What would you like to see in the crime system?

Post » Wed Mar 30, 2011 1:20 am

I'm hoping you still don't get bounties for killing people in their homes when your both alone...

Overall I hope it's more realistic and not buggy.
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Killah Bee
 
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Post » Wed Mar 30, 2011 1:53 am

No psychic guards.

Conflicting justice systems with some noble families sheltering me from others.

Execution for extreme crimes. You should have to escape from the prison and pay off a huge bounty to return to society.
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JAY
 
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Post » Wed Mar 30, 2011 3:27 am

Take a spoon, execution.

Harsh times, man.
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Maddy Paul
 
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Post » Wed Mar 30, 2011 1:50 pm

No psychic guards.

Conflicting justice systems with some noble families sheltering me from others.

Execution for extreme crimes. You should have to escape from the prison and pay off a huge bounty to return to society.



pretty much this...


Different Tiers of Enforcement
  • 1st is Approach, weapons Drawn demanding surrender, only guards in the immediate vicinity
  • 2nd is immediate engagement, rallying a few more guards for the chase/fight
  • 3rd, is kill on sight for exceptionally violent crimes, city guard on alert


Work to tire out the the player, make them waste stamina, weaken them, and then disable them for removal.

since we don't have personality any more it doesnt look like you'll be getting favors from guards just because of your good looks so can't wait to see what replaces that.

If I am overwhelming the Guard then they should back off.

Bounties should vary from city, to hold, to region. I doubt the Imperials care that the rebels are being plagued by criminals.

Prisons are NOT IN THE TOWNS OR CITIES...
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Danel
 
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Post » Wed Mar 30, 2011 3:51 pm

No psychic guards.

Conflicting justice systems with some noble families sheltering me from others.

Execution for extreme crimes. You should have to escape from the prison and pay off a huge bounty to return to society.


THIIIIIIIISSS
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Kelly Tomlinson
 
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Post » Wed Mar 30, 2011 12:39 am

Quote from Todd from the IGN or GT interview:

'We've a really cool crime system, which we are not talking about yet. But I can say that there are multiple jails, not all the same'.

He said something like that, sounds cool. I trust they do it right this time.
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Lucky Girl
 
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Post » Wed Mar 30, 2011 1:02 am

In Gothic 3, when you stole alot of stuff in a town at some point while walking around town a guard would come up to you and say:" I lot things have gone missing lately, do you know anything about it? I've got my eye on you". Then if you kept stealing more stuff, they would come up to you again and ask you if you knew anything. At this point you could bribe them to keep quite or try to lie your want out of it(which there was a perk you could get to be better at this).

Something like this would be neato.
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Aman Bhattal
 
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Post » Wed Mar 30, 2011 8:10 am

A better crime system would be fine, but....


...personally, I don't think it would effect me much. About the only run-ins I've had with guards in Oblivion were for a handful of accidental "grabbed a red item", and a small number of "assault" charges that came from hitting a friendly in a mixed combat. Didn't really steal anything except things required for quests (like the mage staff for the recommendation). Did alot more stealing in Fallout 3, but there's more that you need to steal (skill books & ammo, particularly) there. Only item I've ever really been tempted to steal was the Nirnroot in the Gilded Carafe. :shrug:

Hmm, and there was one murder charge, but that was for killing those slaves in the arena. So, again, forced by the game. (Part of the reason I don't do the whole arena questline anymore.)



But, sure. No psychic guards wouldn't be a bad improvement.
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April
 
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Post » Wed Mar 30, 2011 4:50 am

[quote name='Kiralyn2000' timestamp='1304343321' post='17589558'


Hmm, and there was one murder charge, but that was for killing those slaves in the arena. So, again, forced by the game. (Part of the reason I don't do the whole arena questline anymore.)



[/quote]

I don't remember killing slaves in the arena...[opens up the wiki]
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Paula Ramos
 
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Post » Wed Mar 30, 2011 3:33 pm

I don't remember killing slaves in the arena...[opens up the wiki]
It was the Argonians that were fighting for their freedom, iirc. I got noticed by the DB for killing the Grey Prince after completing his quest..
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KU Fint
 
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Post » Wed Mar 30, 2011 6:26 am

It was the Argonians that were fighting for their freedom, iirc. I got noticed by the DB for killing the Grey Prince after completing his quest..


Oh right, yeah. What happened to my quotes..stupid forum. (sorry mods :))
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Anna Watts
 
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Post » Wed Mar 30, 2011 1:58 am

It was the Argonians that were fighting for their freedom, iirc. I got noticed by the DB for killing the Grey Prince after completing his quest..


was pretty sure they were spies. :P
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sam smith
 
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Post » Wed Mar 30, 2011 1:38 am

Quote from Todd from the IGN or GT interview:

'We've a really cool crime system, which we are not talking about yet. But I can say that there are multiple jails, not all the same'.

He said something like that, sounds cool. I trust they do it right this time.

multiple jails not all the same...
like the Shivering Isles jail
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u gone see
 
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Post » Wed Mar 30, 2011 1:16 pm

Maybe the 'multiple jails' Todd was referring to was a sort of security-level based thing.

There are the equivalents of a county jail, a state pen., federal prison, and a max security, 'only for the worst people ever', Alcatraz type prison. Depending on how bad you are, you get sent to these places, and depending on your crimes, you may have no choice but to force your way out.

What i want out of the crime system is no omniscient guards, and well, that's about all i hope for. Everything else will just be a bonus in my eyes haha.
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Janette Segura
 
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Post » Wed Mar 30, 2011 2:58 am

Maybe the 'multiple jails' Todd was referring to was a sort of security-level based thing.

