Ahhh please don't confuse attributes as system and flawed implementation of attributes what was done by devs, if they cant implement attributes in better way thats not problem of Attribute system, thats problem of implementation.
I mentioned some threads ago mod Intelligence overhaul what expand features of intelligence furtherer then just increase of Magicka.
I mentioned some threads ago mod Intelligence overhaul what expand features of intelligence furtherer then just increase of Magicka.
My point was you don't absolutely need attributes for roleplaying, and if it's done badly, it can even hold you back.
First person, action role-playing, sandbox actually, and yes Oblivion has most bad implementation of attributes in series.
Then RPGs have been dying since 1992 as Ultima Underworld, the first FPS-RPG was released back then...!
CURSE YOU ORIGIN AND LOOKING GLASS STUDIOS!
Difference?
Oh well don't try disassemble blocks of RPG by parts and try put them against each other, attributes skills and perks work in synergy if implemented well, its the same if some one take spinal cord and brain from organism and then say thats brain not needed at all, because spinal cord control movement also.
Attributes are natural abilities you born with them and then they grown, your skills and perks is acquired abilities you learn them, remove attributes and you remove your natural side, its that same if races was axed.
Oh well don't try disassemble blocks of RPG by parts and try put them against each other, attributes skills and perks work in synergy if implemented well, its the same if some one take spinal cord and brain from organism and then say thats brain not needed at all, because spinal cord control movement also.
Attributes are natural abilities you born with them and then they grown, your skills and perks is acquired abilities you learn them, remove attributes and you remove your natural side, its that same if races was axed.
I was talking about the sense of achievement the OP was talking about.
And Attributes are totally an irremovable part of the RPG genre. Deus Ex was a broken game as I've heard....