Why no word on hardcoe mode?

Post » Wed Mar 30, 2011 1:06 am

After all the interviews and reports it seems that SOMEONE would have asked Todd Howard the simple question, "will Skyrim have a hardcoe mode similar to Fallout: New Vegas." I'm starting to lose hope that this will be included in the game. I'd really like to see it especially since I play on a 360 and cannot mod the game.
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Anthony Santillan
 
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Post » Wed Mar 30, 2011 7:35 am

There are a lot of things no one asked about the game. I don't think hardcoe mode is something your average journalist cares about when they get an interview with a game developer unless the developer is touting it as a major feature.

with all of the other things that are more important about the game, a hardcoe mode would be small potatoes. Besides there probably isn't one.
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Emily abigail Villarreal
 
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Post » Wed Mar 30, 2011 9:51 am

If they had made a specific decision not to include it, it would have already been answered along with the many, many questions that were answered in the negative (i.e., no spears, no multiplayer, etc).

The questions that Pete and Todd have avoided answering have generally been questions relating to features that they were still experimenting with and not ready to announce one way or the other (i.e., horses, lycanthropy, etc.). Considering how well it was received for New Vegas, along with the fact that there are confirmed crafting stations for cooking in Skyrim, etc., my guess is that hardcor/survival mode is something the devs have been looking into but not decided on yet.

If Todd were forced to answer this question today, my best guess is that he would say they have been playing around with this, but they don't want to include it unless it works very well.

@Tlantl, Pete has been asked this on Twitter numerous times and it has been included in lists of questions for Todd on Game Informer comments, for example.
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Mario Alcantar
 
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Post » Wed Mar 30, 2011 3:45 pm

hardcoe mode wasn't their ideas to begin with, so I doubt they will include it.
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gandalf
 
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Post » Wed Mar 30, 2011 8:04 am

hardcoe mode wasn't their ideas to begin with, so I doubt they will include it.


I don't see how that bears any relevance.

Duke Patrick's SCA Combat Archery mod was not their idea, but it seems they implemented it almost in almost exactly the same form as the mod.

The fact that it was so popular for FNV players as well as the large number of people who play Oblivion with mods like Real Hunger, Real Thirst, Real Sleep, would at least have been enough for the Skyrim dev team to consider it among the list of all the possible features on the table.

If they had ruled it out at an early stage, then it would have been easier for Pete or Todd to respond in the negative back when we were asking this question.
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Lewis Morel
 
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Post » Wed Mar 30, 2011 11:17 am

After all the interviews and reports it seems that SOMEONE would have asked Todd Howard the simple question, "will Skyrim have a hardcoe mode similar to Fallout: New Vegas." I'm starting to lose hope that this will be included in the game. I'd really like to see it especially since I play on a 360 and cannot mod the game.


The list of obvious questions not being asked is a long one.
If they don't metion it at E3 perhasps we shoiuld just forget about it.
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Trevi
 
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Post » Wed Mar 30, 2011 8:13 am

We don't even have all the basic mechanics covered (like stealth), so it's not surprising things like hardcoe mode haven't been mentioned yet.
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Stacy Hope
 
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Post » Wed Mar 30, 2011 6:41 am

The list of obvious questions not being asked is a long one.
If they don't metion it at E3 perhasps we shoiuld just forget about it.

Doesn't really matter to me anyway. I will get it in my game sooner or later by mods. And you can be 150% sure there will be mods that add it :)

Still, it would be nice to see it from the start (as optional)...
It would really fit Skyrim's rugged climate/feeling and how we got cooking and all that stuff now.
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Tiffany Castillo
 
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Post » Wed Mar 30, 2011 6:10 am

1) vast amounts of things have had "no word". Really, we've got very little real information so far. On anything.

2) in the grand scheme of things, it's not really that important a feature? :shrug:
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casey macmillan
 
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Post » Wed Mar 30, 2011 2:28 pm

We don't even have all the basic mechanics covered (like stealth),


Stealth has been confirmed for quite some time
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Samantha Jane Adams
 
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Post » Wed Mar 30, 2011 2:24 pm

We'll have to wait until probalby E3 before we hear anything more on the game. Hopefully someone asks about it.
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Lawrence Armijo
 
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Post » Wed Mar 30, 2011 1:47 pm

With each progression of the games by Bethesda, I find it difficult to believe they'd remove a concept they adapted into a previous game. Albeit a different series, it's still a similar genre.
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Ridhwan Hemsome
 
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Post » Wed Mar 30, 2011 12:05 pm

it's not important really.
the big thinks like Radiant story, dragons, sure, they ask about them, but a gampelay mode's just insignificant.
Also, Fallout NV was only published by Bethesda, it was developed by Obsidian, so was the hardcoe mode their idea, or obsidians?
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Poetic Vice
 
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Post » Wed Mar 30, 2011 12:28 am

it's not important really.
the big thinks like Radiant story, dragons, sure, they ask about them, but a gampelay mode's just insignificant.
Also, Fallout NV was only published by Bethesda, it was developed by Obsidian, so was the hardcoe mode their idea, or obsidians?


