Companions. What do you think?

Post » Mon Nov 09, 2009 12:50 pm

Todd Howard's words from the podcast:

25:10 Companion characters. That was a really fun and really cool part in Fallout. What’s going on with that?

We are approaching it in a different way. I would not expect the deep personalities and uniqueness with a low number of companions. We are aiming for a much, much higher number of companions that you can hire or they become your friends and they come with you. The general direction is to make it a bit more dynamic, and have more people that you can decide to have come with you. And in that we sacrifice them having a lot of depth or personality or individual stories. And there still will be some like that. But that’s kind of the direction we’re headed right now. We don’t know the exact number of NPCs in the world that could become your companion, but we’re hoping it’s a big number.”

http://theelderscrollsskyrim.com/bethesdas-todd-howard-podcast-interview/

Sounds like the best of both worlds. We'll still get a few companions with depth, but we'll also have a lot of regular companions to choose from.
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Sammygirl
 
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Post » Mon Nov 09, 2009 11:27 pm

I need no companions because i prefer to play solo
i mean... just take a look on those companions from oblivion...
those good for nothing mages from the arcane university?
or perhaps those dark brotherhood guys?
and don't get me started with annoying fan... awww! if you ask me he is the most annoying bosmer of all times... the second one is fargoth

i just want to say that i don't want to have such rag dolls without personality to follow me around
bethesda's biggest problem is that hey can't make a decent sidekicks
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Skivs
 
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Post » Mon Nov 09, 2009 9:56 pm

I agree about the companion system in FONV. Todd Howard has said that in Skyrim there will likely be a much higher number of recruitable companions than in either FO3 or FONV, however they will not have deep personalities and stories (like in FONV).


SOME will have more than others.

And the ontly thing to hate on companions about is the horrible combat AI. Since their putting more emphasis in companions they should have had a thought process to address this problem. And of course, if you like the loner route......you can do that too!
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Megan Stabler
 
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Post » Mon Nov 09, 2009 10:19 pm

I always prefer companions with deep personalities and stories. BioWare and Obsidian have this right, and the modders did a good job too (Ruined-tail :wave:) I'd like Bethesda to add a (limited) number of really fleshed companions with great backstories, huge amounts of dialogue and personal quest lines.
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Your Mum
 
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Post » Mon Nov 09, 2009 1:42 pm

That's disheartening.

Not a fan of fallout I take it?
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Emma-Jane Merrin
 
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Post » Tue Nov 10, 2009 2:47 am

I am gonna have a dragon by my side ! And conquer all of Skyrim and finish the game in 2 hours!
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trisha punch
 
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Post » Mon Nov 09, 2009 5:19 pm

I am gonna have a dragon by my side ! And conquer all of Skyrim and finish the game in 2 hours!



Lol, I will spend that much time just in character creation...
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My blood
 
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Post » Mon Nov 09, 2009 4:01 pm

Lol, I will spend that much time just in character creation...

Lol probably I will do the same , when you finished your char in creation mode i am always like hmmm his nose isn't right then adjust it and then hmmm his hair doesn't look bad ass.
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Daddy Cool!
 
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Post » Tue Nov 10, 2009 4:37 am

Never liked companions. Always in the way. Or always makes me think more about them than my surroundings. I don't wanna have to look after my companions so they don't die or something.

So... I'll just not use any companions in TES :)

But even if I did use companions, I'd say: quality > quantitiy.
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Dragonz Dancer
 
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Post » Mon Nov 09, 2009 7:11 pm

Eh, I don't know what to think of this quantity over quality thing they're doing with companions...
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Ernesto Salinas
 
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Post » Tue Nov 10, 2009 2:45 am

I recently bought FO:NV so I haven't gotten in to the compansion system yet, but when I browsed through the manual it looked as if it works, good layout and all that! Now, on topic, Skyrim... I would really like to see compansions, like a dog or a fellow Nord (like Dogmeat and Fawkes). But, a better system would be great (maybe similar to FO:NV, but I couldn't say). A system that simplifies and optimizes the commands with some proper good, friendly dialogue. So, a system... yeah! Compansion, Skyrim... yeah!

Anyways, I hope Bethesda will make this happen! :D otherwise, meh. Pardon me if the text were vague or somewhat chaotic, lol. I was in a hurry for practise.
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Aaron Clark
 
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Post » Mon Nov 09, 2009 3:26 pm

I like the sound of what Bethesda is up to. A few deep, meaningful companions with special dialogue and a back-story, and lots of 'muscle for hire' types with whom you're unlikely to develop a connection with, but will be useful in situations where you just need that extra bit of assistance.

I hope the deep companions have a lot of dialogue. You spend a lot of time with your companions, and in FO3 and NV it quickly became apparent they were robots with predetermined responses. Which of course they are, but it would be less obvious with more dialogue. I'd like to see them comment on quests you involve yourself in, be able to talk to them about people you meet, places you visit, etc. Would make them seem more alive, to me at least.
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Eve Booker
 
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Post » Tue Nov 10, 2009 12:16 am

I jsut want companions!

Afer that i think we will be able to mod them!

The more the Better, A friend To share tales of Grate Adventures, And share Ale after a Hard day of exploring.

I hope they are really well done!
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Amie Mccubbing
 
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Post » Mon Nov 09, 2009 5:18 pm

I'd rather not have a companion, I tend to get annoyed if they die and with the elder scrolls I prefer being alone.
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Honey Suckle
 
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Post » Mon Nov 09, 2009 4:56 pm

That's disheartening.


Indeed. I'll likely be looking to mods for well characterized companions and even then I'll have to sift through the giant briast/slightly pedophilic companion mods. And yes, while Todd did say there will still be some with depth, its not a feature they seem particularly proud of because when asked about companions the emphasis seems to be about the fodder packmule type companions.

Todd talking about companions:

http://www.youtube.com/watch?v=UBroqYr-bWs

I'm pretty sure he only added 'And there still will be some like that' at the end so people wouldn't be dissappointed.
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Big mike
 
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Post » Mon Nov 09, 2009 8:35 pm

I need no companions because i prefer to play solo
i mean... just take a look on those companions from oblivion...
those good for nothing mages from the arcane university?
or perhaps those dark brotherhood guys?
and don't get me started with annoying fan... awww! if you ask me he is the most annoying bosmer of all times... the second one is fargoth

i just want to say that i don't want to have such rag dolls without personality to follow me around
bethesda's biggest problem is that hey can't make a decent sidekicks


Well...exactly. They should improve features, not just scrap them when they don't work well.
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Elina
 
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Post » Mon Nov 09, 2009 5:18 pm

Watching to see what TES does with companions, but hoping Lady Emma is standing by in the wings.
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Taylah Illies
 
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Post » Mon Nov 09, 2009 9:08 pm

I really hope that companions aren't in TES. TES is a single-player first-person story and I really don't want to share it with wonky companions because, let's be real, companion AI is never done really well and you almost always end up having to change your playstyle to fit the actions of the AI and I personally hate that.
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Claudz
 
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Post » Mon Nov 09, 2009 9:11 pm

I just hope that any NPCs for any escort or protection quests are smart enough to stay behind me and not charge at an enemy with their bare hands. That happened all to often in both Morrowind and Oblivion. With default AI that dumb, no wonder people hate the very idea of an escort quest or companion.

If I'm the hero, companions should stay back and let me do most of the fighting. And enemies shouldn't charge past me as if I don't exist. If enemies do just run past, the game should give me have a free killing-blow "AKA instant death" attack on the idiots.
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James Smart
 
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