Levelling up...

Post » Tue Dec 15, 2009 11:36 pm

Oh yeah definitely, its also why I was happy to see more athletic based skills to go away. I know I know some people really liked the 'idea' behind them but having them tied into your level? Guh. That was another issue I liked having them on certain chars as a part of my class skills in Oblivion but having some random bandit pop out of no where in glass armor cause I just spent the last few hours running around from place to place is...really bad. Running/Swimming really should not = harder fights.

Hope that stuff still makes an appearance but more in relation to racial stuff then anything else. And we also have no idea what the absorbing Dragon Souls ends up meaning or factoring into anything. It's not how you learn shouts as they've said you can get them via exploring ruins and whatnot. I think if they had a separate perk-like skill tree that used dragon souls as a means to buy in as a sort of physical advancement would be kinda nice you know? Chance it maybe more general like perks or something. Course it may just be a system for how powerful shouts are or whatnot.

Anyways I hope the souls absorbing thing replaces (to some extent) the whole athletic like skills in a sort of physical upgrade system, if you think about it like that it would allow for a bit more extreme high end variants on that letting you jump higher then normal and have an actual lore reason for that.
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flora
 
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Post » Tue Dec 15, 2009 4:28 pm

Sorry to react strongly, just irritated at the troll chiming in right after you (yes, I've seen BS trolling elsewhere on the net, big surprise).
I understand the desire to keep power gaming from overshadowing roleplaying.
However, with FO3/NV being the spiritual parents (in a sense) of the Perks being introduced in TES5, I can see the same possible problems occurring.
When I said there were levels when I'd want to save my Perk in FO3/NV, I didn't mean simply that I'd rather get a more powerful Perk. There were levels that offered no Perks that I wanted to add at all-- because they didn't fit my character concept. Yet it was forced anyways. Making my character that much less mine. Hope that clarifies things.



thats not possible, didnt u take the S.P.E.C.I.A.L. perks?^^

If you ask me the problem was more in the perk design since, alot of perks where REALLY useless.
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Laura Elizabeth
 
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Post » Wed Dec 16, 2009 3:31 am

Oh yeah definitely, its also why I was happy to see more athletic based skills to go away. I know I know some people really liked the 'idea' behind them but having them tied into your level? Guh. That was another issue I liked having them on certain chars as a part of my class skills in Oblivion but having some random bandit pop out of no where in glass armor cause I just spent the last few hours running around from place to place is...really bad. Running/Swimming really should not = harder fights.

Hope that stuff still makes an appearance but more in relation to racial stuff then anything else. And we also have no idea what the absorbing Dragon Souls ends up meaning or factoring into anything. It's not how you learn shouts as they've said you can get them via exploring ruins and whatnot. I think if they had a separate perk-like skill tree that used dragon souls as a means to buy in as a sort of physical advancement would be kinda nice you know? Chance it maybe more general like perks or something. Course it may just be a system for how powerful shouts are or whatnot.

Anyways I hope the souls absorbing thing replaces (to some extent) the whole athletic like skills in a sort of physical upgrade system, if you think about it like that it would allow for a bit more extreme high end variants on that letting you jump higher then normal and have an actual lore reason for that.


yeah i know shouldve used multi quote.

Anyways backt to topic, I kinda like your idea, it would be really awesome to let these dragon souls grant your character bonuses similar to normal perks, or perhaps just passive bonuses, like 10% more magic dmg, 10% faster run/sneak or sumthin. That would be awesome and would spice up things a little bit.

Perhaps depending on the type of dragon and how many you have killed of that type, different bonuses??
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Jerry Cox
 
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Post » Tue Dec 15, 2009 10:53 pm

Yeah theres different dragon types and all that, so they could easily play to that with whatever there doing. I just think Skill and Skill Perk Trees seem to be more like your general prowess with that stuff, and absorbing the Soul of a dragon seems like a great way to represent you physically/magically becoming more powerful. You know, surpassing mortal beings with that. Hadn't thought about the multi-dragon thing though but that could fit into a multi-path like thing or... something I dunno.

But yeah definitely passive based stuff, movement speed, better jumping, resistances to elemental damage, physical damage. kinda general passive stuff like that. Obviously its all speculation at this point but they did mention they wanted dragons to kinda be like Big Daddies in BioShock 1/2, right? You had to kill a Big Daddy in the original BioShock to get ADAM which was used to upgrade your person and obtain lots of what amounted to passive plasmids and so forth. So just kinda makes sense with how there handling dragons, you see one you decide ' yeah im gonna take that thing on' - manage to kill it, absorb its soul...now we just need information on what you DO with the dragon souls you absorb.
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Chloe Botham
 
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Post » Wed Dec 16, 2009 3:06 am


If you ask me the problem was more in the perk design since, alot of perks where REALLY useless.


Agreed, especially with how easy it was to max out your skills in the game. Those perks that simply added skill points ended up being useless, and there were alot of those. I really don't see that happening in Skyrim frankly. For one thing there's going to be alot more to choose. Skyrim will have 280, while Fallout 3 only had about 50 or so. So there's going to be alot more choices to make. And with the Skyrim perks being more skill based, I'm guessing they'll be a lot more focused and more useful than the ones in Fallout.
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IsAiah AkA figgy
 
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Post » Tue Dec 15, 2009 10:57 pm

... and leave modders concentrate on important things like boobs, nails, knickers etc... :D

:blink: Dude, you need to get out more.
As for the question, there is no official info on it. They only revealed what affects your leveling, at what rate, and what you get when you level-up, but not HOW you level-up.
Knowing Beth, if they dumped such a deeply traditional aspect, they would say so straight-on. So my guess is no, you'll still level-up by sleeping.
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Josephine Gowing
 
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