[RELz] VORB - VadersApp's Oblivion Real Bodies

Post » Wed Mar 30, 2011 6:04 am

I hope you don't mind, but I've put together a little tweak pack for this mod, which merges the changes made to the HGEC E-Cup body by VORB with those made to the same body by electrro's http://tesnexus.com/downloads/file.php?id=35358. Differences include tweaked colours for the upper body (nvde and non-nvde) and hands, better looking female feet (based on Robert's feet - this involved separating the non-nvde lower body and feet), and extra nodes for bouncing butts and boobs. I've also include http://www.tesnexus.com/downloads/file.php?id=19738.

I've only done a few brief tests, but everything seems to be working great.


I'm thinking it could also be worthwhile to add some elements of http://www.tesnexus.com/downloads/file.php?id=37596 to the base VORB skeleton. I know he's implemented his own body scaling system, so most if not all of that could be safely ignored. However, his skeleton also includes numerous additions to elements; his is based on http://www.tesnexus.com/downloads/file.php?id=33324 and so includes all those changes, plus bones from various other mods..
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Javier Borjas
 
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Post » Wed Mar 30, 2011 6:13 am

Please delete the download link and correct the problems your tweak pack has.

There is no VORB weightpainting on the nvde one. Also a link to the nvde version is not allowed here. The weightpainting for the underwear is not correct. It does not scale as the bodis do. And thats also the reason i get a seam between upper and lowerbody.
I am happy that you want to contribute your work to make this mod even better. Maybe it would be better to contact me before you release the next version.
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Big mike
 
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Post » Wed Mar 30, 2011 1:09 am

I must apologise for that - I replaced your NiTriStrips with the ones from the BBBody Compilation, and completely forgot I had to add your NiSkinInstance back in. I'm working on a fixed version now, I can send you a link via PM once it's done.
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Rozlyn Robinson
 
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Post » Wed Mar 30, 2011 3:18 pm

I must apologise for that - I replaced your NiTriStrips with the ones from the BBBody Compilation, and completely forgot I had to add your NiSkinInstance back in. I'm working on a fixed version now, I can send you a link via PM once it's done.


Thank you! I am very interested in this update :)
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Vickytoria Vasquez
 
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Post » Wed Mar 30, 2011 2:51 pm

The last days i was on a "seams killing spree". It was a hard task to find the right weightpainting, and i also had to do some tricks, like joining feet and lowerbody. But i think now it looks great, even at "ultimate zoom" ;)

New version is uploaded at Tesnexus. Get the VORB Female Stock Clothes and Armor 1.42 for clothes and armor including underwear or the other version, you know which one.


Excellent. I think I'll wait until you've figured out the issues mentioned in the later post before trying it out again, but it seems you're on your way to perfecting it. :thumbsup:

EDIT: I checked out the latest version and while better, it still has a visible seam between feet and legs - and now the ankles look "broken" as well. Plus still visible seams on wrists and neck: http://www.bluemelon.com/photo/18688/1239372.jpg, http://www.bluemelon.com/photo/18688/1239373.jpg.

I guess these are issues that you might have to live with - so basically choose between seamlessness and the features in VORB.

I'm working on a fixed version now, I can send you a link via PM once it's done.


Hey, nice to see you around again, nb_nmare! :wave:
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Ebou Suso
 
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Post » Wed Mar 30, 2011 7:35 am

I am wondering if anyone else is having a problem with a "stretch to infinity" error on any beast race(khajit, argonian, any race with a tail) like i am?
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Franko AlVarado
 
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Post » Wed Mar 30, 2011 9:40 am

vaderApp messed something with bones of tail, didn't he?
the problem is common to skeletons without needed bones, and it doesn't limit to tail
there's also a mod to have bouncing .... things, and there's same issue with those things if using vanilla skeletons (not the ones including bone which is to be animated to bounce the thing)
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Silvia Gil
 
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Post » Wed Mar 30, 2011 12:14 pm

vaderApp messed something with bones of tail, didn't he?
the problem is common to skeletons without needed bones, and it doesn't limit to tail
there's also a mod to have bouncing .... things, and there's same issue with those things if using vanilla skeletons (not the ones including bone which is to be animated to bounce the thing)


Hadn′t much time the last days. But i will resume working on the mod this weekend. I think i have to add some bones of the skeleton.nif to beastskeleton.nif. That should fix the problems with beast races.
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matt
 
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Post » Wed Mar 30, 2011 2:46 pm

VadersApp have you seen Luchaires The Girl Next Door (TGND) female?

Before anyone chimes in I am not trying to sway the shape of the female body here, thats variable anyway from what I understand of this mod ... The reason I point it out is I noticed you mention that seams cannot be fully ironed out - Luchaire solved that, and I believe it was a weightpainting method which solved it.

