What We Want To See In Skyrim

Post » Fri Jan 08, 2010 2:29 pm


NO FREEZING! Lots of games have bugs and technical problems, but most of them don't freeze your system. Bethesdas games however, are notorious for them! They have a new engine so they should fix it this time!
I hate glitches and stuff just like everyone else. You do have to give them allowances for large open world games, especially of this depth. It is difficult to play test everything, in every possible scenario. You might have a couple dozen(overestimating maybe?) and then you jump to a few million people.
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SEXY QUEEN
 
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Post » Fri Jan 08, 2010 1:01 pm

@ Lord of destruction :

Well said, Yes some frightening, ugly fish kind of monster in the depth of water waiting to be killed by the hero. Sounds wonderful :)
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Shelby McDonald
 
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Post » Fri Jan 08, 2010 12:25 pm

They confirmed TES 5 is a single player game, so as long as NPC's don't turn themselves into demi-gods by equipping lots of enchanted rings it doesn't make anyone overpowered unless you choose to do so yourself. Some people might want to wear some unenchanted rings because they are imported to them for some reason (like a ring with the seal of the faction you are part of) without it being at the cost of an enchanted ring they also want to wear.

Sure, in many examples the 'if you don't want it, don't use it argument' doesn't make sense, but in this case it really is fully optional. It isn't like an irresistible thing not to equip lots of overpowered rings if you think it destroys the fun so it's different than starting with some instakill sword or spell you can't remove from your inventory or spell list or something.

what if they make it you can only wear 3 enchanted rings but can wear 6 rings all up. That way you can have the enchantments and the guild rings or whatever you want to wear
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Dustin Brown
 
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Post » Fri Jan 08, 2010 1:47 am

The ability to whistle making your horse come back to you if it wonders off or runs away, and also a more fluent mount and dismount of your horse. (more along the lines of assassins creed 2)
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CHangohh BOyy
 
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Post » Fri Jan 08, 2010 11:49 am

OP's got a good point about the voices. Bethesda's 3 or 4 voice actors are good, don't get me wrong. But damnit, they just aren't enough! That was one of the things I really liked in New Vegas over Fallout 3 - Obsidian used a ton of voice actors, whereas in Oblivion and F3 it seemed like the same three people did almost all the voices.

Not that I didn't immediately forgive gamesas. They could have cut all voices from the game and I would still have loved it.

ISo, I guess the no1 thing I want is a way for me to marry Bethesda.
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Natasha Callaghan
 
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Post » Fri Jan 08, 2010 2:54 pm

More Variety of Sea and Water Creatures...

In morrowind we had Slaughterfish, Small Slaughterfish and Dreugh, then eventually Horkers. In oblivion i think we just had Slaughterfish. i want a damn shark or sea serpent or epic boss monster like a dragon down there in some deep depths of underwater places.



Although the idea scares the poop out of me, I still want to see it :foodndrink:
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Natalie Harvey
 
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Post » Fri Jan 08, 2010 8:27 am

  • A more realistic Inventory system: grid-style, like in Diablo and Resident Evil 4, where larger items take up more space (but item weight would still slow you down like before). How big the Grid is would depend on what you're currently wearing (clothing with pockets, satchels, backpacks, weapon sheaths/holsters, etc.). So if you're completely naked, you won't have any Inventory space. However, I understand it may be too realistic for a lot of people, so it could always be optional (hardcoe mode, with the need to eat, drink and sleep). You could also use your mounts and companions for extra Inventory space.

  • Mark/Recall spells.

  • Gravity-gun-style Telekinesis.

  • The ability to climb walls and ledges, perhaps using the Acrobatics skill. Grapple hooks could be an extension of the Marksman skill.

  • No level-scaling, at least not with items. Some with NPCs is fine, but it should be very subtle, and depend more on the particular area and what items are in it. Stronger enemies should guard stronger items.

  • Fallout-style body part damage system--except if the Head or Torso become disabled, it should be fatal. Fallout-style dismemberment too (optional). New Vegas/Mass Effect-style companion system where you can give instant directions/orders.

  • Arrows will only embed into the body if the attack is strong enough, while weaker ones will simply bounce off. In hardcoe mode, removing deeply-embedded arrows requires surgery tools (like in MGS3: Snake Eater; same with broken bones and the like).

  • Individual armor pieces and the ability to layer clothing and armor, like in Morrowind (left gauntlet, right pauldron, shirt under cuirass, robe over everything, etc.). And the ability to go naked without permanent undergarments? (Like in Saints Row 2, which blurs over private parts.)

  • For the game's Timescale, I understand why it'd need to be fast in the wilderness (to make the world seem bigger), but for cities I think it should be slower/more realistic (one game hour being 60 real minutes). Perhaps an option to make city time slower than wilderness time? (1x faster being the slowest, 30x faster being the fastest.)

  • For money, I'd like to see it have weight and take up Inventory space; but only for hardcoe mode, as I wouldn't want it forced on anyone. Banking also, to keep the money somewhere safe (they'd be well-guarded and locked down, and scrolls can be used as checks). Instead of just gold coins, there could be coins of different worth: such as bronze, silver and gold.

  • Other possible hardcoe mode features: the need to bathe every now and then, or you'll stink and people will like you less, and enemies/animals may find you more easily. The need to repair clothing with sewing tools (clothing provides some protection, and if it's not repaired it'll fall right off your body). If you get wet, you'll have to dry off near a fire, or it'll take hours. Stiffer penalties for crimes (1,000 gold/10 days in jail is too lenient for murder; 10,000 gold/100 days in jail is more appropriate). Red Dead Redemption-style clumsiness (tripping and falling down stairs and hills, depending on your Agility and how well-fed/rested you are). No on-foot Fast Travel (public transport is still allowed). Morrowind-style Spell Chance (instead of Oblivion-style tiers).

  • Character creation options: height, width, arm length, neck length, shape of the cranium (heads are not perfectly round like in Oblivion), shape of the hairline (forward, backward, straight, curved, jagged, widow's peak, etc.), body hair thickness, options to remove all head/face/body hair (including eyelashes; if you want to make a character that has complete baldness/alopecia), options to shape/color/remove teeth (for hobo characters), freckle/scar/tattoo placement, fingernail length/color (for evil wizard characters and the like). For added immersion, the character's hair and nails could grow over time, and you'd have to groom yourself every now and then (it's not like it'd affect your game if you ignored it). As for muscle size, it could depend directly on your Strength attribute; and body fat could depend on how much you eat.

  • Vampires: Keeping with the tradition of having ghoulish-looking vampires (like in Morrowind and Oblivion), I figured they could look something like the FVZA vampires: pale-blue skin (becomes more translucent over time, with veins showing through), bloodshot eyes with hyperdilated pupils (permanent night-vision; sunlight blinds you), clawed hands (hand-to-hand combat; can be switched for regular fists), upper and lower fangs, black blood, faster healing, better hearing (footsteps, voices), better sense of smell (permanent Detect Life), gradual loss of hair and body fat (like the vampire from Nosferatu; perhaps over time, or from not feeding enough), and sunlight causes the skin to become red and blistered.

  • Zombies: If you're killed by a zombie, you can become a zombie, and wander around and attack/feed on the living until you get tired of it and reload your game. An interesting thing to goof around with after "dying." Perhaps make it where zombies could infect you with a disease that slowly drains your HP until death (like in earlier TES games), and as a zombie you can do the same with other NPCs to build your own zombie pack. You'd also rot over time, if you kept at it. Permanent Detect Life to signify heightened sense of smell.

  • Werewolves: For one, it'd be nice to be able to choose between bipedal and quadrupedal movement, perhaps with the Sneak button. Two, the color of your fur and eyes could depend on what they were in human form; same with body size. As with vampires, you'd also have permanent night-vision and better hearing/sense of smell. In addition, if you're using the hardcoe Inventory system, all your clothing and items will be dropped on the ground upon transformation.

