Ancestor Tombs, Ancestral Spirits, etc.

Post » Wed Mar 30, 2011 2:02 pm

In Oblivion the Ancestral Tombs always contained spirits. Did you guys like the floating wraith-like spirits from Oblivion or do you want to see something different? I remember a particular house for sale in Oblivion that was haunted that needed to be cleared first before purchasing. I remember this house scaring the poop out of me while venturing alone. I do think that the spooky factor could be better though. I think that a lot of fun scripting can improve this.. say you see a spirit turn a corner and you follow it to a dead end. When you get around the corner it is gone, so you turn around and it pops out of the wall or something. Obviously this wouldn't always happen but a series of behaviors to make them more scary would be incredible in my opinion. Ghostly hands coming out of the wall to grab at you, or the floor. Audio also can play a huge part in this as well as the levels of light. Any ideas for what you guys want to see happen to the spirits of Skyrim? Any residual haunts like in Fallout 3 where you climb that tower (forget the name)? I know Bethesda loves to add ghostly stuff in their games and it is most definitely appropriate.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Wed Mar 30, 2011 10:49 am

I agree i want something scary :obliviongate:
i just thought of something...you know that feeling you get in fallout 3 when you go in the metro tunnels and its full of ghouls and you hear that first ghoul shriek, thats the feeling i want from tombs and other dark deep places in skyrim
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Wed Mar 30, 2011 2:51 pm

Ancestral tombs in Morrowind were cool, more scary than the graphics of the game now. :P
Definitely a must have in Skyrim.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Wed Mar 30, 2011 12:37 am

I agree i want something scary :obliviongate:
i just thought of something...you know that feeling you get in fallout 3 when you go in the metro tunnels and its full of ghouls and you hear that first ghoul shriek, thats the feeling i want from tombs and other dark deep places in skyrim

After broken steel is installed I asume, because then the ghouls actually became dangerus. I generally agree though. I hope they include stalhrim in tombs though. If you have played Bloodmoon you know what I mean.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Wed Mar 30, 2011 12:57 am

After broken steel is installed I asume, because then the ghouls actually became dangerus. I generally agree though. I hope they include stalhrim in tombs though. If you have played Bloodmoon you know what I mean.

the metro tunnels and the noises they make, made for a really creepy atmosphere though...then after you kill a few for the first time they lose there fear factor and your just like :gun: ...the first time i ever saw a pack of them in the metro tunnels though i was just like :blink: :bolt:
and stalhrim was a really nice crafting material made for some epic armor i would love to see it return
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Wed Mar 30, 2011 6:58 am

Ancestral tombs in Morrowind were cool, more scary than the graphics of the game now. :P
Definitely a must have in Skyrim.

I loved the tombs in Morrowind.

There were no tombs in Oblivion as far as I remember. Just caves. Lots and lots of caves. And forts. No real tombs though. Well, except for undercrofts.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Mar 30, 2011 1:30 am

I loved the tombs in Morrowind.

There were no tombs in Oblivion as far as I remember. Just caves. Lots and lots of caves. And forts. No real tombs though. Well, except for undercrofts.

Don't forget mines that served really no purpose Oblivion had loads of those.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Wed Mar 30, 2011 9:01 am

I loved the tombs in Morrowind.

There were no tombs in Oblivion as far as I remember. Just caves. Lots and lots of caves. And forts. No real tombs though. Well, except for undercrofts.

Almost all of those were tombs though strangely enough. At least most of the Alyeid ruins, caves and forts had alot of areas with wooden coffins. Which is one reason I hated Oblivion's dungeons, they were all tombs, but they were supposed to be "forts" or "lost cities" and yet there is nothing to suggest these places ever belonged to anyone but long forgotten undead and all of the dungeons looked like they were specifically tombs, at least thats the vibe I got from them. Ayleid ruins especially.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Wed Mar 30, 2011 12:20 pm

Almost all of those were tombs though strangely enough. At least most of the Alyeid ruins, caves and forts had alot of areas with wooden coffins. Which is one reason I hated Oblivion's dungeons, they were all tombs, but they were supposed to be "forts" or "lost cities" and yet there is nothing to suggest these places ever belonged to anyone but long forgotten undead and all of the dungeons looked like they were specifically tombs, at least thats the vibe I got from them. Ayleid ruins especially.

