Does Critical Thinking Belong in Skyrim?

Post » Wed Dec 09, 2009 1:35 am

There is. It's called the internet or playthroughs.


I think he means in-game characters, how will his barbarian handle this situation.
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Guy Pearce
 
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Post » Wed Dec 09, 2009 12:01 am

I voted the "it should make me think, but not too hard" option as I'm not playing Skyrim for puzzles. If I want to do something like that I'll do the sudoku in the newspaper.

From how it sounded, items you pick up in a dungeon may hold clues to how to solve them which you can view in the 3D inventory. So I'm not expecting much as far as difficulty.
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Khamaji Taylor
 
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Post » Wed Dec 09, 2009 6:15 am

There is. It's called the internet or playthroughs.

Characters mang, not the players. I'm merely sharing the same persuasion with Fearabbit up there. My burly Altmer axeman character ain't got no clue of what CHIM is.
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Alex [AK]
 
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Post » Wed Dec 09, 2009 3:04 am

I want a nice scale for the puzzle difficulty, if you solve and extremely tough puzzle you actually get something extremely good out of it, not 12 coin ergh!


Yes. I wouldn't mind a lot of easier puzzles, with a few toughies thrown in, but you should be REWARDED for the tough ones. In Oblivion I can't tell you how many Very Hard Locks my characters have picked, only to gain 3 gold, a tan cup and an onion. :mad:

Comparing Oblivion to Tomb Raider, the puzzles in Oblivion were all pretty easy. I remember solving a couple of Oblivion's KotN puzzles on the first try, simply because of my Tomb Raider experience. In Tomb Raider, I would spend HOURS trying to figure some stuff out...finally giving up and visiting www.tombraiders.net for the secret!
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Chris Guerin
 
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Post » Wed Dec 09, 2009 2:58 pm

Im all for the puzzles being tough, but i really dont want it to become a focal point of the game. Just a feature...
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Laura Elizabeth
 
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Post » Wed Dec 09, 2009 8:04 am

I don't want to be wondering around a dungeon for hours jamming on a button just to find that exact spot to place something or have directions so vague that you would most likely never guess or figure it out unless you look online.

That only ever happened a couple times (the desert and Ocean on KQ V or the Desert in KQ VII.) Other than that, some good ones that were real tough were gathering ingredients for the spellbooks in KQ VI and III. and the Catacombs in KQ VI. also the whole ending castle in KQ V was like a huge puzzle.

King's Quest VII had good puzzles too but i didn't play that one more than once. something that i remember though is the harp, having to remember the melody from the hummingbirds. That was too challenging for some however, as some people are tone-deaf.

I think your just focusing on the most vauge and directionless puzzles in KQ. Many of them were quite good and well put together.

Remember the Gnomes on the Isle of Wonder in KQ VI?
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James Wilson
 
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Post » Wed Dec 09, 2009 6:52 am

That freaky pixelated blue monster in that castle on KQ V scared the crap out of kiddie me D:
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kirsty joanne hines
 
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Post » Wed Dec 09, 2009 10:52 am

i remember doing that einstein riddle in school in year 6 and most of us figured it out(after a clue about the table obviously :blush:) its really not that hard when you put it all in the table and that 98% of the population not being able to solve it is obviously just a myth. however back on topic i would obviously like the hardest puzzles to be challenging brain melters but the thing im more bothered about is the puzzles actually being interesting and fitting with the world, they could incorporate lore and dragon language perhaps, you know make them :tes: related.
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RUby DIaz
 
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Post » Wed Dec 09, 2009 11:10 am

That only ever happened a couple times (the desert and Ocean on KQ V or the Desert in KQ VII.) Other than that, some good ones that were real tough were gathering ingredients for the spellbooks in KQ VI and III. and the Catacombs in KQ VI. also the whole ending castle in KQ V was like a huge puzzle.

King's Quest VII had good puzzles too but i didn't play that one more than once. something that i remember though is the harp, having to remember the melody from the hummingbirds. That was too challenging for some however, as some people are tone-deaf.

I think your just focusing on the most vauge and directionless puzzles in KQ. Many of them were quite good and well put together.

Remember the Gnomes on the Isle of Wonder in KQ VI?