I think that's a little subjective to say 'its not important really'.

Whilst 'dragons' may be important to you. I could live without dragons as long as they have a more realistic approach to the game this time around.

I'm not sure about the 2nd part, but I would imagine they'd keep up the trend of something that works if they're related to the idea in any form.
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Allison C
 
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Post » Wed Mar 30, 2011 11:43 am

We'll have to wait until probalby E3 before we hear anything more on the game. Hopefully someone asks about it.


If you're really eager to know, you can try asking Pete Hines on his twitter page again, but my guess is they will not answer this question until they finish evaluating whether it works or not.
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neen
 
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Post » Wed Mar 30, 2011 3:41 am

Stealth has been confirmed for quite some time


I think he means the mechanics of stealth and how it works, Like how they will implement the ''Hidden'' ''Caution'' ''Danger''.
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Aliish Sheldonn
 
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Post » Wed Mar 30, 2011 9:09 am

I think that's a little subjective to say 'its not important really'.

Whilst 'dragons' may be important to you. I could live without dragons as long as they have a more realistic approach to the game this time around.

I'm not sure about the 2nd part, but I would imagine they'd keep up the trend of something that works if they're related to the idea in any form.

okay, i did give my opinionas fact, but in this game, Dragons are part of the main plot, hence important. the game could exist without them, but it would be a bit terrible. everyones wittering on about how the dragons have returned, but they aren't there...
If there's not hardcoe mode, then, err... they need to think of another acheivement, and there's a niche for mods.
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Suzie Dalziel
 
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Post » Wed Mar 30, 2011 2:36 am

"Why no word on hardcoe mode?"
Because there's no point in implementing it. Simple as that.
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Spaceman
 
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Post » Wed Mar 30, 2011 12:11 am

There are, as I see it, three possible explanations for the lack of information on that:

1. It simply hasn't come up.
2. They're saving the announcement that it's in for later.
3. They're avoiding admitting that it's not in until later.

It's pretty much anyone's guess which of those three is the reality.....
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sophie
 
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Post » Wed Mar 30, 2011 9:44 am

"Why no word on hardcoe mode?"
Because there's no point in implementing it. Simple as that.


Interesting point of view; however, based on http://www.gamesas.com/index.php?/topic/1184437-popularity-of-hardcoe-mode/, a large majority now actually prefer playing with hardcoe mode.
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Damned_Queen
 
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Post » Wed Mar 30, 2011 2:01 pm

"Why no word on hardcoe mode?"
Because there's no point in implementing it. Simple as that.

This.
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Killah Bee
 
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Post » Wed Mar 30, 2011 4:13 am

"Why no word on hardcoe mode?"
Because there's no point in implementing it. Simple as that.


Yeah.
You wish.
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Ysabelle
 
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Post » Wed Mar 30, 2011 1:08 pm

Several months ago, numerous questions were asked of Pete and the other devs about even such minutiae as "Will there be spears?" etc.

The features they had already made a clear decision not to include were answered in the negative.

The features they had not decided on were either unanswered or answered with a response that "we are still evaluating that feature."

A feature that has been as well received as NV hardcoe mode (not to mention the huge popularity of hunger, thirst, sleep mods for Oblivion, as well as the fact that Skyrim will include crafting stations for cooking) was almost certainly on the table for consideration at an early stage. If the devs had completely ruled this out, they would have responded in the negative, as they did for many other features.

Evidently, the Skyrim devs have been evaluating this feature and had not made a decision one way or the other at the time they responded to these questions.

We will have to continue waiting to see whether they have decided to include it in the vanilla version of the game.
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lucile davignon
 
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Post » Wed Mar 30, 2011 3:15 pm

There are a lot of things no one asked about the game. I don't think hardcoe mode is something your average journalist cares about when they get an interview with a game developer unless the developer is touting it as a major feature.

with all of the other things that are more important about the game, a hardcoe mode would be small potatoes. Besides there probably isn't one.


You're right. The average journalist likes to ask the same questions over, and over, and over, and over, that we already know the answer to. "So, are there dragons in Skyrim?" "So, can you ride a dragon in Skyrim?" "So what's new to Skyrim?" Todd gives same answer... "dual weilding". "So, how big is Skyrim?"

Lame.
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joseluis perez
 
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