Will there be a developed Vampire system in Skyrim?

Post » Wed Mar 30, 2011 2:30 pm

I'd like to see a werewolf with substance. Like a little community has some problems with a werewolf every now and then but they don't really speak about it, because you're a stranger. I imagine they may don't really know who the beast is. As he may be some priest or the son of the village chief or such. Just so the werewolf isn't just a monster without any background, u know?
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emma sweeney
 
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Post » Wed Mar 30, 2011 8:06 am

SNIP


Wow! Thats all gold, I hope they read that :read: :yes:
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Ashley Tamen
 
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Post » Wed Mar 30, 2011 7:54 am

There's supposed to be a Dragon Shout that teleports you. I wonder how hard it would be implement that in vampirism as becoming a bat for a few seconds/yards? I guess that would be a pretty huge imbalance if you could only use the Shout once a day (or whatever the universal cooldown is), but you could bat-ify any time you wanted. Maybe vampirism could have its own perk tree?
Just a thought.
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Connie Thomas
 
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Post » Wed Mar 30, 2011 5:04 am

I'd like to see a werewolf with substance. Like a little community has some problems with a werewolf every now and then but they don't really speak about it, because you're a stranger. I imagine they may don't really know who the beast is. As he may be some priest or the son of the village chief or such. Just so the werewolf isn't just a monster without any background, u know?


This is very important, I think. But the substance must be deeper. There should be the main aim of werewolves' existence first. Why they are there in terms, what they are attempting to do, change, create. Were they given an ultimate goal to control vampires by Hircine (similar to Twilight idea), or to serve vampires (as in True Blood), or to serve dragons, or to fight them, or something vampire unrelated. Once the purpose of their existence is found, it will be easy to create fitting lore, quests, interactions with the other factions, and most important (!), it will move werewolves from the "prey, who saves their hides" category to an active hunter category, just like the vampires are.

What could be the purpose of werewolves in Tamriel?
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Causon-Chambers
 
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Post » Wed Mar 30, 2011 3:44 pm

Personally, I don't like the idea of werewolves to be as "common" as vampires and have a relation with vamps or dragons or whatever. For Vampires are capable of controlling their selves, hide and build some kind of society, but werewolves on the other hand are brutal beasts, right? As brutal beasts without self control and ways to protect themselves by hiding other than encage themselves in before the transformation, i would think they have other problems than thinking of a way to control vampires. If there was a society of werewolves, i would assume all they do in the first place is helping each other with not getting hunted down in wolf form and maybe get some cure while in human form.
I don't know about werewolves and lore, for I haven't played Bloodmoon btw.
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neil slattery
 
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Post » Wed Mar 30, 2011 2:24 pm

Ah, OK. If werewolves are simple brutal beasts, than from the game point of view they will be not very interesting to play, I think. No charisma around them. Get cure ASAP and be done with it...
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 12:32 am

No, i believe that is avoidable. Werewolves as I imagine them are interesting for a questline because they are not exactly like vampires, with the society e.g. But if you become a werewolf, there could be a new questline for getting a cure on the one hand or getting an artifact or a blessing of hircine or whatever on the other to become a werewolf with self control and other beneficials such as becoming capable of deciding when to transform for example. Wouldn't that be possible?

Edit: Sorry, we've gotten a bit off topic here. :S
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Scott Clemmons
 
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Post » Wed Mar 30, 2011 3:17 pm

You sir, are a genius.
Complete and utter agreement.


lol while i would like to take credit, alot of what i posted is already from other lore. mostly Anne Rice and older myths.

I would also like to maybe see a wolf form where you turn into a wolf (being able to pick a colour would be cool; black, brown, or white) this would give you better sneak ability in the wilderness, you would join the wolf faction so you could run with them and call them for back up if there are any within range, you would attack as a wolf but a little bit stronger than a normal one. also maybe a bat form where you can travel at a good pace through the air, maybe at mount speed or a little faster. also possibly a mist form where you turn into mist which would give you 90% chameleon. preforming a sneak attack on some one while in this form you would see your char materialize and take the target out.

i know none of the more advanced things i suggest will make it like like the wolf, bat, mist forms, fledglings, thralls, ghouls, and the growth process will make it to the game because of implementation and they don't fit the lore of the Skyrim ice vampires (for got there name).


