Loading screens and "open" interior cells?

Post » Wed Mar 30, 2011 11:27 am

We all know the loading screens on the 360 will be long and frequent, but what about on PC?

Personally I would like to see some sort of system that uses a form of player tracking, perhaps based on what buildings/dungeons the player is approaching or if the player has a quest there. The game could then attempt to detect and "predict" what doors the player will activate, effectively preloading the interior cell and all of the objects within, resulting in the seamless opening of the door ( the door would physically OPEN) and entering of the room with no annoying loading screen - a truly open world. I think this would dramatically improve the realism and immersion of the Elder Scrolls experience.

What do you guys think? Good idea or is this just a forlorn fantasy...
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K J S
 
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Post » Wed Mar 30, 2011 2:56 pm

We all know the loading screens on the 360 will be long and frequent,


My platform war sense is tingling.
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Shaylee Shaw
 
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Post » Wed Mar 30, 2011 4:18 pm

We all know the loading screens on the 360 will be long and frequent, but what about on PC?

Personally I would like to see some sort of system that uses a form of player tracking, perhaps based on what buildings/dungeons the player is approaching or if the player has a quest there. The game could then attempt to detect and "predict" what doors the player will activate, effectively preloading the interior cell and all of the objects within, resulting in the seamless opening of the door and entering of the room with no annoying loading screen - a truly open world. I think this would dramatically improve the realism and immersion of the Elder Scrolls experience.

What do you guys think? Good idea or is this just a forlorn fantasy...


Well from what we have seen in past games (Fallout 3 ect.) videos for PC. All loading times can take less then 2 seconds. While on my xbox it can take up to 60 (give or take).
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Jamie Moysey
 
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Post » Wed Mar 30, 2011 6:41 am

I doubt the game will be different for PC, but there will probably be mods that make the interiors in exterior cells, weather interacts with the environment in Skyrim so it should work alright
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Julie Serebrekoff
 
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Post » Wed Mar 30, 2011 2:16 am

No.. I don't think it's that important Loading screens in oblivion were reaaaally fast like 1 -2 seconds and it really doesn't bother me at all.. so thats just my opinion
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Ana
 
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Post » Wed Mar 30, 2011 10:49 am

My platform war sense is tingling.


I meant no provocation- it is a true statement
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Lillian Cawfield
 
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Post » Wed Mar 30, 2011 3:11 pm

good idea.

The pc version will have the same amount of loading screens, but most likely shorter.
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Taylah Illies
 
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Post » Wed Mar 30, 2011 6:29 am

I have no idea. I'm not sure how these sorts of features work. When I first played Morrowind on PC, there was a loading screen every time I go to a new exterior cell. Now when I play Morrowind, I have MGE enabled and I never see the loading bar. Maybe something could be written to do what you describe, pre-loading cells based on proximity to a door, but I wouldn't know the first thing about making that happen. And it could get confusing in places with lots of doors, like cities.
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lilmissparty
 
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Post » Wed Mar 30, 2011 12:53 am

We all know the loading screens on the 360 will be long and frequent, but what about on PC?

Personally I would like to see some sort of system that uses a form of player tracking, perhaps based on what buildings/dungeons the player is approaching or if the player has a quest there. The game could then attempt to detect and "predict" what doors the player will activate, effectively preloading the interior cell and all of the objects within, resulting in the seamless opening of the door and entering of the room with no annoying loading screen - a truly open world. I think this would dramatically improve the realism and immersion of the Elder Scrolls experience.

What do you guys think? Good idea or is this just a forlorn fantasy...


This has been discussed here before,but it is interesting to note that none of the recent coverage I've read mentioned loading screens during the one hour demo. Of course there are sevearl possible explainations other than their abscence.

I myself have suggested preemptive predictive loading. If not,
just a translucent loading progress bar, please.
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Solène We
 
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Post » Wed Mar 30, 2011 6:11 am

My platform war sense is tingling.

its just a fact dude PC's can load the game much faster and xbox do take a while just see all the complaints about NV, bethesda didnt make it but still it is the same engine
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Syaza Ramali
 
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Post » Wed Mar 30, 2011 5:13 am

This has been discussed here before,but it is interesting to note that none of the recent coverage I've read mentioned loading screens during the one hour demo. Of course there are sevearl possible explainations other than their abscence.

I myself have suggested preemptive predictive loading. If not,
just a translucent loading progress bar, please.


I agree. A small non-intrusive loading bar, like in Half-Life, would be immensely preferable over a hideous splash screen.
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Monique Cameron
 
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Post » Wed Mar 30, 2011 5:46 am

The problem lies in the system. My computer has enough ram to load the whole game six times I never have to wait more than a few seconds to load anything, since my system doesn't need to swap files to add an area.

I understand that the games systems are better optimized to run better on the consoles, but having only enough ram to load most of the game's resources you will always suffer from long loading times.

I don't think having the game try to anticipate which interior cell you are going to enter is the answer you are looking for since there could easily be five or six times the data in those cells than there is in the exterior you are in.
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Kayleigh Mcneil
 
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Post » Wed Mar 30, 2011 7:19 am

(..)
I don't think having the game try to anticipate which interior cell you are going to enter is the answer you are looking for since there could easily be five or six times the data in those cells than there is in the exterior you are in.


You've got a point there. Just a translucent loading progress bar then.
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leni
 
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Post » Wed Mar 30, 2011 1:02 am

Loading screens are in the same places as Ob, Fo3, and NV. Between interior and exterior cells, and int-int, and ext-ext connections. They aren't too long on PC, but they will be in the exact same place. They wont be in different places or work any differently than they do on 360. Todd said himself, they are making the game for console, then bringing it to computer, so the engine is designed with console's as the sole worry.
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Gavin boyce
 
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Post » Wed Mar 30, 2011 3:03 am

Possible solution: Make smart scripts or code that attaches rendering to view distance and some form of collision. What you actually see is only what is being rendered.

It's possible, but I imagine it being really really hard to accomplish.
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sharon
 
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Post » Wed Mar 30, 2011 4:31 am

Possible solution: Make smart scripts or code that attaches rendering to view distance and some form of collision. What you actually see is only what is being rendered.

It's possible, but I imagine it being really really hard to accomplish.


That sounds like it would be easier if the game supported tessellation, where model quality is procedurally decreased the further away from the player it gets. It wouldn't help much with impromptu loads though, such as going from an exterior cell to an unknown interior cell.
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Niisha
 
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