Hail Blades Fans!
Things have been a bit quiet on the RST front here due mainly to much testing and then a brief hiatus this past week while my family moved houses. Still unpacking boxes, but we are settling in and testing/fixing on RST should resume full course here shortly. Testing is currently still at 0.0.7, this version saw a new tester join the crew, along with a number of significant bug finds/fixes. Hope to get to 0.0.8 this weekend, provided nothing major crops up in RL to take away from my work hours on RST. The testers are fairly biting at the bit now between updates. :lmao: Testing is at about 58% completion, when we reach the 100% mark the first release candidate of RST will be released to the public with only essential voice acting completed (ie speeches, indirect dialogues, etc). You can follow the testing progress percentage on the http://tesalliance.org/forums/index.php?/forum/31-sancre-tor-project/ header, there's a progress bar under the title image.

Hopefully this weekend will see 0.0.8 released, it was delayed a bit by our newest tester who is a dynamo at finding things worth fixing so I had to go back and fix a generous list of buglets from 0.0.7 I hadn't counted on when I made my last estimate for 0.0.8. With those things squared away now, I only have a bit of quest work to polish before I turned 0.0.8 over to the testers. Nice to see it all coming together now, really can't believe this is so close to the end and so far she's performed brilliantly.
RST Conflicts Revealed
I've decided to post the current known conflicts we've encountered so far, publicly. This is just what we have so far, obviously the list will be updated on routine to incorporate the most current information on mod conflicts and potential patches. If there is a popular mod you'd like to see tested for compatibility, please feel free to make a suggestion, can't promise we'll take every suggestion, there's just no time to test against every mod in existence, but we'll happily take a look at some of the more prominent titles common to most load orders. :nod: My plan is to patch what can be patched in a feasible sense, but I won't be investing time in patching mods that just can't or shouldn't play with RST.
Planned/Finished Patches

- ImpeREAL Unique Districts
- Unique Landscapes (several conflicts here, all should be patchable)
- AFK_Weye
- Kragenir's Death Quest
- Map Marker Overhaul
- Leyawiin Reborn
- Feudal Empire/Knights of the White Stallion
Hard Conflicts: Will Not be Patched

- Servant of the Dawn Diametrically opposed, conflicts unpatchable.
For the Complete List Visit the RST Forum --> http://tesalliance.org/forums/index.php?/topic/3715-about-credits-and-faq/page__view__findpost__p__61731
Ask the DarkRider :whisper:
Ladyflcn asked me to give a nudge here for the community interview deal she and WhoGuru have dreamed up. http://tesalliance.org/forums/index.php?/topic/3714-ask-the-darkrider/ is open to the public for questions you'd like to see answered post release of RST. I've agreed to give them a go, and the floor's open to just about any polite topic, especially those relating to RST, so if you'd like to participate, post your questions for them. I look forward to seeing what the community comes up with. :thumbsup:
That's it for this update! As always, I want to say thanks to everyone on the forums; I sincerely would not be this close to achieving my vision if not for the fan support and the patient technical advice of the people in this community! A special thanks to Hanaisse for her tireless support and her commitment to seeing RST through her BETA phase (you can all thank her for keeping me on task at this stage

Cheers and Happy Modding :foodndrink: