» Tue Nov 24, 2009 9:53 am
Each game is caused by certain events in the preceding games. The events of Daggerfall were caused by the political turmoil during Arena. Morrowind was caused by the hero of Arena busting into red mountain to retrieve a piece of the staff of chaos, and the destruction of the dwemer big stompy robot in Daggerfall spurring Dagoth Ur into action. Oblivion was due to the fall of the tribunal in Morrowind and again the destruction of the Numidium in Daggerfall.
The only game to stand completely alone after Arena is Redguard but that is because it's a prequel to the whole series.
One can also if one so chooses think in the form of the Towers being destroyed. Arena, the staff of chaos. Daggerfall, walk-brass tower AKA the Numidium. Morrowind, red mountain and the heart of Lorkhan. Oblivion, the stone of white gold tower, the Red Diamond of the amulet of kings. The towers are for some reason vital to the existence of the world by either binding down the natural laws or allowing them to be changed.
One can also believe that the breaking of the amulet of kings freed Akatosh from his pact with the Cyrodiilians, allowing Akatosh/Alduin do what he believes must be done, meaning destroying the world for the next cycle.