Ahh, ghouls - a fellow hellsing fan I see. Great suggestions, bravo sir.


lol actually i have known about vampiric ghouls years before i saw Hellsing. but yes great anime.
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Wayne Cole
 
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Post » Wed Mar 30, 2011 8:07 am

lol while i would like to take credit, alot of what i posted is already from other lore. mostly Anne Rice and older myths.

I would also like to maybe see a wolf form where you turn into a wolf (being able to pick a colour would be cool; black, brown, or white) this would give you better sneak ability in the wilderness, you would join the wolf faction so you could run with them and call them for back up if there are any within range, you would attack as a wolf but a little bit stronger than a normal one. also maybe a bat form where you can travel at a good pace through the air, maybe at mount speed or a little faster. also possibly a mist form where you turn into mist which would give you 90% chameleon. preforming a sneak attack on some one while in this form you would see your char materialize and take the target out.

i know none of the more advanced things i suggest will make it like like the wolf, bat, mist forms, fledglings, thralls, ghouls, and the growth process will make it to the game because of implementation and they don't fit the lore of the Skyrim ice vampires (for got there name).




lol actually i have known about vampiric ghouls years before i saw Hellsing. but yes great anime.

I might mod the ghoul system in if it's not in vanilla skyrim - the vampire system usually needs a bit of overhauling or some new features. Thralls, combat feeding, growing stronger over time, npc vampires that go around feeding - ect ect.

It'd be hilarious to see some city guards trying vainly to step a ghoul outbreak led by a few npc vamps, haha.
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Dan Endacott
 
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Post » Wed Mar 30, 2011 3:31 am

I always hated the idea of vampires, my character certainly never was one in Oblivion. They just seem too weird.
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Nathan Risch
 
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Post » Wed Mar 30, 2011 12:59 am

I might mod the ghoul system in if it's not in vanilla skyrim - the vampire system usually needs a bit of overhauling or some new features. Thralls, combat feeding, growing stronger over time, npc vampires that go around feeding - ect ect.

It'd be hilarious to see some city guards trying vainly to step a ghoul outbreak led by a few npc vamps, haha.


lol id try it out
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lisa nuttall
 
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Post » Wed Mar 30, 2011 8:18 am

Vampires in every game they have been in have been well developed. The ones in Oblivion were well developed as well, so I don't follow you with the "they were underdeveloped" talk.

They were well developed in Morrowind? 3 insignificant factions with 2 undeveloped quests each? Becoming a vampire in Morrowind was an actual curse because you reduced the amount of content available to you by 100 fold.

In Oblivion vampires were better developed, it would have been nice to see a faction go with the single vampire clan, and maybe a few quests other than curing it. Although it was neat how they managed to make it so that it didn't negatively influence gameplay too much, it also began to feel like it was too easy to be a vampire.

And Skyrim should have both, werewolves and vampires. I don't really care about other were creatures, they all seem boring apart from werewolves, but other people do care.
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Marta Wolko
 
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Post » Wed Mar 30, 2011 8:18 am

Vampires and werewolves should NOT fight against each other. Maybe a single quest were your a werewolf or a vampire and you are told to clear out a fort or cavern of said enemy. That is understandable, not a big war.
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Lucie H
 
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Post » Wed Mar 30, 2011 8:47 am

Vampires and werewolves should NOT fight against each other. Maybe a single quest were your a werewolf or a vampire and you are told to clear out a fort or cavern of said enemy. That is understandable, not a big war.


agreed this is not underworld. in wolf form they are just beasts, they don't plan or have strategy to kill all the vampires they come across they just kill, completely and indiscriminately kill.
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Alex Vincent
 
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Post » Wed Mar 30, 2011 9:14 am

If vampires are included there better be a way to infect more people.
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Suzy Santana
 
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Post » Wed Mar 30, 2011 12:48 am

Here's what i would like to see in full for both:

