[WIPz] Medieval Armor

Post » Wed Mar 30, 2011 6:33 am

A very old asset I made a couple years ago. I decided to patch it up and do a load of texturing this past week.

I won't bore anyone with all the hundred little things I actually need to do to finish the suit. Besides doing all that, and it is a fair bit, I have some additional equipment I want to include.

Round Shield
Armet with/without wrapper.
Close helm
Jousting Shield

The jousting shield< smallish shoulder mounted shield, I have a few meshes already for that. Not sure how to texture any of them, thinking of coat of arms, mottos, very typical of the era stuff, but perhaps in line with TES knightly orders or something nicely lore accurate. Like an owl, dragon or candle. this sort of thing would be an additional Tail slot item I expect.

Most of it is at baking or texturing stage or otherwise pretty far along.

It will be ebony.

I will probably make a very mediocre steel version of the texture as well. Undecided whether if or how much of the etching and scroll work I will leave on that version of the texture. That whole texture is going to be after thought, so don't expect any new scrollwork other than what is seen on the ebony/gold version. I suppose plain is good if someone wants to do their own texture and unique engraving. Options can be good, but I don't personally need them, in other words I'm definitely not making any particular version of the texture to cater to someones specific desires. Crit and suggestions in line to what I am doing are welcome.

I also want to do another cool pauldron style. Perhaps fashioned in the shape of a lions head.

Final texture resolution: 2048x2048 for the suit. 1024x1024 for helmet, gloves, and shield. Anything else will be on it's own texture sheet. Which is about doubling vanilla texture budgets.
Tri count is hitting 15k for the entire suit, minus gauntlets and helmets. Which iirc is actually less than just the daedric cuirass is alone. or was it 13ktris? Anyway, it's fairly inline with vanilla poly counts. Which is pretty generous compared to most games.

http://i25.photobucket.com/albums/c85/lego-botz/wipz/CumberlandArmorWIP.jpg
That's a real time shader from my viewport, not a render. Bare in mind the texture is very WIP atm. I don't want to show any close ups yet :yuck: , You'll just be weirded out by the fact the normal mapping on the engraving part was a test, and now currently doesn't match the actual diffuse map because I have re did several parts of it or otherwise moved and scaled bits of it. I don't want to have to fix it up to look not as [censored] up in places just to demonstrate an idea of the direction it's going. Things will change, I have a lot more aligning and scaling of the gold engraving still to do. So I don't want to even go into spec maps and add the finalized details to the normal until I am near enough done the diffuse map. Which shouldn't be more than a few hours messing with the texture. What can I say, I am slow at texturing.

The armet without wrapper looks like http://i25.photobucket.com/albums/c85/lego-botz/wipz/chaosmaceig.jpg and http://i25.photobucket.com/albums/c85/lego-botz/armortest2.jpg
Over 3 years old that mesh is. And still my fav helmet style :cool: Pay no mind to the armor, mace or textures on that though. It's just me experimenting with techniques back in the day.
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Neil
 
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Post » Wed Mar 30, 2011 7:48 am

Gorgeous! :thumbsup:

Can't even imagine how much work went into this.
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Patrick Gordon
 
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Post » Wed Mar 30, 2011 8:46 am

Actually I have zero idea myself at this point. I restarted it like 4 times over the past 2-3 years, not to mention I experimented a LOT with baking, texturing and sub D modelling techniques on the original form of it, and rebuilt bits of it up to 3 times by now. So probably a lot more than it should have. And hard to say what counts even if I knew.

Most recent outfits I made for fallout I completed right down to the esp in around the 60 hour mark. Including tea breaks and staring at the thing not really doing anything for an hour at a time. But this one is a bit more complex in texturing. And I am a :turtle: texturer
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Rudi Carter
 
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Post » Wed Mar 30, 2011 1:05 pm

Wow that's some really great looking armor Ghogiel, great job.
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Gisela Amaya
 
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Post » Wed Mar 30, 2011 4:03 pm

Wow really great work! Will download when I re-install Oblivion!
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Rodney C
 
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Post » Wed Mar 30, 2011 4:40 am

I was looking at medieval armour really recently actually. I was hoping to incorporate bits for a mod I was thinking of doing. This is really well done! I'll be watching this thread :)
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Jeneene Hunte
 
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Post » Wed Mar 30, 2011 7:35 am

By... The... Gods... :shocking: :shocking: :shocking:

Remember me? :blush:

You really went back and worked on it!

THAT IS THE BEST http://en.wikipedia.org/wiki/Greenwich_armour I HAVE EVER SEEN! :twirl:

It seems this starving man can finally dispose of the picture and really get to eat the cake after all; the cake is really not a lie!

THANK YOU SO VERY MUCH!

I am sorry... I simply am unable to contain my emotions... :facepalm:

Oh, and a belated Happy New Year and Valentine's Day to you (for whatever it is worth :shrug: ).
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Jeneene Hunte
 
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Post » Wed Mar 30, 2011 11:46 am

WOW

release nao!!!
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Becky Palmer
 
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Post » Wed Mar 30, 2011 12:32 pm

AshOzuN- I remember something about a request.

If I rig it and pack up the prelim files for this, someone will test it out in all the poses in game and report any rigging issues? I am loafing on reinstalling Ob.

I worked on the texture a couple more times a couple weeks ago. The helmet is mostly complete now. Another session one night and I should have that and the armor at a passable standard. I really need to finish the textures off completely, but was away for 2 weeks straight, and in 4 weeks I have a big job that I have to prepare for, so most nights are on that project. but this weekend... awe yeah

I'll up a couple fresh images in the next day or 2.
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Heather Dawson
 
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Post » Wed Mar 30, 2011 1:31 pm

Do want. :yes:
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Kevin S
 
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Post » Wed Mar 30, 2011 10:03 am

AshOzuN- I remember something about a request.

