Remember this topic isn't about Bashing Attributes or Perks or which system is better. This topic is mainly about how my system could possibly be used in Skyrim.
I have made some changes to the OP. I've decided to gut some of the attributes and go with a different Attribute system then was in the 1st thread. Personality, Willpower, Intelligence and Endurance, are gone. I've also added in 2 new attributes called Dragonblood and Wisdom. I'll explain what those two attributes do later on in the OP. The next paragraph starts the topic with the beginning of the paragraph copied from the previous thread.
I was thinking of this earlier today and I thought of the reasons why Beth took the attributes out and just went with Health, Magicka, and Stamina. I understand how bad attributes were in Oblivion. The main problem was that the skills had a governed attribute, all the attributes made it to 100 and you had to use skills that you would never use in order to get a +5. Now with the addition of perks Beth went with the reason that Perks could do the same thing as Attributes and they can, but they can't here's why. Attributes did more then just + number per level they had effects. Strength affected encumberence, Speed affected how much you moved, etc. Not to mention that Attributes showed you where your character was and in Skyrim everybody's character is going to be the same when they start out minus some stat changes due to race and different starting bonuses in skills also based off of race.
This is what I propose, keep Health, Magicka and Stamina in but also include some of the attributes from Oblivion and 2 new attributes. These 6 attributes will be different from the main 3 Status Attributes that you will level up every level. The system that the attributes will be based off of is a system similar to fallout 3 however it won't be a 1-10 format but a 1-20 format and you'll be able to put 1 attribute point in every 3 levels starting at level 3 and maxing out at level 60. Races with benefical attributes will start off at 7, average Attributes will start off at 5 and weak attributes will start off at 3. At the beginning like Fallout 3 you'll be able to put 5 points into the Attributes however you won't be able to decrease the attributes from what they originally were. You can't lower Intelligence to 1 just so you can get Strength up to 15 at the beginning.
These are the Attributes effects. I've tried hard not to have them interfere with Skills which was the big problem with Oblivion's attributes system.
Strength- Affects the amount of Encumberence that you have. Base starting Encumberence is 200 + 10 Encumberence for every point into strength. If you somehow reach 20 in strength you'll have 400 Encumberence.
Wisdom- For years you have studied Magic. Wisdom affects Magic Regeneration and Magic Resistance. For every point into Wisdom, Magic Regeneration goes up 1 point up to a maximum of 20 magicka points regenerated per second and your Magic Resistance goes up 1.25 (rounding down or up) up to a maximum of 25% increase in Magic Resistance.
Dragonblood- The blood of Dragons and the gods runs through you. For every point into Dragonblood your rate for Dragon Shout recharge is decreased by 1% and you do an extra 1 point of damage to dragons for every point into Dragonblood. If you maxed Dragonblood out at 20 your recharge rate is lowered by 20% and you'll do an extra 20 damage against dragons.
Speed- Determines how fast you are. For every point into speed your running rate is increased by 1 % off of a base set number like in Fallout 3. Different races will have a higher base set number so expect a Dark Elf or a Wood Elf to have a higher base set number then say an Imperial.
Agility- Determines how fast you swing a weapon. For every point into agility your weapon swing speed is increased by 2 %.
Luck- Determines how lucky you are and additional critical rate. For every point into luck your chance to get a rare item out of a chest increases by 1% up to a maximum of 20% at 20. For every point into luck your critical rate increases by .75 (Rounding Down or up) up to a maximum of 15% critical rate increase at 20.
This would be an example of the races starting attributes before you can put 5 more points into the attributes. I'll post all 10 races starting attributes under this system.
Imperial
Strength 5
Wisdom 5
Dragonblood 5
Speed 5
Agility 3
Luck 5
Nord
Strength 7
Wisdom 3
Dragonblood 5
Speed 5
Agility 5
Luck 5
Dark Elf
Strength 5
Wisdom 3
Dragonblood 5
Speed 7
Agility 5
Luck 5
Breton
Strength 3
Wisdom 7
Dragonblood 5
Speed 5
Agility 3
Luck 5
Wood Elf
Strength 3
Wisdom 5
Dragonblood 5
Speed 7
Agility 5
Luck 5
High Elf
Strength 3
Wisdom 7
Dragonblood 5
Speed 5
Agility 3
Luck 5
Orc
Strength 7
Wisdom 3
Dragonblood 5
Speed 3
Agility 7
Luck 5
Khajitt
Strength 5
Wisdom 3
Dragonblood 5
Speed 5
Agility 7
Luck 5
Argonian
Strength 3
Wisdom 5
Dragonblood 5
Speed 7
Agility 5
Luck 5
Redguard
Strength 7
Wisdom 3
Dragonblood 5
Speed 5
Agility 5
Luck 3
I really hope that my idea is at least looked at and considered. If it's too late to put Attributes back in I completely understand and I also will be happy under the perk system since Beth fixed the flaw that Fallout 3 had with Perks. Fallout 3 had too few of perks, now that we have around 280 perks our characters will be more diverse and our perk choices will be even more important.