Yeah, they had plenty of great puzzles and I wlecome that in this game but what I don't want are the really vague puzzles they had in those games. Also, I would be happy if they bring Cedric the Owl into the game as an easter egg.
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Claire Mclaughlin
 
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Post » Wed Dec 09, 2009 7:17 am

I really do not know if I would call some of those things challenges. Sometimes those puzzles were hard due to lack of graphics or just zero directions in where and what to do. That is not what I like or want......make it as challenging as braid and some of the Portal puzzles and I am good.

I don't want to be wondering around a dungeon for hours jamming on a button just to find that exact spot to place something or have directions so vague that you would most likely never guess or figure it out unless you look online.


Yeah, so many of the "locked room" (and similar style) Flash puzzle games these days are like that. They pop up at a somewhat regular rate on sites like Kongregate, and they're just impossible. Their comments sections alternate between "Ok, WTF am I supposed to do?" and "Man, this was so easy, if you can't figure it out you're a moron!". And when you read the walkthrough, you wonder how the heck anyone was supposed to follow the incredibly convoluted thinking of the author to figure out the "puzzles".

So, yeah.... nothing like that.

(Honestly, there shouldn't be any puzzles that fit in the "This is for a few dozen Mensa candidates, everyone else can look up a walkthrough" category. That'd be a silly way to design a game.)



...and yes, I've been in Mensa. And "gifted" programs. And advanced classes. But (surprise) I don't enjoy logic puzzles. Just because I can do them, doesn't mean I enjoy that kind of stuff. :shrug:
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Alister Scott
 
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Post » Wed Dec 09, 2009 6:59 am

Yeah, they had plenty of great puzzles and I wlecome that in this game but what I don't want are the really vague puzzles they had in those games. Also, I would be happy if they bring Cedric the Owl into the game as an easter egg.

Well yea i agree. having to find a one-pixel piece of gold on the ground is no fun.

and yeah I would like them to add Cedric the Owl. So i can kill Cedric the Owl. KQ 5 is definitely not a game they are gonna be referencing though... Sadly.
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Joe Alvarado
 
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Post » Wed Dec 09, 2009 9:48 am

I'm hoping there will be simple, spatial puzzles - with consequences. Jumping from rock to rock in a pool of lava, for example. Not hard, but screwing up would be fatal. I would also hope to get at least a few well integrated mazes, perhaps even mazes requiring specific artifacts to complete. I wouldn't mind seeing a few riddles on jewelry boxes, but please make the puzzles substantive.

As for difficulty, keep in mind that the average player is looking for a 10-20 hour experience. Simple to medium puzzles for critical paths. Harder puzzles for optional exploration. Let the time challenged players complete the game without tearing their hair out, but make sure those who turn over every rock find something worth looking for.
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james reed
 
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Post » Wed Dec 09, 2009 6:51 am

Puzzles are meant to perplex. Bring on the genius level!
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Jade Payton
 
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Post » Wed Dec 09, 2009 2:17 pm

I would like to see some riddles based on Elderscrolls lore. The answers could be found by reading lots of the lore books that will hopefully be in the game. No Oblivion business where you open the book and the answer magically appears in a message box.


- I like this idea on multiple levels. Puzzles or maybe even having to find a ancient set of armour that has been scattered around and only being able to find it if you actually read the books!


i remember doing that einstein riddle in school in year 6 and most of us figured it out(after a clue about the table obviously :blush:) its really not that hard when you put it all in the table and that 98% of the population not being able to solve it is obviously just a myth.


- I think the 2% refers to people who can solve it WITHOUT writing it down. Einstein would probably call that cheating! (just a guess)



As for difficulty, keep in mind that the average player is looking for a 10-20 hour experience.


- I feel for these people. 20 hours might not even get you through half the dungeons! I think most people know how long TES games are by now and if not they will either be overwhelmed or overjoyed!!

Voted Other - All kinds please
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zoe
 
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Post » Wed Dec 09, 2009 6:34 am

I'm hoping there will be simple, spatial puzzles - with consequences. Jumping from rock to rock in a pool of lava, for example. Not hard, but screwing up would be fatal. I would also hope to get at least a few well integrated mazes, perhaps even mazes requiring specific artifacts to complete. I wouldn't mind seeing a few riddles on jewelry boxes, but please make the puzzles substantive.

As for difficulty, keep in mind that the average player is looking for a 10-20 hour experience. Simple to medium puzzles for critical paths. Harder puzzles for optional exploration. Let the time challenged players complete the game without tearing their hair out, but make sure those who turn over every rock find something worth looking for.


No.