If I rig it and pack up the prelim files for this, someone will test it out in all the poses in game and report any rigging issues? I am loafing on reinstalling Ob.

I worked on the texture a couple more times a couple weeks ago. The helmet is mostly complete now. Another session one night and I should have that and the armor at a passable standard. I really need to finish the textures off completely, but was away for 2 weeks straight, and in 4 weeks I have a big job that I have to prepare for, so most nights are on that project. but this weekend... awe yeah

I'll up a couple fresh images in the next day or 2.


Ah, it's always good to hear from you again! :hugs:

Well, yes... I was the one with the http://www.gamesas.com/index.php?/topic/1118172-looking-for-an-armour-mod/page__p__16431043#entry16431043... :blush:

I am already very grateful that you have so gracefully decided to pick up this marvelous project of yours once again - like I said, it was too great a shame to see it scrapped just like this. :nope:

I will gladly test the rigging for you, since I was the one who made the request (I am also at the rigging stage of one of my private projects anyway :tongue: ). :lol:

But, please do not be pressured in any way. I can see that you are quite involved with your life at the moment, and I (or we: all the others who are following this project) do not want to give you additional and unnecessary pressure; you do not owe us anything. :unsure2:

Please feel free to take your time and pace yourself. We will be ready when you are - just remember to give us an indication. :thumbsup:

Thanks again for doing this, you have no idea how elated you have made me. :twirl:
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Nicholas
 
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Post » Wed Mar 30, 2011 5:46 am

An absolutely amazing piece of work, that is...

... I definitely can't wait to see it released!
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Jani Eayon
 
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Post » Wed Mar 30, 2011 12:39 pm

I managed to to flatten my photoshop document of the armors normal map. So I have to re bake a new one. Not major, but seriously :sadvaultboy:
If that didn't happen the armor would have been at the same state as this helmet is at:

http://i25.photobucket.com/albums/c85/lego-botz/wipz/CloseHelmet.jpg


So yeah a bit bummed that I'm not showing the suit off as well. As well as not moving onto rigging it all.
Started on the shield, needs work though. http://i25.photobucket.com/albums/c85/lego-botz/wipz/RoundShield.jpg
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suniti
 
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Post » Wed Mar 30, 2011 1:01 am

This looks amazing! Ghogiel you're the best.
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Dalia
 
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Post » Wed Mar 30, 2011 4:10 pm

This really does look amazing good job on this Ghogiel, more Medieval armor added to this game is always a plus.
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Craig Martin
 
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Post » Wed Mar 30, 2011 11:45 am

Amazing armour! Ghogiel, you are a very talented modeller. Would you maybe be interested in helping with the development of MERP?

In the unlikely case you haven't noted us around here, http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod Please give it some thought, I'm sure you would enjoy it!
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Jonathan Braz
 
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Post » Wed Mar 30, 2011 4:25 pm

Digital craftsmanship raised to the level of fine art. :ribbon:
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Chris Cross Cabaret Man
 
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Post » Wed Mar 30, 2011 12:29 am

I managed to to flatten my photoshop document of the armors normal map. So I have to re bake a new one. Not major, but seriously :sadvaultboy:
If that didn't happen the armor would have been at the same state as this helmet is at:

http://i25.photobucket.com/albums/c85/lego-botz/wipz/CloseHelmet.jpg


So yeah a bit bummed that I'm not showing the suit off as well. As well as not moving onto rigging it all.
Started on the shield, needs work though. http://i25.photobucket.com/albums/c85/lego-botz/wipz/RoundShield.jpg


Delicious! :drool:
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Camden Unglesbee
 
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Post » Wed Mar 30, 2011 9:15 am



Love your stuff. :thumbsup: You test rig yet?
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helliehexx
 
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Post » Wed Mar 30, 2011 1:03 pm

Love your stuff. :thumbsup: You test rig yet?

Not tested it in game yet. but I did quickly rig it..well you could say added a skin modifier and not much else... the real work hasn't started on that side. Technically I could export it now, but there will be too many errors to bother even testing it until I can sit down to do a proper rig. The helmet is ready to go, and the gauntlets not far behind. :D

Yeah still alive. Only managed 1 sitting in like 3 weeks. Just need that one big push to get over the hump.
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Stace
 
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Post » Wed Mar 30, 2011 7:10 am

Looks beautiful, keep up the good work! :foodndrink:
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Anna S
 
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Post » Wed Mar 30, 2011 11:56 am

Right

oblivion disk is kinda fubar. it won't read. pft. It's not totally broken, so maybe a polish kit or something.. but I don't have one on hand or anything.

Anyway, I did rig and export the male version of it today. I am not sure about the rig though as I have a new PC and Ob isn't installed, so basically i'm boned on that modding and in game anything. I think I'll grab some anims from nexus or something to do a little testing with.. but could use a vanila file. a couple sneaks, powerattackright, idle, are a run would be very useful..

I'll drop out the gnds in a bit. So if anyone wants to give me a hand a do some dancing about in the test version, PM.

I did all the bakes on the armet, so that can get textured/exported later today.

Still have some texturing to do, having to rebake all the normal maps was a big ass chore I didn't have to be doing. realy svcked my motivation for a while. New 24" monitor is making this less stressfull. MMmmmmmm Mmm.
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Nymph
 
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