» Wed Mar 30, 2011 4:00 am
I don't know why you think you're dead just because your HP reaches zero. It's not like there have to be a massive text slapped across the screen yelling "GAME OVER, YOU AND YOUR FRIENDS ARE DEAD." What you do know is you pass out, you may think you died against...well, whatever that's not a dragon or daedra for example(there are limits), but then wake up with your wounds tended. Still hurt, but living. Maybe a few days have passed and you get greeted by a savior or a doctor/healer.
If I have 1 HP I still run as fast and fight just as good as when I have 5000 HP. Then a worm decides to bite the tip of your toe and BAM, bite the dust and that's that. Game over man. Wouldn't it make more sense if you could still be saved? If you die with no HP and no Fatigue, you might die on the spot, while with full fatigue, low hp, maybe a higher chance for someone to find you before your last breath.
And if you've had a claymore pierced through your chest, been roasted by firemagic and got numerous arrows stuck in your forehead, well, yes. That is also beyond saving. I'm not talking about the most obvious cases.
And I'll repeat myself, you're NOT supposed to be saved every time you die. Only very, very rarely, so that you actually still want to avoid dying.
Edit: Edited the main-post for some points for those who don't bother to read the thread.