I do not understand how weightpainting works, but I do know that the TGND female body completely solved Neck, Wrist and Ankle seams - During development of TGND Luchaire also managed to add a bit of animated jiggle to buttocks and briasts, I think it was a fortunate by-product of the process used. Edit: Correction that was done with the vanilla skeleton

TGND is Exnem/HGEC compatible, in fact TGND is just meshes and stock armour and clothing for vanilla and Shivering Isles - You have to add the texture of choice which is Exnem/HGEC based to it.

So I think it may be something worth looking into for this project, maybe even a PM and ask if she would be interested in collaboration/sharing knowledge and development. I think there are a lot of talented people out there who have wondered if the diversity your mod seems to provide was ever going to be possible ... They may be very interested if word gets around about this, and it simultaneously solves seams.

A few quotes from the TGND wip thread ....
The mesh started off once upon a time as HGEC C-Cup. It's far from that now. However, it still uses the same UV - thereby making it texture-compatible with any HGEC mod (races and/or outfits, for instance). One can use whatever body textures one likes, whether that's Ozmo's, Navetsea's, mine, or whatever.

Completely invisible wrist and ankle seams with no gap or color variation (results vary according to body textures used, of course). And I do mean completely invisible wrist seams and ankle seams.
Completely eliminated microseam at neck. No gap will ever appear no matter how extreme the pose.
briast jiggle - not a lot, just enough to be realistic. Done using vanilla skeleton system, so no need to download/install fancy skeletons or animations or anything of the sort.
Butt wiggle - wiggles when she walks. Conforms to poses.
More definition to collarbone and shoulder blades
Smoothed out a number of rough edges/verts
Fixed a number of UV map errors and reduced texture stretching across whole body
Properly mirrored body meshes so all parts are 100% symmetrical
Re-did weighting on most of upper body to minimize distortion and other weirdness (but limited by skeleton, so some poses will always do weird things, just as they always have)
Completely revised armor and clothing conversions to accommodate all of the above fixes. Clothing will incorporate briast and butt jiggle when appropriate.


------------------------------------------

Anyway, this looks like a very interesting development, still a bit confused by it but I believe understanding will come as things develop.

I think - Correct me if I am wrong ...

If we are previously using for instance AMB (Roberts), and EVE HGEC - Vorb will replace those?, so the esp for those will no longer be required?, what about things like EVE Khajiit fix .. No longer required?

But we still need matching textures for head and body for both rob male and hgec female

And we need all armour/clothing we are using currently converted to vorb - stock you will be converting, but for instance a lot of work to Apachii Goddess Store (or any custom armours/clothing) would need converting?

And I believe the new Wrye Bash tweak in the latest svn will apply all the above (once done) to all NPC's.
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..xX Vin Xx..
 
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Post » Wed Mar 30, 2011 8:25 am

Hello, VadersApp.

I have been watching this mod eagerly and am wondering how well this works with custom hair. I notice that your screenshots all seem to have vanilla hair. Also would it work with Khajiit and Argonian special feet mods and high heels mods?

Also, in case you did not know, some governments and commercial organizations have made anthropometric databases (real human body variance measurements). These are used by NASA, various groups which must provide uniforms to many shapes of people such as army, airline workers, etc. and also the clothing and ergonomics industries. These types of databases show the full range of variance in a populace. I mention this because I believe there are several of these databases online and it could help you perfect this mod with realistic/possible ratios. I like that not all the bodies are hourglass anymore.
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lauraa
 
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Post » Wed Mar 30, 2011 9:20 am

Version 1.5 is up at tesnexus.

I want to explain how this mod works, because i am very interested in other people adding stuff to the system or maybe correct some issues. This is my first mod so there are sure many bugs ;)

Okay this is how it works

Ive taken HCEG E-Cup nvde and Robers male nvde as a template. Added special new bones to templates and also to the skeleton.nif. This new bones have new vertex groups attached to them. Those vertex groups have special weightpainting. What VORB now does is scale and transform the VORB Bones. Weightpainting was a hard part and it could still be better.

I also have created a php script that do the math for the skeleton.nif files. To get clothes to use VORB the weightpainting have to be copied from the template to the clothes. Thats all! I developed a php script together with a macro script of the programm called autohotkey. Those scripts can do mass converting armor and clothes. Problem is the scripts only work in a special environment. I made 7 virtual machines with vmware, that have to have the right resolution, so that the macros can do the magic. Autohotkey a webserver and of course nifskope, blender nifscripts etc have to be installed. Those 7 vm are doing the converting faster than 1 :)

But this is only for mass converting. If you want to add new clothes you only have to copy the weightpainting of the nvde meshes to the clothes you want to be VORBatized only upper and lowerbody are needed as a fullbody mesh.

