That'd only work if you had multiple weapon slots to switch between. Otherwise, how would you determine which weapons get displayed?
Yeah, that's why it worked in Mass Effect, Or in Red Dead Redemption, because you had a limited number of weapons and weapon types in the game that would take up slots, in a game like this that lets you carry any weapon you want including to of the same weapon, that might get confusing.
You don't really need ready slots for this, just show the last weapons used as secondary as most people will switch between two or three.
And yes you can carry lots of swords in a backpack in real world, 20 will be a bit heavy load but quite possible. However this would be loot not ready weapons.
And yes you can carry lots of swords in a backpack in real world, 20 will be a bit heavy load but quite possible. However this would be loot not ready weapons.
I dunno, that's sounds like you'd have add another layer to the code that's likely already complex enough as it stands.
Sure all in all it be a nice aesthetic feature, but I'm just not sure if their going to have the time to implement such a thing with everything else they have on their table.