Version 1.5 is up at tesnexus.
I want to explain how this mod works, because i am very interested in other people adding stuff to the system or maybe correct some issues. This is my first mod so there are sure many bugs

Okay this is how it works
Ive taken HCEG E-Cup nvde and Robers male nvde as a template. Added special new bones to templates and also to the skeleton.nif. This new bones have new vertex groups attached to them. Those vertex groups have special weightpainting. What VORB now does is scale and transform the VORB Bones. Weightpainting was a hard part and it could still be better.
I also have created a php script that do the math for the skeleton.nif files. To get clothes to use VORB the weightpainting have to be copied from the template to the clothes. Thats all! I developed a php script together with a macro script of the programm called autohotkey. Those scripts can do mass converting armor and clothes. Problem is the scripts only work in a special environment. I made 7 virtual machines with vmware, that have to have the right resolution, so that the macros can do the magic. Autohotkey a webserver and of course nifskope, blender nifscripts etc have to be installed. Those 7 vm are doing the converting faster than 1

But this is only for mass converting. If you want to add new clothes you only have to copy the weightpainting of the nvde meshes to the clothes you want to be VORBatized only upper and lowerbody are needed as a fullbody mesh.
If you want to change the look of a body you have to take the right skel_*** file and change the scale of the vorb bones. VORB bones in the new version, which also uses growfl skeleton, are named Bip01 Scale bones.
Example: If you want to change the briast size of a particular npc get his skel_*** file with a mod called formid finder. And then open it with nifskope go to Bip01 briastTransform L and change the scale or/and transformation data. Do this of course also for Bip01 briastTransform R. Would be looking crazy if one briast is big other one small

If you also want the player character be converted copy a skel_ file and rename the copy to skeleton.nif than change the VORB Bones like you want to.
Bones that could be used to change the look of the body:
1. Bip01 L ScaleThigh
2. Bip01 R ScaleThigh
3. Bip01 L ScaleCalf
4. Bip01 R ScaleCalf
5. Bip01 L briastTransform
6. Bip01 R briastTransform
7. Bip01 ScaleSpine
8. Bip01 ScaleSpine1
For example if you want to have a body with big briasts you should modify L and R briastTransform. A lot can be changed here.
Every number relates heavy on scale number!
Translation:
X sets the height of the briast
Y how long /round the briast should be. - rounder + longer
Z the space between L briast and R briast - less space + more space
Rotation
P only change this! Should be over 0 under 90. it is how much gravity had is influence on the girls briast in her life

0 old looking 90 very young looking
And of course Scale:
If under 1 smaller than e-cup, if higher getting bigger, if more than 2.2 melons. Be sure to adjust Translation Z to something between 0 and -10 or so. It depends on how big the scale is. And also be sure to adjust Translation Y to something between 0 and - 10 because otherwise the briast would be big but unrealistic long.
If you make a girl with big briast you should also give her a bigger butt and thicker legs to look realistic. Go to Bip01 Spine and enter 1.4 to scale (changes the butt) and also to scale of Bip01 L ScaleThigh and R ScaleThigh (for not having a big butt with unrealistic thin legs)
Be sure to save the nif. The name has to begin with skel_
If not Wrye Bash wont use your new body while patching a Bashed Patch to activate VORB.
Get The Version with VORB support here http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash.tar.gz?view=tar
Check Tweak Actors and the VadersApps Oblivion Real Bodies Skeleton tweaker.
VORB now should be active for all active mods and all NPCs using VORBatized Clothes.
Hope this little information is helping you to create npcs you want. My skel_ files are created by a script which tries to calculate the right depenencies between the numbers to get realistic looking bodies.
Thanks for your interest in this mod!
VadersApp
@Telyn - I don′t see why custom hair mods shouldnt work with VORB. I used some of the info about "real human body variance measurements" in an internal version with different leg length to calculate the ratio between thigh and calf.
@alt3rn1ty - Killing the seams is hard, because this could be done with weightpainting. But VORB scales the Weightpainting of different bodieparts. That is why it is so hard (for me) to find the best weightpainting that makes it possible that most if not all body sizes wont have seams