If you want to change the look of a body you have to take the right skel_*** file and change the scale of the vorb bones. VORB bones in the new version, which also uses growfl skeleton, are named Bip01 Scale bones.

Example: If you want to change the briast size of a particular npc get his skel_*** file with a mod called formid finder. And then open it with nifskope go to Bip01 briastTransform L and change the scale or/and transformation data. Do this of course also for Bip01 briastTransform R. Would be looking crazy if one briast is big other one small ;)

If you also want the player character be converted copy a skel_ file and rename the copy to skeleton.nif than change the VORB Bones like you want to.

Bones that could be used to change the look of the body:

1. Bip01 L ScaleThigh
2. Bip01 R ScaleThigh
3. Bip01 L ScaleCalf
4. Bip01 R ScaleCalf
5. Bip01 L briastTransform
6. Bip01 R briastTransform
7. Bip01 ScaleSpine
8. Bip01 ScaleSpine1

For example if you want to have a body with big briasts you should modify L and R briastTransform. A lot can be changed here.

Every number relates heavy on scale number!

Translation:
X sets the height of the briast
Y how long /round the briast should be. - rounder + longer
Z the space between L briast and R briast - less space + more space

Rotation
P only change this! Should be over 0 under 90. it is how much gravity had is influence on the girls briast in her life ;) 0 old looking 90 very young looking

And of course Scale:
If under 1 smaller than e-cup, if higher getting bigger, if more than 2.2 melons. Be sure to adjust Translation Z to something between 0 and -10 or so. It depends on how big the scale is. And also be sure to adjust Translation Y to something between 0 and - 10 because otherwise the briast would be big but unrealistic long.

If you make a girl with big briast you should also give her a bigger butt and thicker legs to look realistic. Go to Bip01 Spine and enter 1.4 to scale (changes the butt) and also to scale of Bip01 L ScaleThigh and R ScaleThigh (for not having a big butt with unrealistic thin legs)

Be sure to save the nif. The name has to begin with skel_
If not Wrye Bash wont use your new body while patching a Bashed Patch to activate VORB.
Get The Version with VORB support here http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash.tar.gz?view=tar

Check Tweak Actors and the VadersApps Oblivion Real Bodies Skeleton tweaker.
VORB now should be active for all active mods and all NPCs using VORBatized Clothes.

Hope this little information is helping you to create npcs you want. My skel_ files are created by a script which tries to calculate the right depenencies between the numbers to get realistic looking bodies.

Thanks for your interest in this mod!

VadersApp

@Telyn - I don′t see why custom hair mods shouldnt work with VORB. I used some of the info about "real human body variance measurements" in an internal version with different leg length to calculate the ratio between thigh and calf.
@alt3rn1ty - Killing the seams is hard, because this could be done with weightpainting. But VORB scales the Weightpainting of different bodieparts. That is why it is so hard (for me) to find the best weightpainting that makes it possible that most if not all body sizes wont have seams
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Siobhan Wallis-McRobert
 
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Post » Wed Mar 30, 2011 8:39 am

Thank you for the answer about the hair. :) I am wondering, how do you give the body more stomach? For example, The Girl Next Door body, she has a little bit of tummy. Or maybe someone would want to make some of those married NPC ladies look pregnant for more realism.
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Judy Lynch
 
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Post » Wed Mar 30, 2011 5:51 am

Thank you for the answer about the hair. :) I am wondering, how do you give the body more stomach? For example, The Girl Next Door body, she has a little bit of tummy. Or maybe someone would want to make some of those married NPC ladies look pregnant for more realism.


I think for now it is not possible to create pregnant looking ladies. Because a spedial bone with special weightpainting must be added to the belly.

Today I have added a feature to tweak actors of wrye bash. ive uploaded the modified posh.py to wrye bash team.

If it will be added it will then be possible to create the skel_ file you want and rename it for example to skel_special_16063.nif. When creating a new bashed patch the npc with the formid 16063 will have this special body :)
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Alexandra Louise Taylor
 
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Post » Wed Mar 30, 2011 8:44 am

Great! You work so hard, it always impresses me.
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Damien Mulvenna
 
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Post » Wed Mar 30, 2011 12:09 am

Hi VadersApp,

I've been working on getting your Wrye Bash patch integrated. I modified the code slightly at the https://sourceforge.net/tracker/index.php?func=detail&aid=3292705&group_id=284958&atid=1207903, and I was hoping you could sign off on the changes before I did the CBash version.

Thanks,
Myk
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Verity Hurding
 
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Post » Wed Mar 30, 2011 4:32 am

Hi VadersApp,

I've been working on getting your Wrye Bash patch integrated. I modified the code slightly at the https://sourceforge.net/tracker/index.php?func=detail&aid=3292705&group_id=284958&atid=1207903, and I was hoping you could sign off on the changes before I did the CBash version.

