Bethesda: Don't cater to consoles please.

Post » Wed Mar 30, 2011 2:15 pm

PC Audience?! What are you doing being unrealistically small?

I like the toby reference.

But seriously, the bad for PC gamers is that consoles are a vast majority of their sales, so they will probably get the most attention.
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Kelsey Anna Farley
 
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Post » Wed Mar 30, 2011 3:03 am

What do you mean with cater to the PC players more? What could they do?
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Pat RiMsey
 
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Post » Wed Mar 30, 2011 3:07 pm

You really think this game would be different if it was made solely for PC? So you suggest they dont innovate and never make anything different, is that it?
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Vicky Keeler
 
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Post » Wed Mar 30, 2011 2:31 pm

You really think this game would be different if it was made solely for PC? So you suggest they dont innovate and never make anything different, is that it?


Yes the game would be much different.
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Anna Krzyzanowska
 
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Post » Wed Mar 30, 2011 6:59 am

Listen to the gamers Bethesda:
(This is just a concern of mine)

I'm sick of good companies (*cough* Bioware and Crytek) appealing to console gamers over PC's. I don't want this to happen to Skyrim. For example, when Crysis 1 came out they were only supported by the PC gaming community. People upgraded the hardware in their computers or got new computers entirely just to be able to play Crysis. When they announced Crysis 2, they said that it would have dx11 support. But guess what? They made the business decision to port the game for pc from consoles instead of the other way around. No dx11 support; essentially stabbing their original supporters (pc gamers) in the back.

It is more expensive and less profitable for companies to make a PC game over a console game. It is much easier (and less expensive) to make the game for consoles and port it over. So yes, it is a better business decision to make the game for consoles and port it over.

But please Bethesda, support the real, original community. Support the modders. Support your consumers. Support the people that have been with you since the beginning.

With Bethesda's huge community and modders, I don't see them making this mistake. Well, I hope not. Other companies have let me down before.

I have faith in you Bethesda.

<3



Bwaaahahahahaaaaa! What a bunch of self absorbed drivel, "Oh I played Daggerfall, I am teh most important of your customers!" Gimme a break, If anything you should be thankful you are even getting a PC release for Skyrim, PC games are such a small group of Bethesdas customers why should you get "special" treatment?

Isn't it time this thread was locked?
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zoe
 
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Post » Wed Mar 30, 2011 6:35 am

cater directly to me bethesda! Platforms are old news, I am the future!
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Carlitos Avila
 
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Post » Wed Mar 30, 2011 2:23 am

You really think this game would be different if it was made solely for PC? So you suggest they dont innovate and never make anything different, is that it?


Are you suggesting making multiple games over half a decade that all run on and can not go beyond the same hardware specs and not taking advantage of improvements in technology is the definition of innovation and making things different? :confused:
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emma sweeney
 
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Post » Wed Mar 30, 2011 8:25 am

Listen to the gamers Bethesda:

Which ones? Console users are gamers too.

I'm sick of good companies (*cough* Bioware and Crytek) appealing to console gamers over PC's.

The problem isn't the consoles, it's that these good companies get lazy. Blame the almighty dollar, not the gaming system.

For example, when Crysis 1 came out they were only supported by the PC gaming community. People upgraded the hardware in their computers or got new computers entirely just to be able to play Crysis.

Yes, now if only Crytek got paid per GPU sold, maybe they'd do it again.

When they announced Crysis 2, they said that it would have dx11 support. But guess what? They made the business decision to port the game for pc from consoles instead of the other way around. No dx11 support; essentially stabbing their original supporters (pc gamers) in the back.

It is more expensive and less profitable for companies to make a PC game over a console game. It is much easier (and less expensive) to make the game for consoles and port it over. So yes, it is a better business decision to make the game for consoles and port it over.

Indeed it is. According to Wikipedia Crysis sold 86,633 North American copies in North America in Week 1. For Crysis 2, the Xbox 360 version alone moved 237,989 in its first week. Now, Crysis was a new series when it came out, and Crysis 2 had hype behind it. Still, Crysis sold about 1 million units worldwide (I think it's worldwide, doesn't say otherwise) after two months. One month in and the Xbox version of Crysis 2 has already sold 733,000 units alone. PS3 sold about 500,000, PC sold about 200,000. So yes, they sacrificed some PC fans but gained far more console fans. And you have to ask this: Is the "original supporter" who is most important, or the one who will support in the future?

Before you cite the large drop in PC sales to shoddy portage (that's definitely a large part of it), you also have to consider that many PC users might have bought it for the console instead just because it was an option. If a game is platform-exclusive there's no choice but to buy it for that system and that'll skew sales results. Knowing that PC was not superior to the console version (but not inferior) some PC users may have decided to give up the endless dragon-chasing of PC upgrades in exchange for the console version.

But please Bethesda, support the real, original community.

