How Challenging Do You Think Skyrim Will Be on the Default D

Post » Mon Dec 21, 2009 11:47 pm

Right, because if the game's default difficulty doesn't make 90% of the game's consumer population rage, then it's for scrubs.


I honestly would like it if there were some places on the map where there was enemies way above your level. If they want to make most of the enemies (as in everything but ogres and goblins) scale to your level, as in Oblivion, then they better get the difficulty right on the mark. If there were at least SOME places where you could find things way above your level to fight. That would give some flexibilty to the difficulty, because for example I could go there at Level 20 and beat it, someone with a less powerful character than mine may not be able to beat it until he hits Level 35-40. The open-ended gameplay structure of Skyrim will allow this, but I doubt they'll do it because too many five-year-old's would get mad when they got killed for wandering too close to a high-level boss.

Even though I love Oblivion, it was way too easy once you got to Level 15-20. The first 10-15 levels go by absurdly fast too. Am I really that much better at the game than everybody else who played it? I highly doubt it. (I literally never have to try at all when playing it after hitting only Level 20). Challenge-seeking players like me should have an option more robust than a simple HP tweak. Other than taking time to decide how much HP to add to the creatures and take away from the player, that couldn't have taken them much time to do. Even if the game never had a difficulty slider to begin with, a good modder could probably implement one to a similar effect himself within a month or so. So, I know it couldn't have taken Bethesda that long to implement that lame difficulty bar. Every time I tried Very Hard mode on the last three Bethesda games I played: Oblivion, Fallout 3, and New Vegas, I was disappointed because the blatant HP increase made the enemies too tough, to the point of being highly unrealistic, like having to slash some enemy 50 times to kill it. That does still happen to me on occasion, but only against Ogres and Goblins, for some strange reason those two creature types are usually leveled exactly to the player...
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Sarah Knight
 
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Post » Tue Dec 22, 2009 1:41 am

BLATANT BUMPAGE OHH WHATCHA GONNA DO?!?!? :cake:
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Benito Martinez
 
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Post » Mon Dec 21, 2009 9:58 pm

The removal of attributes, along with radient quests, has killed my exitment. Ive been so hyped for skyrim since I heard of it, then I heard of the quest thing and was like, oh, well atleast the rest will be good. Then I heard no classes, and was like, well, atleast i can level easier now. But no attributes, that just ruined it. I mean, the oblivion character system was what set it apart from all those aother generic rpg's, now its just mainstreme, targeted to all those console players who cant be bothered planning out an awesome character and spending 300hrs on a save, but rather, power levelling it to 30 for a few hours, finishing the mq and after 30hrs, going off to play cod or halo.
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Angus Poole
 
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Post » Mon Dec 21, 2009 2:11 pm

I'm a great fan of the bow and unfortunately in Oblivion it got a bit nauseating trying to bring down an enemy by shooting multiple arrows (15+), especially on the higher level creatures. In addition, poisoned arrows almost made no effect whatsoever. If Bethesda can revamp this then I will be really grateful and I'm sure other fans of the bow would be too.

Another small thing that annoyed me in Oblivion is that I managed to become the master spell-mage (excuse my inaccurate terminology, but I have not played the game in ages) way too easily by using an orc.
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BlackaneseB
 
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Post » Mon Dec 21, 2009 12:12 pm

The removal of attributes, along with radient quests, has killed my exitment. Ive been so hyped for skyrim since I heard of it, then I heard of the quest thing and was like, oh, well atleast the rest will be good. Then I heard no classes, and was like, well, atleast i can level easier now. But no attributes, that just ruined it. I mean, the oblivion character system was what set it apart from all those aother generic rpg's, now its just mainstreme, targeted to all those console players who cant be bothered planning out an awesome character and spending 300hrs on a save, but rather, power levelling it to 30 for a few hours, finishing the mq and after 30hrs, going off to play cod or halo.


Yeah, I agree with you on all that, I was disappointed to hear no attributes and no classes. Since your skills increase independently of when you actually level up, attribute points were the only thing good you really got out of leveling in OB besides the obvious HP/Mana/Stamina increase. Now we get Fallout's Perks instead. WTF? It's just Level up, pick a perk, pick one of HP, Mana, or Stamina. Sounds awesome(ly boring). It also sounds kinda like Fable's simplified-RPG approach, which is not a good thing IMO.

EDIT: "Planning out an awesome character" to me is the whole point of an RPG. I don't think you should be able to beat it unless you do make an awesome character. I don't think they should be as extreme as the early JRPG's like FF 1-3, Phantasy Star, Earthbound, etc. where you had to have a full party all maxed-out LVL 99 with all the best gear in the game to beat the last boss. But maybe I'm just old-school, since I do remember all that fondly.

10-year old kid: Mommy, I want Skyrim for Christmas! :dance:
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Gen Daley
 
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