If there are any puzzles, there should be ways around them for those of us who don't want to deal with it.
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IsAiah AkA figgy
 
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Post » Wed Dec 09, 2009 4:33 pm

I have to admit, I really like the idea of using lore in the puzzles and riddles. There are so many wonderful characters, most of whom will be pleasantly dead by the time Skyrim is set, that it would be awesome to use stories about them as the basis for puzzles. The best part would be that reading a sufficient amount would give you an advantage, as well as steeping you in the lore of the world.

If this isn't in the game already, it would be a superb mod idea.
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Sophie Miller
 
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Post » Wed Dec 09, 2009 2:01 am

I want these puzzles to make me as insane as playing Braid..
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Minako
 
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Post » Wed Dec 09, 2009 12:25 pm

No.

If there are any puzzles, there should be ways around them for those of us who don't want to deal with it.


There are.

Type '~', then tcl, and optionally, tgm. Sometimes, when you can't find a key, the open command works well too. Of course, if it's a scripted puzzle, it might require a bit of reverse engineering to figure out the commands to bypass.

Otherwise, svck it up buttercup. ;)
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Iain Lamb
 
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Post » Wed Dec 09, 2009 5:38 am

As long as they add different TYPES of puzzles. Too many "simon says" or memorization variants gets old after a bit. Maybe a platforming bit for those of us with more acrobatic inclinations?
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Tania Bunic
 
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Post » Wed Dec 09, 2009 2:26 pm

I voted "They should be very tough. I want to use all my brain power and critical thinking skills."

But I just wanted to comment here that I think the term you're looking for is "lateral thinking," otherwise known as "thinking outside the box." Critical thinking can be a type of thinking outside the box, but it has more to do with critically examining the assumptions on which lines of thinking are based. Lateral thinking, on the other hand, means approaching a problem in a way other than what might be immediately obvious. I think you would be hard pressed to find a puzzle/riddle in a TES game that would require critical thinking.
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El Goose
 
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Post » Wed Dec 09, 2009 1:19 pm

But I just wanted to comment here that I think the term you're looking for is "lateral thinking," otherwise known as "thinking outside the box." Critical thinking can be a type of thinking outside the box, but it has more to do with critically examining the assumptions on which lines of thinking are based. Lateral thinking, on the other hand, means approaching a problem in a way other than what might be immediately obvious. I think you would be hard pressed to find a puzzle/riddle in a TES game that would require critical thinking.

In fact, I wasn't just thinking about "thinking inside the box", and In fact critical thinking has a very non-concrete definition which is disputed by many nit-pickers like yourself.

http://www.criticalthinking.org/aboutCT/define_critical_thinking.cfm :
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, anolyzing, synthesizing, and/or evaluating information gathered from, or generated by, observation, experience, reflection, reasoning, or communication, as a guide to belief and action.

^as you can see, it has a very broad meaning, which includes the thought process involved in lateral thinking.

not only is lateral thinking not what i meant, but critical thinking can also involve lateral thinking. and plus, more people know what i mean when i put "critical thinking skills".

I don't think you are very aware of what critical thinking means if you think I'll be "hard pressed to find a puzzle/riddle in a TES game that would require critical thinking", but, way to sound like a :nerd: trying to correct me on something that doesn't need to be corrected.
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RaeAnne
 
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Post » Wed Dec 09, 2009 1:43 am

As for difficulty, keep in mind that the average player is looking for a 10-20 hour experience. Simple to medium puzzles for critical paths. Harder puzzles for optional exploration. Let the time challenged players complete the game without tearing their hair out, but make sure those who turn over every rock find something worth looking for.


For an Elder Scrolls game?

The average playthrough must be significantly longer than that, considering that for many of us on this forum it is probably into the hundreds or thousands of hours.
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Milad Hajipour
 
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Post » Wed Dec 09, 2009 4:11 am

For an Elder Scrolls game?

The average playthrough must be significantly longer than that, considering that for many of us on this forum it is probably into the hundreds or thousands of hours.

I agree. I don't know anyone who could possibly only play elder scrolls for 10-20 hours unless they hated it. Even my brother, who is hardcoe into halo, COD, GOW, and popular XBL arcade games. he never touches RPGs but he played Oblivion for 400 hours at least.
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Krystina Proietti
 
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Post » Wed Dec 09, 2009 3:29 am

think about it....how hard does the puzzle have to be to make you feel rather smart.....maybe something of IQ 90 - 100

maybe that is good enough for everyone
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ruCkii
 
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