Thanks,
Myk


Thanky for cleaning the code, i have commented at sourceforge
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louise tagg
 
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Post » Wed Mar 30, 2011 4:44 am

VORB has successfully been integrated into Wrye Bash. The next released version (292) will have full support for VORB. Thanks, VadersApp, for the contribution!
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LuBiE LoU
 
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Post » Wed Mar 30, 2011 8:32 am

The last days i hacked together a tool that let everybody convert their clothes on their own. It is of course a beta version. There are some requirements:

1. You have to run a screen resolution of 1440x900.
2. Maybe installed blender 2.49 + nifscripts for it
3. Maybe nifskope installed

I packed together a version of VORB + above tools, maybe it will work without a previous installation of them.

Thats it! Converting clothes and armor is totaly easy now.
Best results would be achived if source clothes are HCEG E-Cup for female. For male i think roberts is the best, but others should work also.

What do you have you do? Put the unzipped folder of the clothes you want to convert into the VORB/source directory. Run VORB.exe. You first have to categorize the clothes/armor. You will see the options. This is for the converting tool that have to know how to convert clothes and if it should convert it. After you categorized them you click on convert. Now the magic begins or it should ;) You have to do nothing besides watching and waiting. If you want to stop the converting process you can hit ctrl+x and the tool will exit.

If all added clothes are converted you will get a message and you can exit the tool. Now you have to click "rebuild Packs" Now in VORB/converted you find Folders that are the same as those ones you put into the VORB/sources folder but with VORBatized clothes. Install tehm like the regular clothes mods.

I would be happy if the community would upload the converted clothes/armor (packs) at tesnexus please only at tesnexus. Please name it VORB "Version of VORBTool" "regular name of the pack". If you do so it is easy for others to find converted clothes.
The Version number is nesessary because i will enhance VORB in future. And sometimes it would be good if clothes would be converted again with the new Version to have the new features of the new version.

So name it like "VORB V1B Bare Shoulder Dresses v1"

Thats is for now. It is released at tesnexus http://www.tesnexus.com/downloads/file.php?id=37013

It is still in Beta. On my machines it runs perfectly now, but maybe not on yours. So it would be great go get some reports.

Have fun!
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BRIANNA
 
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Post » Wed Mar 30, 2011 3:26 pm

Bump, because I think this is a very cool project. How are things coming? I plan on using this in my next playthrough which I will start setting up after I finish TW2.

Thanks for your work on this, it looks like a vast improvement to the Oblivion atmosphere.
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His Bella
 
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Post » Tue Mar 29, 2011 11:54 pm

VORB is still in development.

At the moment i develop a system that make converting clothes easy as it can be.

The idea is to create a website that is doing all the things that have to be done to convert clothes packs.
1. Users could upload zip, 7zip or rar files.
2. After uploading the meshes have to be categorized by the user for "convertable" "female/male" "bbb strenght 1/2/3" maybe more in future when VORB evolves.
3. The meshes will be converted total automatically
4. and the Pack/Mod is being put on the site for downloading.

I am now at step 2.

But it is fun to make those things ready :)
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emma sweeney
 
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Post » Wed Mar 30, 2011 11:26 am

Awesome mod and amazing work VadersApp :D

Am really struggling to convert my custom clothing, alas I am on Vista and the Converting Tool doesnt seem to 'click' correctly :(

Can't wait until your site is ready to submit clothes for conversion ~ awesome work! :D

Is there any way someone could suggest an up-to-date easy-to-follow tutorial for the Weightpainting process etc please?

And is there any way to make this amazing mod more compatible with VipCxj's High Heels at all please? Or does seperating the feet from the lowerbody mesh cause a big gap???

Thanks again - hopefully amongst the top 10 mods for Oblivion!!! ;)
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Kevin Jay
 
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Post » Wed Mar 30, 2011 7:49 am

Progress on the converting site is fast.
The look of the site is realy ugly at the moment but most of the functions are working fine now.
I am finishing the categorizing mechanism right now.

After "the site" is ready,I will resume fixing the remaining bugs of VORB.
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Amber Hubbard
 
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Post » Wed Mar 30, 2011 5:12 am

@VadersApp or anyone who knows,is this mod compatible with a full FCOM install?I mean,would have I any issues by using this mod and equipping any custom armor from OOO,Warcry,Francesco or MMM?
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Victor Oropeza
 
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Post » Wed Mar 30, 2011 11:25 am

@VadersApp or anyone who knows,is this mod compatible with a full FCOM install?I mean,would have I any issues by using this mod and equipping any custom armor from OOO,Warcry,Francesco or MMM?


FCOM is running fine with VORB on my installation
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NeverStopThe
 
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