There are the equivalents of a county jail, a state pen., federal prison, and a max security, 'only for the worst people ever', Alcatraz type prison. Depending on how bad you are, you get sent to these places, and depending on your crimes, you may have no choice but to force your way out.

What i want out of the crime system is no omniscient guards, and well, that's about all i hope for. Everything else will just be a bonus in my eyes haha.

Ha I was watching a documentary the other day about Alcatraz and a prisioner there got a job working outside on the island delivering the boxes of military uniforms off the boat and onto the island. Every box he brought onto the island he took out a piece of military uniform boots militia jacket etc he only took one in order to lower suspicions.
After he recovered all the neccessary pieces of uniform from the bushes he hopped onto the boat tasting freedom.
What he didn't know was that the boat was headed to Angel Prision Island, he was brought back to Alcatraz and had his sentence extended.
Just thought I'd share that
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Lisa Robb
 
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Post » Wed Mar 30, 2011 11:55 am

No psychic guards.


Nailed that one.

Nothing undervalued, if I'm stealing the silverware and clothes of rich people, I WANT it to be worth more than an average reward of 50 gold per house.

Increasing levels of guard presence after your crime streak, which will relax after a period of time where no thefts or murders are reported. (With exceptions in areas under TG and DB influence).

A guard staying inside of a recently hit shop or other non-residential facility during the night for week proceeding the hit. And the guard does investigations of the murder of someone. (made little sense to see this in only that one quest in Oblivion).

Ooo, and a disguise system similar to New Vegas, most of the grunts will ignore you, but the officers will see through the disguise. Adds a whole new aspect to sneaking around.

ALSO: I would never want it to be "lol, life sentence or execution" because I was a really bad boy. It might not be as realistic then (but then again, you can shoot fireballs out of your hand at a dragon), but do you really want it to be "fight your way out of a large, sprawling dungeon whilst completely unarmed and unarmored?" I can see the frustration of the less experienced TES players now, you have to fight though the dungeon while making a dozen saves because you're tired of getting owned by all the guards, only to find yourself against the Captain, who tears you apart. Good times.
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Miguel
 
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Post » Wed Mar 30, 2011 6:15 am

i would make it so that if you break the line of sight with the gaurds (eg go into a house)if you change clothes (eg into a gaurd uniform) :ninja: they shouldnt recognise you
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leigh stewart
 
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Post » Wed Mar 30, 2011 10:27 am

Ha I was watching a documentary the other day about Alcatraz and a prisioner there got a job working outside on the island delivering the boxes of military uniforms off the boat and onto the island. Every box he brought onto the island he took out a piece of military uniform boots militia jacket etc he only took one in order to lower suspicions.
After he recovered all the neccessary pieces of uniform from the bushes he hopped onto the boat tasting freedom.
What he didn't know was that the boat was headed to Angel Prision Island, he was brought back to Alcatraz and had his sentence extended.
Just thought I'd share that


:rofl: thats one outstanding fail Hahaha
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Lewis Morel
 
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Post » Wed Mar 30, 2011 7:20 am

I agree. Last I heard, the crime system is supposed to be very different than it was before, quite a bit more complex. I actually heard Todd Howard say in an interview (I think the extended game trailers one) that they have different types of prisons now, for different levels of penalties.
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Juanita Hernandez
 
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Post » Wed Mar 30, 2011 4:41 am

I think that crimes should be tiered into 3.

Tier 1: Murder etc.

Tier 2: Pickpocket/Assault/stealing (over 501gp)

Tier 3: Looting/stealing (up to 500gp)


This has to be actually witnessed (or there's a random chance they find you through evidence etc.) say 1 in 50.

For Tier 3, you need to either pay a fine or go to jail for real time (20 minutes) - no sleep/resting.

For Tier 2, you need to go to jail for real time (30 minutes) - no sleep/resting to pass time.

For Tier 1, depending on the seriousness it should be a dungeon for 2 hours real time, or if you've killed multiple people there should be an execution system in place.

Of course all dungeon/jails/executions should be 'escapable'.



jAlso if the crime is witnessed there should be a proximity alert. I.e. petty crime the area knows about. More serious, the town knows, murder etc. perhaps a larger radius. If you go on a mass killing spree then word should spread about your description.

This should also be countered by being able to disguise, change appearance etc.
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joseluis perez
 
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Post » Wed Mar 30, 2011 2:01 am

Less psychic guards and more psychic everyone else.

It's too easy to abuse the system in both Morrowind and Oblivion. As long as you're not directly spotted doing something illegal, you can get away with anything. It's ok to go into a locked room, close the door behind you and take everything, as long as you're not spotted unlocking the door. It's ok to telekinesis a sword that's directly before the eyes of a merchant, as long as you stand behind a corner. It's ok to loot corpses in the middle of the street, as long as you're not seen doing the killing.

Basically, what I want is an ONGOING element of suspicion, not the previous system of either dead guilty or dead innocent, with nothing in between and guilt only being determined at the exact moment of when the crime is commited. NPC must actually notice that items are missing and actively look for them or the culprit, not just ignore the crime if they didn't directly see it happen.

There are many other things that needs to be addressed, but this is the most important. IT'S TOO EASY TO STEAL EVERYTHING FROM EVERYONE. FIX IT!
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alicia hillier
 
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Post » Wed Mar 30, 2011 7:07 am

multiple jails not all the same...
like the Shivering Isles jail

Your avatar sir doesn't matter to me. But Mr.Salieri sends his reguards. *Camera goes up*
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james reed
 
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Post » Wed Mar 30, 2011 2:50 am

In Morrowind I could sell stolen items anywhere. I would like to see that back. Also, if I killed some one in the middle of the wilderness, everyone and their kagouti in would know about it. How about a rework of the crime report system. Add these to a Poll.
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Milagros Osorio
 
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