PC Gamer Asks Questions

Post » Sat Dec 12, 2009 6:54 am

And of course nobody asked about ESP guards... bah.. Thanks for the info.. I just wish that someone asked that question :(
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Kristian Perez
 
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Post » Sat Dec 12, 2009 7:36 am

And of course nobody asked about ESP guards... bah.. Thanks for the info.. I just wish that someone asked that question :(

Todd smiled in the Inside Gamer video interview when he mentioned jail/crime system. Seems like they have a nice system in place.
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Davorah Katz
 
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Post » Sat Dec 12, 2009 8:24 am

The past couple of posts typify why I'm not at all stressed about this

I'll play the game vanilla for a first playthrough, by which time there will be a whole slew of leveling mods of various types to 'fix' anything that I don't like

Problem solved :hubbahubba:


Do we really need another:
Grind area,
Farm area,
Move on,
Rince and repeat game ?

Arent ALL MMO out there not suficient, that now we MUST have the same dumb [censored] morronic boring overused gameplay in single player as well ?
This time without having the excuse to defend ourselves from our own stupidity that we are talking chatting and interacting with friends ?
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Skrapp Stephens
 
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Post » Sat Dec 12, 2009 2:32 am

For all couting on modders to solve the world, we dont know yet what will be hardcoded or not. It may very well that with this new perk system, modifying the game to something reasonably smart will be impossible.
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Phillip Brunyee
 
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Post » Sat Dec 12, 2009 8:13 am

For all couting on modders to solve the world, we dont know yet what will be hardcoded or not. It may very well that with this new perk system, modifying the game to something reasonably smart will be impossible.


In all reality, modding should never be required to fix the game, anyways. The devs need to do it right, themselves, then mods can be used to enhance it.
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Alan Cutler
 
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Post » Sat Dec 12, 2009 2:01 am

Ha! No dragon riding... I knew it.
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sam
 
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Post » Sat Dec 12, 2009 2:10 am

Do we really need another:
Grind area,
Farm area,
Move on,
Rince and repeat game ?

Arent ALL MMO out there not suficient, that now we MUST have the same dumb [censored] morronic boring overused gameplay in single player as well ?
This time without having the excuse to defend ourselves from our own stupidity that we are talking chatting and interacting with friends ?


this game has grinding and farming areas? What?

I never had to do that in FO3.
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Lilit Ager
 
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Post » Sat Dec 12, 2009 1:54 am

Ha! No dragon riding... I knew it.


Todd sayd you can ride a Dragon, but not the way you re thinking.
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Lovingly
 
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Post » Sat Dec 12, 2009 2:46 am

this game has grinding and farming areas? What?

I never had to do that in FO3.


Try to read and understand the whole context.
If not able try to understand again,
If still not able, well...i hope you dont cross green carpet.
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Nancy RIP
 
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Post » Fri Dec 11, 2009 9:59 pm

Todd sayd you can ride a Dragon, but not the way you re thinking.


:blink:

Thanks OP btw :thumbsup:
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Jonathan Windmon
 
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Post » Sat Dec 12, 2009 5:52 am

this game has grinding and farming areas? What?

I never had to do that in FO3.


Precisely

So long as it is similar to FO3 I'll be happy. And mods will no doubt tweak it as well if things aren't quite right.
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Zach Hunter
 
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Post » Sat Dec 12, 2009 2:51 am

There are better compression techniques, so we’re not really limited by the physical media as much as how long it takes to record it.

Thats interesting, .ogg\vorbis any one?
Yeah, the Oblivion mod “Better Bows”

Ahh crap I even doesn't know such rebalance mod, can some one share link?
that's a pity devs don't use as inspiration http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery-32/
You can also bookmark spells and items in your inventory you use regularly, making them easy to find even when you’re encumbered by pockets stuffed with calipers.

Bookmarks thats good, pockets stuffed with calipers make me remember Oblivion leveling again.
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Chavala
 
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Post » Sat Dec 12, 2009 7:21 am

Try to read and understand the whole context.
If not able try to understand again,
If still not able, well...i hope you dont cross green carpet.


This is like your 5th post today insulting someone because they don't agree the game will be "TEH WORST EVAR".


This is tiring. Is there an ignore function?
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Juliet
 
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Post » Fri Dec 11, 2009 7:49 pm

This is like your 5th post today insulting someone because they don't agree the game will be "TEH WORST EVAR".


This is tiring. Is there an ignore function?

You should have seen him in the attribute threads.
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Nathan Hunter
 
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Post » Sat Dec 12, 2009 3:07 am

from the interview: "and the level of enemy’s in each area will be fixed in place when you first visit that part of the world. "

how am i supposed to level up if i can't visit anywhere because i wan't every area to be scaled to it's highest lvl possible. LOL

Each area has a lv range i.e 5-15 and ssay 40-45...if u visit in that rAnge then thats the lv but if u are level 3 and go to high hithrigar ur gonna get butt kiked
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Rachel Cafferty
 
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Post » Sat Dec 12, 2009 5:50 am

I'm liking the changes to the bow as I couldn't use them in Oblivion. Hopefully they fly straight instead of going down.
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XPidgex Jefferson
 
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Post » Sat Dec 12, 2009 5:31 am


Bookmarks thats good, pockets stuffed with calipers make me remember Oblivion leveling again.


I was happy about the bookmarks too. I'd always carry too many scrolls and keys and it took forever to get to those repair hammers. Yay!

