Wrye Bash #31

Post » Wed Nov 25, 2009 1:37 am

So - err - does that mean that an addtopic bug will remain in the mod?

Didn't quite follow - if you were saying that addressing the addtopic would remove or create the bug?
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Siobhan Wallis-McRobert
 
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Post » Wed Nov 25, 2009 4:07 am

Removing the corrupt records from above the file header will fix it so Bash will be able to work with it.

However, that still leaves the addtopic bug the mod has. That has to be fixed as well, and shouldn't have been changed to begin with. Can't just remove that dialogue record though because it's changed some of the conditions.
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Chantel Hopkin
 
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Post » Tue Nov 24, 2009 4:49 pm

Oh I think I understand now - and I think it is over my head to fix.

Bummer - hacking things out I can do, but fixing dialogue interactions between between an esp and its parent esp are beyond me.

oh well - as ever Arthmmor - thank you thank you.

Unlike most of you the CS just gives me a headache. Also it throws warnings galore when I open that mod even after taking those errant records out.
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Nick Pryce
 
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Post » Wed Nov 25, 2009 4:43 am

Closed for post limit.

http://www.gamesas.com/bgsforums/index.php?showtopic=1058468
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Saul C
 
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