One other very common thing in ayleid ruins were benches those elves had a crazy amount of benches.....and pointless bridges
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Wed Mar 30, 2011 2:36 am

One other very common thing in ayleid ruins were benches those elves had a crazy amount of benches.....and pointless bridges

Exactly. They design of the dungeons literally didn't make any sense and the only type of building I can fathom them being thought of is a tomb. They don't seem like forts, definitely not cities. It just made no sense at all, just a generic old ruin with no purpose and alot of undead.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Wed Mar 30, 2011 12:37 pm

Exactly. They design of the dungeons literally didn't make any sense and the only type of building I can fathom them being thought of is a tomb. They don't seem like forts, definitely not cities. It just made no sense at all, just a generic old ruin with no purpose and alot of undead.

I agree, if I think I understand you correctly.

The dungeons in Oblivion, all forts and ruins and stuff, weren't actually ancestor tombs as far as I understand. Never meant to be either. That there were caskets and such in some felt more like generic dungeon stuff to fill out as containers for generic loot.

I want places in Skyrim that were specifically build to be a tomb, like in Morrowind. The tombs in Morrowind were exactly meant to be tombs. It wasn't just some casket in a cave or ruin. It was a dungeon/tomb specifically meant and designed to honour the dead and give protection to the (dead) family's resting place.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Mar 30, 2011 4:53 pm

I agree, if I think I understand you correctly.

The dungeons in Oblivion, all forts and ruins and stuff, weren't actually ancestor tombs as far as I understand. Never meant to be either. That there were caskets and such in some felt more like generic dungeon stuff to fill out as containers for generic loot.

I want places in Skyrim that were specifically build to be a tomb, like in Morrowind. The tombs in Morrowind were exactly meant to be tombs. It wasn't just some casket in a cave or ruin. It was a dungeon/tomb specifically meant and designed to honour the dead and give protection to the (dead) family's resting place.

Basically what I am saying is this:

All the dungeons be they fort or cave or ayleid ruin always felt like a tomb because they had no purpose other then they had alot of undead and alot of caskets in them. None of the places actually FELT like ancient cities. They all were called ancient forts or cities or whatnot, but they all were exactly the same. A lot of random caskets and alot of dungeon design that doesn't make any sense compared to what the "job" of the building was supposed to be.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Wed Mar 30, 2011 2:52 pm

Yeah i mean every fort or ruin i walked into had 4 main themes...1.an ungodly amount of random caskets 2. lines of benches that had no real reason to be there 3. hallways that lead to dead end walls 4. Bridges that served no purpose because there was a set of stairs on each side of the room you fell or jumped into.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Wed Mar 30, 2011 2:22 pm

In Skyrim I want to have the feeling that the tombs actually FEEL like tombs. I remember the first time I explored a tomb in Morrowind man it was creepy and it also had a creepy feeling to like,"what the heck is in here?" Something like that. :thumbsup:
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Wed Mar 30, 2011 2:54 pm

I completely agree about Morrowind's tombs making a lot more sense. There's also an awesome mod called Haunted Tombs that adds poltergeists to tombs, small objects would be thrown at you. Amazed me that Beth didn't use the idea in Oblivion, it's so effective. Maybe in Skyrim?

Ghosts were seriously lame in Oblivion, much poorer than MW's ancestor spirits. Personally I'd like to see Fatal Frame or Cursed Mountain type ghosts that you have to perform some kind of ritual to banish or something rather than yet another enemy to be hit with a blade.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Wed Mar 30, 2011 7:34 am

Anyone remember that sword in Sosthiem? Bloodskall I think.

"I am not alone....."

That scared the crap out of me,I've always had a fear of Draugr.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm


Return to V - Skyrim