For example, a mage who is an expert of sneak casts 50pts of magic masking before casting a fireball at an enemy, which is in turn half as noticable, being half as visible and half as loud, but his attack is also a lot less poweful. But since he is an expert of stealth he does a fair bit of extra stealth damage, and so the spell enemy does a fair ammount of damage (enough to kill lower-level targets in one shot).
I know this sounds complex, and it'd be hard to balance the damage when one factor lowers damage output, and the other increases, but it could add a whole new dimention to destruction magic.
It's too late for this anyway, but maybe a magic stealth mod could do something like this