Would you be okay without quest markers in Skyrim

Post » Fri Dec 25, 2009 12:49 am

non linear games SHOULD NOT HAVE QUEST MARKER SIGN POSTS telling you where to go it will make the game linear

think about it, why have freedom if yo going to follow GPS arrows all the time.
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Lyndsey Bird
 
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Post » Fri Dec 25, 2009 11:02 am

non linear games SHOULD NOT HAVE QUEST MARKER SIGN POSTS telling you where to go it will make the game linear

think about it, why have freedom if yo going to follow GPS arrows all the time.

Hmmm... Oh! Why don't they make it like Morrowind, where you get to run around some drab landscape for a few hours due to the only indication of where you're supposed to go being a half a line of text amounting to "It's by the thing near the thing. Ya know, that general area." Some of us don't have the time nor the patience to search every nook and cranny. I can't really see how that's fun to anyone. Anyway, I'd be up for them making it a toggle-able feature.
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Nicola
 
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Post » Fri Dec 25, 2009 2:53 am

Text dialogue allows for tons of more dialogue so you can flesh out a character better.
Its more immersive.

Sadly, I dont think we will be going back to text and thats a shame.

... or just hire better voice actors.

Also there are many things that just don't come over text, like actual voice and facial expressions would. Like accents! If it just says "he speaks with a slight accent", it's just not enough. What kind of accent? How much is slight? How does it even sound?

non linear games SHOULD NOT HAVE QUEST MARKER SIGN POSTS telling you where to go it will make the game linear

think about it, why have freedom if yo going to follow GPS arrows all the time.

Ahahaha... no.

It's not any more linear than being told "go there", because you WILL get there sooner or later.
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Love iz not
 
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Post » Fri Dec 25, 2009 7:03 am

Have it optional.
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Kim Bradley
 
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Post » Fri Dec 25, 2009 12:37 pm

Hmmm... Oh! Why don't they make it like Morrowind, where you get to run around some drab landscape for a few hours due to the only indication of where you're supposed to go being a half a line of text amounting to "It's by the thing near the thing. Ya know, that general area." Some of us don't have the time nor the patience to search every nook and cranny. I can't really see how that's fun to anyone. Anyway, I'd be up for them making it a toggle-able feature.


Wrong.
As I have pointed out earlier in this thread, Morrowind directions were precise and accurate.
There were literally only two instances in the game where directions were a problem.
'The Alas tomb, near Molag Mar' was one, because thats all the info the fickle Daedra gave you. Wich fits the nature of the quest.
The second was was Ajira telling people to go west instead of east, and that was no biggy as the last landmark, Ball Fell, was easily circled until you found the cave.

Those are the only two instances in vannilla Morrowind that had difficult directions.

And if you dont have the time or patience to do a little thinking and searching, maybe youd be happier playing halo?
Do not petition to dumb down elder scrolls just because you prefer simple games.
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Dezzeh
 
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Post » Fri Dec 25, 2009 12:20 am

Not only would I be okay with it, it would bring me great joy. Also, it's the right thing to do.
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Alexis Estrada
 
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Post » Fri Dec 25, 2009 9:13 am

Wrong.
As I have pointed out earlier in this thread, Morrowind directions were precise and accurate.

Except for once or twice when it said to go east when you had to go west or the other way around. :P
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GLOW...
 
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Post » Fri Dec 25, 2009 3:22 am

Except for once or twice when it said to go east when you had to go west or the other way around. :P


That happened once. Ajira told you to go west from Ball Fell, not east.
Since Ball Fell was on an island in the ocean, it really wasnt that hard to circle it till you found the little island with the entrance to the cave on it.

Ive also heard many people complain about the Dwemer puzzle box. This I do not understand at all.
It was in a small room with the boss of the dungeon, who was conveniently called 'Boss Crito'. Logical that it would be there.
Once I had found the boss, I found the box, it was simple really.
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Mylizards Dot com
 
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Post » Fri Dec 25, 2009 5:10 am

Wrong.
As I have pointed out earlier in this thread, Morrowind directions were precise and accurate.
There were literally only two instances in the game where directions were a problem.
'The Alas tomb, near Molag Mar' was one, because thats all the info the fickle Daedra gave you. Wich fits the nature of the quest.
The second was was Ajira telling people to go west instead of east, and that was no biggy as the last landmark, Ball Fell, was easily circled until you found the cave.

Those are the only two instances in vannilla Morrowind that had difficult directions.

And if you dont have the time or patience to do a little thinking and searching, maybe youd be happier playing halo?
Do not petition to dumb down elder scrolls just because you prefer simple games.


Ouchies. Hit a nerve by insulting an obsession of yours did I? Anyway, I hate Halo and most games like it. Nice attempt and trying to lump me in with a crowd I'm certainly not part of. By the way, are you stalking me or something? I figure you must be if you know what type of games I play... Nah but seriously, getting all hostile just because someone has a different opinion then you is the sign of somebody with uh...not a whole lot going on. Just a little friendly advice for you. :wink_smile:
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Zosia Cetnar
 
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Post » Fri Dec 25, 2009 12:00 pm

I personally don't need quest markers but I hope they are in.
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Charles Mckinna
 
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Post » Fri Dec 25, 2009 12:57 pm

I think instead of quest markers there should be clues given through dialogue, notes,signs,books, landmarks.

It would feel more like actual exploring plus some detective work.