:tes:
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Alex Blacke
 
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Post » Sat Dec 12, 2009 12:05 pm

huzzah! more voice talent!
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J.P loves
 
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Post » Sat Dec 12, 2009 10:23 am

I love how he dodged the PC ui question; expertly done.
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sas
 
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Post » Sat Dec 12, 2009 10:22 am

Oh man I'm such a dork. I actually gasped when I read some of the questions got answered. I'm so sadly hyped. :blush2:
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leni
 
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Post » Sat Dec 12, 2009 1:34 pm

:faceslap:

Didn't notice this when I made a topic on the same interview.

I'm looking forward to the physics now,I'm sure there's fun aplenty to be had...
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Zach Hunter
 
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Post » Sat Dec 12, 2009 1:13 pm

Thats interesting, .ogg\vorbis any one?

Ahh crap I even doesn't know such rebalance mod, can some one share link?
that's a pity devs don't use as inspiration http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery-32/

Bookmarks thats good, pockets stuffed with calipers make me remember Oblivion leveling again.

So I've searched everywhere I can for the mod better bows and have not found it.

I did find the mod http://www.tesnexus.com/downloads/file.php?id=38099 but it makes bows super zippy fast and not at all like what was described in the interview and other sources.

Then there is this mod: http://www.tesnexus.com/downloads/file.php?id=4201 but all it does it up the damage.

And this mod: http://elderscrolls.filefront.com/file/Better_Bow;67992 but all it does it change the iron bow.

So where is this mod that Todd mentions? Did he misspeak? This mod seems not to exist and the only mod that I know if that has the effect of:
arrows more powerful, more likely to kill in a single hit, and balanced it by making it slower to draw the arrow back in the first place.
Is http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/.

If it is Duke's combat archery then why the snub from the developers?
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Allison Sizemore
 
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Post » Sat Dec 12, 2009 10:53 am

What i want is a big red button in the options menu. Press it and a blizzard rolls in over the next few days and stays for 3 -4 weeks. When its over the game has reset all the cells inside and out.

That way if you want new critters in an old place you can get em. And lets face facts a big red button is just FUN.
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Sabrina Schwarz
 
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Post » Fri Dec 11, 2009 11:47 pm

Level range scaling i.e the Fallout 3 system is best. Here is why:

When I first played Oblivion I had to mod it as I did not like the scaling, I thought MW static approach was much better. But after playing Fallout 3, I realized that scaling was good if used properly. OB overdid. In MW after level 20 something the challenge ended. But I still did not think it was a must, now after playing Fallout New Vegas, I think scaling is a must for open world rpgs. In linear rpgs there is scaling by default, as you progress the weapons/armor get better, the beast get harder,etc But with the open world design you lose that with out scaling(level range scaling) that sense of progression.

Also encounters are less fun because there either too hard or too easy. In Morrowind the battle system was not great so it mattered less but as combat gets better is matters more and more. Take Oblivion for example, I recently tried playing Nerhim(?). When I started out the monsters were easy and I just bashed the attack button as fast as I could, I thought to myself well I guess Oblivions combat has not aged well I use to think it was the best rpg combat out there, oh well. Then later on I fought some stronger guys and suddenly things changed, no longer was I spamming the attack button but now I was using the block button, dodging attacks, trying to figure out the best time to use a strong attack or perhaps some quick weak attack spamming is enough to finish this guy off. Skyrim will use an even more elborate system than Oblivion, I don't want to spend my time spamming the weak attack in Skyrim because I have reached x level and everything is a joke, nor do I want to be confined to a small area of the world because if I go any were else I will die in one hit.

Now as I said at the start Oblivion did not do scaling well(I used frans mod). Total scaling is bad, but I think the way Skyrim is going, using a level range scaling system like Fallout 3 is good.

These are my main reasons for scaling:

-Surprise factor during replay, if all chest are static you learn whats in them and you lose a lot of the fun factor in finding them.

-Better challenge curve, things don't become lame when you reach x level. Even the best combat system is lame if everything is a pushover. And you don't get overly frustrated by everything being to hard.

-Better loot curve, as you get better you get better stuff, long ago when I was a console player I was really into the Final Fantasy games, and it was great the steady progression of better and better stuff. This was lost in MW, great more crap, oh whats this, more crap,etc

But we don't want to go overboard like Oblivion, I want a system that still does stuff similar to more static systems like:

-Sense of getting more powerful, its always a lot of fun squashing some beast that a few hours earlier you had to run for your life from.

-It adds a great dynamic of risk/reward, you take a risk and get rewarded appropriately. Like in MW were you managed to sneak past tons of powerful beasts, then found a cool new sword for all your trouble.

-Realism/immersion makes me feel more like this is a living world that would function whether I am there or not.(though when I was younger I never understood why as I went through a linear rpg each new area always had stronger beasts and better loot)

So to get all this a level ranged scaling system like Skyrim will use seems best. Fallout 3 had hand placed loot and tough encounters & places yet gave you a lot of freedom from the start. And no scaled unique items, which is absurd.
spot on IMO
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pinar
 
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Post » Fri Dec 11, 2009 10:10 pm

It's how FO3 does things; enemies have a minimum and maximum range at which their level will be set to dependent to your level, and when you first encounter them, it'll lock to that level. The maximum prevents OB's notorious difficulty curve at high levels. The minimum ensures that difficulty is still very much there, like walking into an area at level 10 with enemies that have a minimum range of 20 that they're locked to.

Oblivion was hard at high levels as boss level enemy’s health was levelled and you mostly
run into bosses at high level.
Fallouts system worked well enough, did not notice much changes actually, yes some areas had supermutants and radscorpions other just raiders.
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Kelvin
 
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