Hard Core Mode? Yay or Nay?

Post » Sat Dec 05, 2009 4:58 pm

Yay, I say.

I'll never play it, but there is no reason the masochists among us shouldn't be able to.
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KiiSsez jdgaf Benzler
 
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Post » Sat Dec 05, 2009 6:29 pm

I'm going to say no. The hardcoe Mode in NV was complete trash. It was annoying. tedious, and no fun at all.
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Catharine Krupinski
 
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Post » Sat Dec 05, 2009 10:51 pm

I wouldn't use it, no thanks.
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Czar Kahchi
 
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Post » Sat Dec 05, 2009 5:01 pm

I am up for a "hardcoe with customizable options". Meaning, I want check mark boxes where I can choose what is implemented, like gold weight.
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Davorah Katz
 
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Post » Sat Dec 05, 2009 12:58 pm

Yeah, hardcoe mode will make a nice mod. I'm sure some nice modders will create it.

Should Beth spend any actual dev time making it? No way.

Skyrim was never supposed to be about survival in an apocalyptic environment. There are forests and rivers rife with edible plants and huntable wildlife. What's "hardcoe" about surviving in a habitat that lends itself naturally to human civilization? Nothing. Skyrim is not a nuclear wasteland. There's no reason why Beth should spend the resources needed to include a mode that treats it as such. They should instead spend that time creating and polishing the real content of the game.
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matt oneil
 
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Post » Sat Dec 05, 2009 2:22 pm

In Oblivion it made no sense to me that there was food, water and beds everywhere but you were never required to use any of them. While I haven't played New Vegas to see how things work there, I really hope they add something along those lines in Skyrim to add more to the overall immersion of the game. Though it most definitely should be an option, not a requirement.
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Tracey Duncan
 
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Post » Sat Dec 05, 2009 4:31 pm

In Oblivion it made no sense to me that there was food, water and beds everywhere but you were never required to use any of them. While I haven't played New Vegas to see how things work there, I really hope they add something along those lines in Skyrim to add more to the overall immersion of the game. Though it most definitely should be an option, not a requirement.

if something is everywhere it's no reason to include it in gameplay. Having enough air is critical underwater or in space but a non issue other places :)
My fear is that a hard core mode will consist of a lot of annoying elements, you need water from a well or similar, streams would not work, has to sleep but no portable sleeping bags who is essential then camping outdoors and has been since the stone age.
However the hardcoe switch will be a nice hook for mods,
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Stephanie I
 
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Post » Sat Dec 05, 2009 11:03 pm

you need water from a well or similar, streams would not work,


No, that wasn't the case in Fallout 3 so I see no reason why it would in Skyrim either. You could drink from any water source, and even had bottled water you could carry around with you. The point of having these things included from the beginning is that you can avoid the issues with them that might come up by having the mechanism already in place. As I mentioned earlier, I was never able to find an eating mod that I liked for Oblivion. Tacking something on to the game after the fact doesn't always work out that well. And as you can see by the poll results, there's certainly enough interest in these types of things to justify including them in the game on an optional basis.
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Amy Gibson
 
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Post » Sat Dec 05, 2009 12:38 pm

Personally, a better alternative to "hardcoe" mode's "Needs" in Skyrim, would be (And I suggested this probably two or three years ago) just give incentive to the "Useless fluff" of the game, like beds and the like.

Food in particular, could receive chem-like bonuses that last, oh, 8 to 12 game hours. Particularly cooked foods, as it's likely a lot of Raw ingredients will be used for Alchemy as well. Beds, a "Well Rested" bonus for 24 game hours (A little generous, but let's fly with it) but unlike Fallout 3 and New Vegas, "Well Rested" Grants a bonus to stamina regeneration. Personally, survival doesn't fit in with The Elder Scrolls series, as it does the Fallout series, so I'd prefer a hardcoe to revolve around changing combat dynamics, such as outlined near the bottom of page http://www.gamesas.com/index.php?/topic/1184302-hard-core-mode-yay-or-nay/page__st__20
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Floor Punch
 
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Post » Sat Dec 05, 2009 10:13 pm

Personally, a better alternative to "hardcoe" mode's "Needs" in Skyrim, would be (And I suggested this probably two or three years ago) just give incentive to the "Useless fluff" of the game, like beds and the like.

Food in particular, could receive chem-like bonuses that last, oh, 8 to 12 game hours. Particularly cooked foods, as it's likely a lot of Raw ingredients will be used for Alchemy as well. Beds, a "Well Rested" bonus for 24 game hours (A little generous, but let's fly with it) but unlike Fallout 3 and New Vegas, "Well Rested" Grants a bonus to stamina regeneration. Personally, survival doesn't fit in with The Elder Scrolls series, as it does the Fallout series, so I'd prefer a hardcoe to revolve around changing combat dynamics, such as outlined near the bottom of page http://www.gamesas.com/index.php?/topic/1184302-hard-core-mode-yay-or-nay/page__st__20


I don't particularly agree with this. Skyrim is a rugged and mountainous wilderness environment. With the brutal viking feel they're going for in this cold and punishing terrain (I may be exaggerating a tad, but I digress) it seems like a survival mode would fit better in this iteration of the Elder Scrolls than any of the others. :whoops:
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Laura Simmonds
 
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Post » Sat Dec 05, 2009 1:49 pm

I don't particularly agree with this. Skyrim is a rugged and mountainous wilderness environment. With the brutal viking feel they're going for in this cold and punishing terrain (I may be exaggerating a tad, but I digress) it seems like a survival mode would fit better in this iteration of the Elder Scrolls than any of the others. :whoops:



I'd actually say Hammerfell is the best fit for a "Survival Mode". It's basically the Mojave Desert, it even has Giant Radscorpions. Just judging by the screenshots seen so far, Skyrim is itself is a fertile and beautiful land, that just happens to host some of the most bloodthirsty organisms on Nirn. Clean, flowing water is abundant, Megafauna are plentiful, and the valleys are lush and pristine. It must have seemed like a paradise to the first Nedic peoples who arrived from Atmora.
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Colton Idonthavealastna
 
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Post » Sun Dec 06, 2009 12:24 am

Unless you go up to higher elevations. I know certain types of animals don't live up in high mountains for that reason. They might pass through, but they don't live up there. But yeah, ok, you make a good point. I'm not sure how big an impact high mountains would have on that type of game play. But then again, there sure was a lot of food in the Mohave for being such a punishing desert environment. In either case, I'd love to see the option included in Skyrim.
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Arnold Wet
 
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Post » Sat Dec 05, 2009 3:56 pm

Only if there is permadeath.
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CArlos BArrera
 
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Post » Sun Dec 06, 2009 1:23 am

In either case, I'd love to see the option included in Skyrim.


Likewise. Playing in first person, I'd like to get the feeling that I'm actually living in the game world, short of minor details like bowel movements, washing etc. That would be taking immersion too far. At least with hunger and thirst etc. you could end up with certain penalties if you go without for too long, which would make them a gameplay factor to consider.

Only if there is permadeath.


Well that will certainly never happen. That would mean the game deleting all of your saves any time you die. Alot of people would be ready to murder the devs if that ever happened.
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Matthew Aaron Evans
 
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