Pack it up

Post » Sat Nov 07, 2009 8:56 am

I am a role-player. There is no question about that, I support things that are immersive and that add value to role playing for role playing purposes. Now that you understand that, read this thread in that context.

I like to distinguish between travel, combat, stealth, and city living. I change into regular clothing when I'm wandering around cities. I like to carry as few items as possible with me when i'm fighting, even if that means collecting piles of loot by the door of dungeons. I like to place limits and restrictions on my character that go beyond what the game will allow simply because I like the immersive feel.

I know that asking Bethesda to create the perfect role playing world is not going to happen. Characters need to be able to get away with carrying unreasonable tonnage in order for the game to function. I know this, and I support it. I sometimes have to do it as well to move things around and i'm all for that.

What I would like, though, are a few extra options just for the sake of the role player. Here they are:
  • The ability to pack. I would love to be able to carry around a bedroll, some table-wear, and maybe a collapsible stool or something that I can set up in the wilderness. I love stopping at camps in the wilds just so that I can sit, eat, pretend to cook, and get some proper sleep. I would really love to be able to bring something like this along with me so that I can stop and rest without needing to slaughter some nameless "bandits."
  • The ability to start a fire would be ... mind blowing.
  • Travel. I love to travel without using fast travel, BUT I hate that I have to actually control my character. I've always thought that horses needed an autopilot option. Just stick to the roads, ride to [city], and don't stop for anything unless I take over. That way I can do something else and just watch the screen while my character travels.
  • More hotkeys. Changing clothes in Oblivion is something of a pain because of all the different articles that you have to put on and take off. I currently use some keyboard macros to toggle three or four typical items that I always equip when dungeon delving. I would like, however, to be able to do more than just a couple. I need some hotkeys for my weapons, which I use 1-5. If I want to use any spells on a hotkey at all, it means that equipment just doesn't have room. gamesas, please allow us to use more than 8 hotkeys for equipment.
  • A sack. Just a simple sack that I could drop by the entrance to a dungeon and place some things in. When I get to the dungeon I can offload some stuff in there because I know I need to be prepared for a fight. While I delve the dungeon I can bring things back to this bag and place them in it. When I leave, I can just grab up the bag and take off. Hey, saddlebags would be the same concept. I already play this "base camp" mentality except that I just pile stuff up on the floor by the door. This isn't always a good idea because it's a pain to gather everything up, some things fall through the floor, and sometimes you don't see that daedric shield in the corner before you leave.

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Chris Johnston
 
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Post » Sat Nov 07, 2009 9:49 am

Amen
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Princess Johnson
 
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Post » Fri Nov 06, 2009 7:20 pm

Well if nothing else, you should be able to create a fire by putting a fire rune on the ground. Not exactly the same thing, but it's something. Plus with carriage travel, maybe that will help out your roleplaying.
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Siobhan Wallis-McRobert
 
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Post » Sat Nov 07, 2009 10:46 am

[*]Travel. I love to travel without using fast travel, BUT I hate that I have to actually control my character. I've always thought that horses needed an autopilot option. Just stick to the roads, ride to [city], and don't stop for anything unless I take over. That way I can do something else and just watch the screen while my character travels.


Kinda lost all credibility with me right there at the bold part. You want to play, play. Don't want to play, don't play. But having the game play itself for you is called "watching a movie."
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Soph
 
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Post » Sat Nov 07, 2009 9:45 am

What I would like, though, are a few extra options just for the sake of the role player. Here they are:
  • The ability to pack. I would love to be able to carry around a bedroll, some table-wear, and maybe a collapsible stool or something that I can set up in the wilderness. I love stopping at camps in the wilds just so that I can sit, eat, pretend to cook, and get some proper sleep. I would really love to be able to bring something like this along with me so that I can stop and rest without needing to slaughter some nameless "bandits."
  • The ability to start a fire would be ... mind blowing.
  • Travel. I love to travel without using fast travel, BUT I hate that I have to actually control my character. I've always thought that horses needed an autopilot option. Just stick to the roads, ride to [city], and don't stop for anything unless I take over. That way I can do something else and just watch the screen while my character travels.
  • A sack. Just a simple sack that I could drop by the entrance to a dungeon and place some things in. When I get to the dungeon I can offload some stuff in there because I know I need to be prepared for a fight. While I delve the dungeon I can bring things back to this bag and place them in it. When I leave, I can just grab up the bag and take off. Hey, saddlebags would be the same concept. I already play this "base camp" mentality except that I just pile stuff up on the floor by the door. This isn't always a good idea because it's a pain to gather everything up, some things fall through the floor, and sometimes you don't see that daedric shield in the corner before you leave.


