» Tue Nov 24, 2009 7:49 am
I'd prefer not to have that. I think it'd be a design decision that conflicts with the removal of classes. It's basically a reinstatement of classes - warrior, mage, and thief. Sure, the starting differences might be small, but why have them at all? Or, rather, if you're going to provide a small boost to a choice of the three archetypes, then why not allow the player to customise their set of 6 skills for which they'd like to receive a small starting boost?