Oh yeah definitely, its also why I was happy to see more athletic based skills to go away. I know I know some people really liked the 'idea' behind them but having them tied into your level? Guh. That was another issue I liked having them on certain chars as a part of my class skills in Oblivion but having some random bandit pop out of no where in glass armor cause I just spent the last few hours running around from place to place is...really bad. Running/Swimming really should not = harder fights.
Hope that stuff still makes an appearance but more in relation to racial stuff then anything else. And we also have no idea what the absorbing Dragon Souls ends up meaning or factoring into anything. It's not how you learn shouts as they've said you can get them via exploring ruins and whatnot. I think if they had a separate perk-like skill tree that used dragon souls as a means to buy in as a sort of physical advancement would be kinda nice you know? Chance it maybe more general like perks or something. Course it may just be a system for how powerful shouts are or whatnot.
Anyways I hope the souls absorbing thing replaces (to some extent) the whole athletic like skills in a sort of physical upgrade system, if you think about it like that it would allow for a bit more extreme high end variants on that letting you jump higher then normal and have an actual lore reason for that.
yeah i know shouldve used multi quote.
Anyways backt to topic, I kinda like your idea, it would be really awesome to let these dragon souls grant your character bonuses similar to normal perks, or perhaps just passive bonuses, like 10% more magic dmg, 10% faster run/sneak or sumthin. That would be awesome and would spice up things a little bit.
Perhaps depending on the type of dragon and how many you have killed of that type, different bonuses??