I agree. :thumbsup:

  • More hotkeys. Changing clothes in Oblivion is something of a pain because of all the different articles that you have to put on and take off. I currently use some keyboard macros to toggle three or four typical items that I always equip when dungeon delving. I would like, however, to be able to do more than just a couple. I need some hotkeys for my weapons, which I use 1-5. If I want to use any spells on a hotkey at all, it means that equipment just doesn't have room. gamesas, please allow us to use more than 8 hotkeys for equipment.


More hotkeys have already been confirmed. They've worked a great deal on that.
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WTW
 
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Post » Sat Nov 07, 2009 4:16 am

Kinda lost all credibility with me right there at the bold part. You want to play, play. Don't want to play, don't play. But having the game play itself for you is called "watching a movie."


What's wrong with movies? I don't see anything wrong with deliberately setting my character to a repetitive task and then watching them do it. There's already an autorun feature. All I'm asking is to include the ability to set autorun up with a "stick to the roads" option. That's not the game playing for me, it's me asking the game to do something.

If I want to watch, then I'll watch and I'll enjoy it.

In sum, two problems:
First off, it's not the game playing for me it's me requesting the game take over for a minute. This is not novel, games do it all the time with all sorts of different features. You don't always have to use a loading screen to simulate the game doing something for you, just actually let it go through the motions. It's just fast travel without the fast.

Secondly, it doesn't matter anyway. Even if the game is playing for me, what's it to you? If I like it, I like it.
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Jaki Birch
 
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Post » Fri Nov 06, 2009 9:59 pm

I am a role-player. There is no question about that, I support things that are immersive and that add value to role playing for role playing purposes. Now that you understand that, read this thread in that context.

I like to distinguish between travel, combat, stealth, and city living. I change into regular clothing when I'm wandering around cities. I like to carry as few items as possible with me when i'm fighting, even if that means collecting piles of loot by the door of dungeons. I like to place limits and restrictions on my character that go beyond what the game will allow simply because I like the immersive feel.

I know that asking Bethesda to create the perfect role playing world is not going to happen. Characters need to be able to get away with carrying unreasonable tonnage in order for the game to function. I know this, and I support it. I sometimes have to do it as well to move things around and i'm all for that.

What I would like, though, are a few extra options just for the sake of the role player. Here they are:
  • The ability to pack. I would love to be able to carry around a bedroll, some table-wear, and maybe a collapsible stool or something that I can set up in the wilderness. I love stopping at camps in the wilds just so that I can sit, eat, pretend to cook, and get some proper sleep. I would really love to be able to bring something like this along with me so that I can stop and rest without needing to slaughter some nameless "bandits."
  • The ability to start a fire would be ... mind blowing.
  • Travel. I love to travel without using fast travel, BUT I hate that I have to actually control my character. I've always thought that horses needed an autopilot option. Just stick to the roads, ride to [city], and don't stop for anything unless I take over. That way I can do something else and just watch the screen while my character travels.
  • More hotkeys. Changing clothes in Oblivion is something of a pain because of all the different articles that you have to put on and take off. I currently use some keyboard macros to toggle three or four typical items that I always equip when dungeon delving. I would like, however, to be able to do more than just a couple. I need some hotkeys for my weapons, which I use 1-5. If I want to use any spells on a hotkey at all, it means that equipment just doesn't have room. gamesas, please allow us to use more than 8 hotkeys for equipment.
  • A sack. Just a simple sack that I could drop by the entrance to a dungeon and place some things in. When I get to the dungeon I can offload some stuff in there because I know I need to be prepared for a fight. While I delve the dungeon I can bring things back to this bag and place them in it. When I leave, I can just grab up the bag and take off. Hey, saddlebags would be the same concept. I already play this "base camp" mentality except that I just pile stuff up on the floor by the door. This isn't always a good idea because it's a pain to gather everything up, some things fall through the floor, and sometimes you don't see that daedric shield in the corner before you leave.


I agree with all of these.

This might not be particularly helpful to the subject at hand, but for a bit of context, I use a mod that provides a tent, a bedroll, a fire and a sack, and it's a wonderful thing. And arguably the best part of it is the sack. It not only serves just as you suggest - I just leave it at the door of a dungeon, with all the stuff I'm not going to need in it - but it's also convenient for separating inventory at any time. I use it specifically to store my empty grand soul gems, so that they're discrete from the rest of my inventory and I can't end up inadvertently filling a nice new empty grand soul gem with a mudcrab soul. When I see a Minotaur Lord or such, I pull one of my empties out of my sack - otherwise it just stays in there, safely empty.

