Behind the Scenes Screenshots. What can we find?

Post » Wed Mar 30, 2011 7:36 am

Maybe, if I may go into some depth... you "accedently" kill someone, you leave the corpse, picking up something from the corpse you need (maybe a quest item). You dont want the guard to know it was a murder, so you leave everthing else on him including the gold he has in his pockets. The guard might think it was an a bear or something that killed him. Or maybe you just want to look what he wears and have equpied, but realise you dont need it. So to get away with it, you dont loot anything at all, and the guard will get more confused what the reason is for him being dead.

Speaking of this, I hope the AI dont assume everything is a murder, so you can get away with something if you make it look like an accedent.

Err, ... and you really think the guard (as an NPC) would be able to distinguish between "murder" or "accident", only because he checks the gold the corpse has left (I mean game-play-wise) ? How should this be happening (through game-mechanics) ? How does the guard even know, how much gold the dead NPC or you had ? - I think you watched a little bit too much crime movies, no ? (How about letting the guard also check the fingerprints on the gold; just to be sure ? :tongue: )
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Kelly Tomlinson
 
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Post » Wed Mar 30, 2011 12:52 pm

I'm assuming these photo's were screen caps from a video. I can't seem to find it by searching the forums or online. Could someone link to the source?
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Josephine Gowing
 
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Post » Wed Mar 30, 2011 3:00 am

I'm assuming these photo's were screen caps from a video. I can't seem to find it by searching the forums or online. Could someone link to the source?


Gameinformer feature - behind the scenes tour

http://www.youtube.com/watch?v=tlF4gAO9FNI
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megan gleeson
 
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Post » Wed Mar 30, 2011 10:49 am

Gameinformer feature - behind the scenes tour

http://www.youtube.com/watch?v=tlF4gAO9FNI



Awesome... Thanks.

I promised myself I'd be in "media blackout" until Skyrim releases because I partially spoiled oblivion by obsessing over it for 3 years leading up to release... but I can't... wait.. any longer...
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Louise Dennis
 
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Post » Wed Mar 30, 2011 10:46 am

Err, ... and you really think the guard (as an NPC) would be able to distinguish between "murder" or "accident", only because he checks the gold the corpse has left (I mean game-play-wise) ? How should this be happening (through game-mechanics) ? How does the guard even know, how much gold the dead NPC or you had ? - I think you watched a little bit too much crime movies, no ? (How about letting the guard also check the fingerprints on the gold; just to be sure ? :tongue: )

It's simple. You want auto loot gold and I don't. To each their own.
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Kelvin
 
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Post » Wed Mar 30, 2011 2:22 am

It's simple. You want auto loot gold and I don't. To each their own.

Agreed (although there won't be games "to each", I'm afraid :blush: ) . But have I said so ? I can't quite remember.
But I did say that I'm confident of Beth to do their best (game-play-wise), to make this things for all of us satisfying, in making it optional. ;)
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jeremey wisor
 
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Post » Wed Mar 30, 2011 10:05 am

http://th3angrygam3r.deviantart.com/art/Bethesda-White-Board-06-207040281


Aha!! It's a sketch of what the inventory might look like!!?? XD
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willow
 
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Post » Wed Mar 30, 2011 12:03 am

I would think this means that the character picks up any gold that it physically walks across. I don't think it means it will always auto-loot containers. This could work if npcs don't leave gold laying around their house except in containers. That way you don't steal anything unless actually trying to.
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TWITTER.COM
 
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Post » Wed Mar 30, 2011 1:26 pm

This could work if npcs don't leave gold laying around their house except in containers.

People leave money on top of their dressers and tables all the time. It wouldn't make sense if not a single NPC in Skyrim did the same.
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JERMAINE VIDAURRI
 
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Post » Wed Mar 30, 2011 4:22 pm

Im pretty sure we can find an awesome map ;)
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Beat freak
 
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