In a way the game would tell you what to do, if you work for it.
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Kortniie Dumont
 
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Post » Fri Dec 25, 2009 5:25 am

Except for once or twice when it said to go east when you had to go west or the other way around. :P

I don't use map at all and in only "the rocks grow from the earth like fingers on a hand" quest, now that took for a while. It's because of view distance though. Hell, I also always got lost in northern parts of Bitter cost. "Balmora must be here somewhere, arrrrrrrrrrrrrrrrrrrggh.", going in circles infinitely. Lot's of fun. MGE was an eye opener. :P
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Justin
 
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Post » Fri Dec 25, 2009 11:46 am

Ouchies. Hit a nerve by insulting an obsession of yours did I? Anyway, I hate Halo and most games like it. Nice attempt and trying to lump me in with a crowd I'm certainly not part of. By the way, are you stalking me or something? I figure you must be if you know what type of games I play... Nah but seriously, getting all hostile just because someone has a different opinion then you is the sign of somebody with uh...not a whole lot going on. Just a little friendly advice for you. :wink_smile:


He was just correcting you.
Really this tells us more about you than him.
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Matt Bee
 
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Post » Fri Dec 25, 2009 12:52 pm

non linear games SHOULD NOT HAVE QUEST MARKER SIGN POSTS telling you where to go it will make the game linear

think about it, why have freedom if yo going to follow GPS arrows all the time.



er, no.

The existance of quest markers does not make the game suddenly become "you have one path forward through the plot & gameworld". You can still choose where you wander, which quests to do, can ignore the main quest, etc.
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Gemma Flanagan
 
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Post » Fri Dec 25, 2009 2:12 pm

He was just correcting you.
Really this tells us more about you than him.

Oh, thank you. I must've mistaken "condescension" with "correction". I'll keep that in mind next time.
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Jason Rice
 
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Post » Fri Dec 25, 2009 1:18 pm

Ouchies. Hit a nerve by insulting an obsession of yours did I? Anyway, I hate Halo and most games like it. Nice attempt and trying to lump me in with a crowd I'm certainly not part of. By the way, are you stalking me or something? I figure you must be if you know what type of games I play... Nah but seriously, getting all hostile just because someone has a different opinion then you is the sign of somebody with uh...not a whole lot going on. Just a little friendly advice for you. :wink_smile:


"Hmmm... Oh! Why don't they make it like Morrowind, where you get to run around some drab landscape for a few hours due to the only indication of where you're supposed to go being a half a line of text amounting to "It's by the thing near the thing. Ya know, that general area." Some of us don't have the time nor the patience to search every nook and cranny. I can't really see how that's fun to anyone. Anyway, I'd be up for them making it a toggle-able feature. "

Thats where the 'hostility' comes from. (Though in actual fact, Im not angry, merely very tired of having the same argument over and over and over.)
The way you fallaciously describe Morrowind as a game without proper directions. Wich is simply false.
It comes from you wanting to dumb the game down 'because you dont have the time' (to play an rpg)
That is why I said you might be happier with halo, as you dont seem to find the concept of a game that requires thinking brain skills 'fun to anyone'
Well, I abhor games that have no possibility of failing, no way of getting lost, where its just pushing the a button till the next cutscene.
I prefer a game like Morrowind, where the sense of accomplishment isnt hollow.
And I really dont like all the clamouring Ive seen over the past few months to turn Skyrim into a hack and slash. (petitions to remove levitation, invisibility, sneak, charm, enchantment stacking, recharging enchantments with soul gems, playing on after the main quest etc. etc.)
There are plenty of those already out there and I would prefer Skyrim to be a unique RPG, not a thirteen a dozen hack n slash.
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Richard Dixon
 
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Post » Fri Dec 25, 2009 3:53 pm

Oh, thank you. I must've mistaken "condescension" with "correction". I'll keep that in mind next time.

Surely you must have. Better luck next time. :thumbsup:
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Jenna Fields
 
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Post » Fri Dec 25, 2009 2:40 am

"Hmmm... Oh! Why don't they make it like Morrowind, where you get to run around some drab landscape for a few hours due to the only indication of where you're supposed to go being a half a line of text amounting to "It's by the thing near the thing. Ya know, that general area." Some of us don't have the time nor the patience to search every nook and cranny. I can't really see how that's fun to anyone. Anyway, I'd be up for them making it a toggle-able feature. "

Thats where the hostility comes from.
The way you fallaciously describe Morrowind as a game without proper directions. Wich is simply false.
It comes from you wanting to dumb the game down 'because you dont have the time' (to play an rpg)
That is why I said you might be happier with halo, as you dont seem to find the concept of a game that requires thinking brain skills 'fun to anyone'
Well, I abhor games that have no possibility of failing, no way of getting lost, where its just pushing the a button till the next cutscene.
I prefer a game like Morrowind, where the sense of accomplishment isnt hollow.
And I really dont like all the clamouring Ive seen over the past few months to turn Skyrim into a hack and slash. (petitions to remove levitation, invisibility, sneak, charm, enchantment stacking, recharging enchantments with soul gems, playing on after the main quest etc. etc.)
There are plenty of those already out there and I would prefer Skyrim to be a unique RPG, not a thirteen a dozen hack n slash.


I certainly never said I wanted a mindless "hack n slash" along the vein of Two Worlds or something. My point is that a compass system certainly expedites the process of getting from Point A to Point B, which is essentially what most quests in Oblivion were. Going off say, text based directions or directions told to by and NPC may be more difficult but it can hurt the overall "flow" of the game when one gets lost and must search and search just to progress along the questline.

Also, in my original post I said I'd prefer if it were toggle-able as fans of both means of completing quests could then get what they want. No one here is trying to dumb anything down, at least not from my standpoint.
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xemmybx
 
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Post » Fri Dec 25, 2009 12:44 pm

Post limit.
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BlackaneseB
 
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