Starting a fire would be nice indeed. I tend to think that that's going to be included, just because they've made a point out of the woodcutting ability. I see little purpose (beyond novelty) to being able to cut wood unless it's to be used for something. Crafting seems a possibility, but building a fire would be even more straightforward, and I can't imagine we'd get the former and not the latter. We'll see.

The horse autopilot thing is something I've considered myself, and that in spite of the fact that I loathe cutscenes and most of the other "movie-ish" qualities of games. I don't see it as that at all - anyone who's ridden a horse should know that it really doesn't require much effort at all to keep a reasonably well-trained horse going on a well-defined road. They're not stupid - they don't just keep going along in a straight line if that requires climbing over rocks and jumping across ditches and such - if there's an obvious path, they'll tend to follow it. I don't see it as too much to expect a TES horse to do the same thing. Maybe for the sake of realism it might be easier to do so with a more willing mount - the equivalent of a paint horse - and harder to do so with a more spirited mount - the equivalent of a black horse. And that would add more depth to the differences between them and more reason, for those so inclined, to pick one over another. Speed could also make a difference - if you let the horse go at its own pace, it'll be more likely to keep to the road. If you make it go faster, you'll have to work more to control it.

'Course, we don't even know yet if mounts are in the game at all, but still....

And more hotkeys is already said to be in the game. We of course don't know that to be the case, but that is what we're being told, and it does make some sense, since, if I've followed it correctly, the game is simply going to be set up so that any key can be bound to any keyable action or item. I don't know if that will include complex functions like swapping entire sets of clothing (and I sort of doubt it), but if nothing else, it should provide enough keys (if you can remember them all) to assign each item of clothing you might want its own key. Again, we'll just have to see.
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Alexandra Louise Taylor
 
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Post » Sat Nov 07, 2009 2:52 am

If you want it to be where you can set up a camping kit, I'm down for that.

Make it include a bedroll and a magic lunch (it's magic because it has a cookie in it).
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Peetay
 
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Post » Sat Nov 07, 2009 5:53 am

Really like your ideas. And if you need it for oblivion right now there is a mod called "the bag of holding" it does pretty much what u want. Camt link it as im on my phone
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sam westover
 
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Post » Sat Nov 07, 2009 2:22 am

Agree on all..
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Kelvin
 
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Post » Fri Nov 06, 2009 7:56 pm

Kinda lost all credibility with me right there at the bold part. You want to play, play. Don't want to play, don't play. But having the game play itself for you is called "watching a movie."

I agree with all your posts OP, but I'm with Alois on this certain feature. But of course it can be optional if available. I wouldn't pick auto pilot for horses but with a coach or wagon like Transportation system you pay for. The horse would be all real time. With the wagon/carriage/coach I'd like it to be RDR style.(Choose to watch the scenery or take a nap till you get there ie FT.)
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Josh Lozier
 
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Post » Fri Nov 06, 2009 10:36 pm

Kinda lost all credibility with me right there at the bold part. You want to play, play. Don't want to play, don't play. But having the game play itself for you is called "watching a movie."

All fast travel is the game playing itself for you, always. The issue brought up here is not wanting to use fast travel, and wanting to go somewhere, but also disliking the nuisance of manually traveling a large distance. While the FT is the logical solution to that nuisance and why it exists, the request is for something in between. Changing clothes in cities is unnecessary, but done for immersion/roleplay. The combination of hands-off convenience without the instant teleportation of fast travel is also "unnecessary", but desired for immersion/roleplay. It doesn't seem like it would be hard to do, either, since NPC's are bound to be moving between cities. Just assign a similar task to a horse and let it go.
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Charlie Ramsden
 
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Post » Fri Nov 06, 2009 9:20 pm

I really am with http://www.gamesas.com/index.php?/topic/1183728-pack-it-up/page__view__findpost__p__17562928 on the idea about creating some differences between the horses. In Oblivion it really just came down to white or black? Even then, it didn't matter that much.

I really do like the idea that a fast horse could wander more while a slower, tamer horse would be easier to autopilot.

I mean, there really was no reason to ride a paint horse in Oblivion. They were not so much cheaper that it was worth it to save the money, and they were slow and just as clunky to drive as any other tank horse. So anything that creates more depth of choice is worth it to me.
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josh evans
 
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Post » Sat Nov 07, 2009 4:06 am

@ Varus, gpstr
Good ideas!
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Ryan Lutz
 
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Post » Sat Nov 07, 2009 5:53 am

@ Varus, gpstr
Good ideas! Fast travel is lame, autopilot horse much better. Different horse characteristics are also cool.
Don't worry about the cranky people that argue everything, they'll be ok later after a beer or dinner :D
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Nomee
 
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