Morrowind was Bethesda's first really commercially successful title. That's where they got a lot of their "original" fans. Guess what? It was released on the Xbox. If they relied on Daggerfall and Arena fans for their income, their development team would be a fraction of the size it is today. And you wouldn't even get Skyrim.

Support the modders.

They are. We're getting the Creation Kit.

Support your consumers. Support the people that have been with you since the beginning.

They are. The majority of them, in fact. And 1000 gold says the majority of the people that have been with them since the beginning are playing on console now.

With Bethesda's huge community and modders, I don't see them making this mistake. Well, I hope not. Other companies have let me down before.

It's hardly a mistake.

I have faith in you Bethesda.

Apparently not enough. Oblivion was a mistake, caused by the fact that it was a launch title and not necessarily because of consoles themselves. They won't make that mistake again. They can't actually, because they've been able to develop Skyrim for the Xbox 360 from the very beginning.

<3

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kevin ball
 
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Post » Wed Mar 30, 2011 1:47 pm

Wasn't oblivion also made in a similar way?

Besides, it's too late to change it by now anyways, lol.
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WYatt REed
 
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Post » Wed Mar 30, 2011 3:52 pm

Yes Bethesda, please concentrate only on a small niche of a community the "real fans"!

Who cares about the rest of them, they're worthless peasants, they can't acknowledge what a true free-world RPG should be. They would just ruin it with their unclean consoles and they wouldn't understand the game either, all those Gears of War made them unintelligent, lowering to their standards would be awful.
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Allison C
 
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Post » Wed Mar 30, 2011 3:42 am

I agree with the OP, most of the games that are made for PC are better on both PC and consoles. The Witcher 2 is a PC game that might be ported to consoles later.
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ZANEY82
 
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Post » Wed Mar 30, 2011 8:04 am

Are you suggesting making multiple games over half a decade that all run on and can not go beyond the same hardware specs and not taking advantage of improvements in technology is the definition of innovation and making things different? :confused:

Many a technique is learned over the span of a consoles lifecycle. Difference between Oblivion and Skyrim will show this.
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Nathan Risch
 
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Post » Wed Mar 30, 2011 1:19 am

Bethesda should make a separate forums for console fans to hang out and rage amongst themselves.

I'm not saying we don't/cant handle being disagreed with, but it svcks seeing your favorite IP get run into the ground by your favorite developer because of consolization (not just talking about elderscrolls/bethesda) and supporting OLD ASS HARDWARE. 5+ year old hard ware to be exact. That is just atrocious in terms of technology, how much stuff changes in 5 years is amazing if you do a little research.

Consoles and godamn apple is holding back technology. /rant
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Tasha Clifford
 
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Post » Wed Mar 30, 2011 2:11 pm

all those Gears of War made them unintelligent, lowering to their standards would be awful.


If this thread told me anything, it did. :disguise:
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Maeva
 
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Post » Wed Mar 30, 2011 2:26 am

Or, now bare with me, or we cater to neither and provide each with equal support.


That sounds like Communism to me. Burn the Reds!
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MARLON JOHNSON
 
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Post » Wed Mar 30, 2011 1:25 pm

Bethesda should make a separate forums for console fans to hang out and rage amongst themselves.

I'm not saying we don't/cant handle being disagreed with, but it svcks seeing your favorite IP get run into the ground by your favorite developer because of consolization (not just talking about elderscrolls/bethesda) and supporting OLD ASS HARDWARE. 5+ year old hard ware to be exact. That is just atrocious in terms of technology, how much stuff changes in 5 years is amazing if you do a little research.

Consoles and godamn apple is holding back technology. /rant


Amen.
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josie treuberg
 
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Post » Wed Mar 30, 2011 2:54 am

Bethesda should make a separate forums for console fans to hang out and rage amongst themselves.


Platform Apartheid? I see.
All in all, platform wars are nicer.
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Richard Dixon
 
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Post » Wed Mar 30, 2011 1:35 am

Many a technique is learned over the span of a consoles lifecycle. Difference between Oblivion and Skyrim will show this.


I'd have to go through quite a bit of mental gymnastics to agree with that, but more power to you I suppose. :shrug:
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JeSsy ArEllano
 
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Post » Wed Mar 30, 2011 3:13 pm

I agree with the OP, most of the games that are made for PC are better on both PC and consoles. The Witcher 2 is a PC game that might be ported to consoles later.

you my friend, are a smart man.

Witcher 2 right now is looking to be the true rpg game of the year, when all along I assumed it would by Skyrim. Such a shame, but looking forward to the witcher 2. Its awesome when Devs develop pc only and everyone comes out of their pirate ships to actually buy it :)
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Elisha KIng
 
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Post » Wed Mar 30, 2011 7:51 am

OK, enough. There has been enough console bashing in this tread, not to mention wild sales claims and all the PR and sales experts explaining how things should be done.
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Angus Poole
 
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