Which animations would you like?

Post » Wed Mar 30, 2011 12:11 pm

This is a "poll thread", by which i mean the poll says it all, no need for a long explanation.

I do think more than a few of those ideas should be in, but a couple of them are too much IMO.
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Charlie Sarson
 
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Post » Wed Mar 30, 2011 7:37 am

all of them would be good actually and congrats on another successful unbiased poll :thumbsup: (a rarity nowadays) *looks at the celebrities in skyrim topic* :toughninja:
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zoe
 
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Post » Wed Mar 30, 2011 1:58 pm

all
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A Lo RIkIton'ton
 
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Post » Wed Mar 30, 2011 2:02 pm

This is a "poll thread", by which i mean the poll says it all, no need for a long explanation.

I do think more than a few of those ideas should be in, but a couple of them are too much IMO.

Those are all fine for npc's but would add basically a loadtime if the pc character had to do them. Like mixing potions, taking stuff from a body, or equiping something it would be just like the stupid look at pip boy animation in FO3 a waste of time. Very bad idea to have animations for the pc for mundane tasks.
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Valerie Marie
 
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Post » Wed Mar 30, 2011 3:37 pm

Those are all fine for npc's but would add basically a loadtime if the pc character had to do them. Like mixing potions, taking stuff from a body, or equiping something it would be just like the stupid look at pip boy animation in FO3 a waste of time. Very bad idea to have animations for the pc for mundane tasks.

those were exactly the ones i was talking about that i thought were too much, except mixing poitions. the idea actually made me think of this thread:

http://www.gamesas.com/index.php?/topic/1183870-the-future-of-alchemy/
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Maeva
 
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Post » Wed Mar 30, 2011 1:33 am

those were exactly the ones i was talking about that i thought were too much, except mixing poitions. the idea actually made me think of this thread:

http://www.gamesas.com/index.php?/topic/1183870-the-future-of-alchemy/

In OB I was able to make potions rapidly, I would not want to have to take so long to make a potion, It would be grueling. On the other hand in Risen to create a sword, you had to do each step, you would hammer it on an anvil, put in a furnace, dip in a water barrel and then sharpen it using a whet stone, it really felt like I was being a blacksmith. Here is the thing though I only did that once in the game. And even if your focus was that skill you still would only make a few items over the course of the game. If I was contantly making swords,armor,etc then all that stuff would just get in the way and be annoying same with potions.

To me animations for stuff is one of those ideas that sounds cool, until you play the game and relize how much longer it take to do something because of an animation, basically a loadtime. Loadtime are not fun.

It was brutal in Risen, having to see your pc, kneel down and open every chest, pick up every ingredient, use a pick axe and hack(3 times!) for mining, and the digging was the worst of all.

I would love to see this stuff for npcs though.
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Jeremy Kenney
 
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Post » Wed Mar 30, 2011 12:59 pm

all of them would be good actually and congrats on another successful unbiased poll :thumbsup: (a rarity nowadays) *looks at the celebrities in skyrim topic* :toughninja:

haha yay unbiased poll and unique topic :celebration:
i would like most of the animations you listed
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Beulah Bell
 
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Post » Wed Mar 30, 2011 4:02 pm

I mean, obviously everyone wants as many animations as possible, because it makes for a more detailed and realistic experience. Unfortunately many of those are unrealistic (and unreasonable) to expect, given the number of things you can do in a TES game.
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Bek Rideout
 
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Post » Wed Mar 30, 2011 1:52 am

In OB I was able to make potions rapidly, I would not want to have to take so long to make a potion, It would be grueling.

Well with the above system I proposed, I imagine that the potions would be made more than one at a time. You take more time to make it, but you might get 5-10 potions from a batch (depending on your apparatus). It's a little more time, but more payoff too
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LADONA
 
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Post » Wed Mar 30, 2011 3:18 am

I would like the PC to have access to all NPC animations, however I would also like them to be optional as well. The novelty wears off after a while, like skining animals in Red Dead. At first it was a really cool animation but overtime it just got annoying to have to sit through it over and over again.
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Phillip Hamilton
 
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Post » Wed Mar 30, 2011 11:28 am

I mean, obviously everyone wants as many animations as possible, because it makes for a more detailed and realistic experience. Unfortunately many of those are unrealistic (and unreasonable) to expect, given the number of things you can do in a TES game.


I don't and so do many others. More animations basically amounts to more load times, you now have a load time to do x thing. Even people that think there cool would soon realize how annoying they were in game.
Well with the above system I proposed, I imagine that the potions would be made more than one at a time. You take more time to make it, but you might get 5-10 potions from a batch (depending on your apparatus). It's a little more time, but more payoff too


I would could make a half dozen different types of potion with each type making dozens of them in a very short time in OB, using your system would take a lot of time. It would not be fun. I would just not bother with alchemy if it was done that way(and I am sure many other would to). I think npcs could do the animations and that would be cool, but not the pc. No loadtimes please.

I would like the PC to have access to all NPC animations, however I would also like them to be optional as well. The novelty wears off after a while, like skining animals in Red Dead. At first it was a really cool animation but overtime it just got annoying to have to sit through it over and over again.