Vampire
- 2 or 3 clans like Morrowind each with its own agenda and joining one make you an enemy of the other
- well balanced positives and negatives of being a vampire. ( increased speed, strength, health, stamina, and magicka but sunlight will kill you within seconds and fire deals double damage)
- perks and abilities focused on being a vampire. like shadow meld ( 75% chameleon while in shadows), frozen skin (weapons now deal 10% less damage)
- a growing process to being a vampire where with time you become stronger and gain more abilities that were not available before. for instance making a thrall (a vampire slave who will do your bidding. this person has no vampire abilities but will protect you while you sleep, transfer you during day between towns in buggy and will be a companion) and making fledgling vampires ( this should be granted by the vampire clan when they trust you to pick your children well. picking the wrong children could make vampire notoriety go up, they could start making their own children and make a rival clan that would need to be destroyed, or worse they don't drain a victim all the way and they become a ghoul [ pretty much a zombie that can infect others ] and you whole towns that become ghouls and you have to wipe them out)

werewolves
- being they are animals in there were form they could pack together in human form in secret covens as a form of safety
- well balanced positives and negatives of being a werewolf. ( increased speed, strength, health, and stamin , able to go on all fours and run really fast but you cant attack but transforming in from of some one and not killing them will label you a werewolf)
- perks and abilities focused on being a werewolf. like call of the wild ( you release a howl that calls wolves and possibly another werewolf to aid you. must be in wilderness) or honed claws ( your claws now ignore 10% of armour rating)
- a growing process where with time you become stronger and possibly tame you inner wolf, meaning you can control you transformations and eventually you can get it to where you only need to do once a week. failure to do so will cause i forced transformation where you will turn with little warning, which could be very bad if you are in a bad place for that, like a main story quest givers house.

You've got some very good ideas. Hope someone from Beth happens to come on and take a look. Only thing I'm not really sure about is with the ghouls. I'm a big fan of Hellsing and ghouls are depicted wonderfully in the series, but I'm just not sure that such a thing even exists in TES lore. But otherwise, great ideas :goodjob:
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Auguste Bartholdi
 
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Post » Wed Mar 30, 2011 4:18 pm

I always hated the idea of vampires, my character certainly never was one in Oblivion. They just seem too weird.

I hated the ideas of normal characters. It seems too boring and meh. I always became a vampire or a werewolf on level 1 in Oblivion and Morrowind.
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Dragonz Dancer
 
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Post » Wed Mar 30, 2011 1:32 pm

I hated the ideas of normal characters. It seems too boring and meh. I always became a vampire or a werewolf on level 1 in Oblivion and Morrowind.

Such a rebel. :disguise:

I kind of wish you could just choose to be a Vampire/Werewolfbear at character creation. For roleplay reasons.
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GEo LIme
 
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Post » Wed Mar 30, 2011 8:39 am

You've got some very good ideas. Hope someone from Beth happens to come on and take a look. Only thing I'm not really sure about is with the ghouls. I'm a big fan of Hellsing and ghouls are depicted wonderfully in the series, but I'm just not sure that such a thing even exists in TES lore. But otherwise, great ideas :goodjob:


me either but there's probably nothing with in the lore to prove or disprove their existence.... maybe they could be conjured by a vampire that couples his abilities with necromancer abilities.... like a vampire that was a necromancer before hand. then the knowledge was passed down among vampires BUT only to those who could be trusted with the knowledge. i mean if they screwed up and turned all of Nirn into ghouls then what would they eat? it would have to be knowledge kept and used with absolute discretion.
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how solid
 
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Post » Wed Mar 30, 2011 9:27 am

Such a rebel. :disguise:

I kind of wish you could just choose to be a Vampire/Werewolfbear at character creation. For roleplay reasons.

That would be great! I would love that.
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Nicole M
 
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Post » Wed Mar 30, 2011 3:27 pm

Such a rebel. :disguise:

I kind of wish you could just choose to be a Vampire/Werewolfbear at character creation. For roleplay reasons.


i second that. would be awesome if you were a werewolf/bear and they had you in prison and you turn in prison and get to ravage your way out :evil:

or if you turn into a vampire while in there and get to harness your new abilities while escaping.
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Charlotte Buckley
 
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Post » Wed Mar 30, 2011 1:05 am

Not to mention you would be able to make your character look good as a vampire instead of hoping for the best like in Oblivion. :lol:
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Elisabete Gaspar
 
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