Hi all, I just have to say this mod has been a lot of fun to play! But I have a question following up what others have said recently.
I also have a issue with Hunting and Crafting not working properly
I can work with shears and use the pelts I collect and such but I can't make arrows due to the feathers not working when I click on them (I used to to be able make this work on a old character and a older version of MMM).
The only way I can play now (without making arrows) is by having this really weird load order:
Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
Harvest [Flora].esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - No Blood.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - Less Reavers.esp
Mart's Monster Mod for OOO - LessReaversInGates.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Spawn Rates - Reduced.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
[GFX]_Initial_Glow-self.esp
Streamline 3.0.esp
As soon as I put Hunting and Crafting below MMMforOOO, the save doesn't load (it freezes). I've done the usual tricks such as unloading a plugin and creating a save, waiting for 4 days in a isolated cell indoors, then reloading the plugin and such.
Funny thing is, I have a save that I created ages ago when my character just started in the sewers and for some reason this save does load up when I have Hunting and Crafting below MMMforOOO. This probably means that there's nothing wrong with the mods themselves, it's my fault for not paying attention to my load order when I updated mods!
My question is this: Is there a way to use Wyre Bash to hack into my save file and tell it to expect the Hunting and Crafting mod after MMMforOOO? If not, what do you guys use to fix up saves that don't load due to bad load orders orders?