Egg Zack Lee.
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Jessica Thomson
 
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Post » Wed Mar 30, 2011 9:11 am

I would could make a half dozen different types of potion with each type making dozens of them in a very short time in OB, using your system would take a lot of time. It would not be fun. I would just not bother with alchemy if it was done that way(and I am sure many other would to). I think npcs could do the animations and that would be cool, but not the pc. No loadtimes please.

i just think it was boring how alchemy worked before, I don't care about how efficient it was, its more about the experience for me. having a more hands on system where you decide to do different things would make the game seem more real to me, and I'm sure i would enjoy it (and I'm sure many others would to).

and this is only as far as alchemy goes, and i'm really referring to how it is in my other thread, posted above. so that's more the place for this discussion.
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Nicholas C
 
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Post » Wed Mar 30, 2011 4:16 am

I liked the praying, diving, and handing people coins animation ideas. But some of the others seem like they could possibly get me killed.
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 12:52 pm

i just think it was boring how alchemy worked before, I don't care about how efficient it was, its more about the experience for me. having a more hands on system where you decide to do different things would make the game seem more real to me, and I'm sure i would enjoy it (and I'm sure many others would to).

and this is only as far as alchemy goes, and i'm really referring to how it is in my other thread, posted above. so that's more the place for this discussion.

Well I am just using that as an example because it seem one of the worst use of animations, because making potions is a task you would do over and over again In a very short period of time. Unlike some of the other animations which would be spread out(and still bad). Instead of easily making my self 10 heal potions, and a couple x,y and z potions in a minute or two at most. Would take much longer. I think even you would who are proposing the idea after playing the game for dozens of hours would start to get very annoyed about the time it takes to make a potion. Again animations are ideas that sound good, but play bad, no one likes load times and that is what they amount to after playing for a while. Some people have more tolerare than other for load times, but TES games are very big games and people play them longer than almost any other single player game I can think. So keeping things as efficient as possible is best. If there was some kind of option for pc animations that would be fine though. But it seems like a waste of dev time, because you would have to make separate 1st person animations, even if you already had npc's doing the stuff.

Oh and rare things, like giving an npc a coin would not be an issue and could add to the game, because you don't do it alot.
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Daniel Lozano
 
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Post » Wed Mar 30, 2011 9:27 am

Well I am just using that as an example because it seem one of the worst use of animations, because making potions is a task you would do over and over again In a very short period of time. Unlike some of the other animations which would be spread out(and still bad). Instead of easily making my self 10 heal potions, and a couple x,y and z potions in a minute or two at most. Would take much longer. I think even you would who are proposing the idea after playing the game for dozens of hours would start to get very annoyed about the time it takes to make a potion. Again animations are ideas that sound good, but play bad, no one likes load times and that is what they amount to after playing for a while. Some people have more tolerare than other for load times, but TES games are very big games and people play them longer than almost any other single player game I can think. So keeping things as efficient as possible is best. If there was some kind of option for pc animations that would be fine though. But it seems like a waste of dev time, because you would have to make separate 1st person animations, even if you already had npc's doing the stuff.

I'm not sure if you read my other thread, if you are gonna keep bashing what i hope for them doing with alchemy post it there.

I agree that lots of animations are superfluous and boring, but not i more hands on alchemy.
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suzan
 
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Post » Wed Mar 30, 2011 10:10 am

[censored], posted in wrong thread...
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Mr. Ray
 
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Post » Wed Mar 30, 2011 6:09 am

Oh and rare things, like giving an npc a coin would not be an issue and could add to the game, because you don't do it alot.

Well that all depends on how generous you are. I gave a coin to every beggar i saw in Oblivion on my first game. I hope it'll actually make a difference in their quality of life in Skyrim (like they should die if they can't afford to eat.)
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GabiiE Liiziiouz
 
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Post » Wed Mar 30, 2011 1:34 pm

i just think it was boring how alchemy worked before, I don't care about how efficient it was


Whereas for me, in Oblivion, Alchemy was about skilling up to make a level - so it was all "ok, I've got 5-20 each of three dozen different ingredients in my pack; now, make a couple dozen different potions, as many of each as I can, depending on how the ingredients I have will combine." brewbrewbrewbrew :D (and then sell them all to a vendor, because 98% of them were useless to me)

--------

Of the poll options, the one that seems most obviously important is the better stair-walking animations. That's something you do alot - it's a basic movement - and is one of the things that looks lousy in 3rd person. (Of course, I'm not sure how you'd make a really good stair-step animation without having the player character somehow lock or conform to the steps.... trying to make it actually use the steps while still giving you full freedom of motion would probably be a crazy mess of procedural/freeform animations. /ponder)
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Allison C
 
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Post » Wed Mar 30, 2011 6:54 am

all


:celebration:
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Roanne Bardsley
 
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Post » Wed Mar 30, 2011 2:16 am

if anything these animations HAVE to be in, remeber from the looks of it Time doesn't stop anymore beyond bringing up the save menu :D so can would imagine how awkward it would look mixing dozens of potions while your character just stands there? :D
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tegan fiamengo
 
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