spell. But I think its more D&D based, with verbal, somatic, and reagent components; I based this off the fact that you have to buy spells, the spell tomes addon for OB, etc.

Makes me wonder how you cast two spells at once.
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Celestine Stardust
 
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Post » Tue Mar 29, 2011 11:38 pm

Magical Trinkets of Tamriel =D
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sexy zara
 
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Post » Wed Mar 30, 2011 9:45 am

Just an idea, not completely sure how orbs have been used in other RPGs, but what if instead of the orb being an enchantment slot it acted as a spell focusing item. So you can still equip any spell to the hand that you hold the orb with, but the orb increases the strength of the spell.

Although I have no idea how they would do the casting animation if you're holding an orb.
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Prue
 
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Post » Wed Mar 30, 2011 11:13 am

Good idea
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Captian Caveman
 
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