  • For other undead creatures, such as ghosts, if you use an Invisibility/Chameleon spell, they should still be able to find you (as would anything with a good sense of smell, such as wild animals). In fact, you should still make noise while invisible, to make it less easy to avoid detection (so you'd still need to rely on your Stealth skills). Also, depending on what race you play, your natural night-vision (minor/moderate Night-Eye will take effect when your pupils dilate in dark areas), sense of smell (permanent Detect Life) and hearing (picking up voices and footsteps from far away) should all have different magnitudes, with Khajiits having the highest (and Argonians with permanent Water Breathing).


Just some ideas off the top of my head. I may edit this message later to add more ideas. Btw, do the developers actually look at this forum?
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Claudia Cook
 
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Post » Fri Jan 08, 2010 2:51 pm

  • hardcoe mode.
  • Levitation.
  • NPCs with plenty to talk about(even if it is all text like in Morrowind).
  • More than two voice actors.
  • Better dungeons.
  • Skooma with addiction and all of that stuff.
  • More disease.
  • Less level scaling(none would be nice ;D).
  • Actual politics and less of this lame good vs. evil story telling.
  • Actual ability to make choices of what kind of character you want to be("Well maybe I don't want to save the world. Let is burn!").
  • A game not entirely combat oriented. I really wish games would offer more combat alternatives.
  • A bunch more I can't think of right now!

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Hayley O'Gara
 
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Post » Fri Jan 08, 2010 2:51 pm

  • NPCs with plenty to talk about(even if it is all text like in Morrowind).


That actually gives me an idea: dialogue spoken by a text-to-speech program with different voice pitches, depending on the NPC. It would especially be useful since they could finally speak your character's name out loud, rather than just by text. Unfortunately, we're still some years off before it sounds realistic enough to substitute for real voices. I'd definitely love to hear my character's name spoken though.
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Aman Bhattal
 
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Post » Fri Jan 08, 2010 2:10 pm

Unique kill animations.

I know that's been covered. I mean animations done on YOU when you fail in a fight. I think that would be cool. Spider starts to wrap you up, wolves can join in animation of bringing you down (assuming there are more than one left when you drop), giant drags you away for a late night snack (i assume they aren't picky), etc.

Dunno if this has been mentioned. I'm to lazy to go through all the pages (went through several anyhow).
If this has been mentioned, then 'oops'. :shrug:


I thought this was on here and I added it


- No more HP with it being replaced by damage to body parts instead
Why?
All that needs to be done is that when hit into the head, more HP is lost and when hit in limb, less HP is lost.
Sure, you could go into more depth with that limb damage (ie. take too much damage to legs and you will walk/run slower), but still, HP system should stay.


- Only one boss enemy per dungeon
Why?
If it's some huge dungeon, it could have more of them.
Not that it has to, but see no reason why not.

- Rare instant kills, affected by luck and agility stats
O... M... F... G...
This is one of the worst ideas I've ever seen!
NO!
I don't have anything against instant kills, but make them skill based, not luck.


Anyway, what I want is that something is done with that bloody fast travel and pointer on compass.
Also, I would like to see Necromancer's Guild and an ability to become a lich and see http://the-elizabethan-era.wikispaces.com/file/view/rapier_sword.jpg/102247717/rapier_sword.jpg and http://www.swordsofmight.com/images/products/detail/Green_Destiny_Sword.1.jpg as one of the weapons.
So, what I want is:
- Necromancer's Guild and an ability to become a lich.
- A Morrowind-like fast travel alternative to Oblivion [censored] fast travel.
- Option to remove pointer on compass that shows us where to go and make NPC give us more info about the quest instead so we can find our way, just like in Morrowind.
- Chinese sword and rapier for weapons.


Also, my dream is also to work for Bethesda one day. :tes:


Thank you for your constructive criticism. As for the rapier idea, I added it to this idea. "More weapons such as Pole-arms, crossbows, different styles of swords and spears"

I want an Archivist. When playing an Elder Scrolls game you accumulate alot of papers like letters/handwritten notes, deeds etc. It would be nice if there was a quest involving a bookseller that offers to archive all of these because of how important your character becomes to the region's history. And you could go back and look at them at any time.


An archivist? I was thinking it would be easier if your codex was organized


Less suicidal/blood thristy enemies.

If I rode through a forest every enemy that spotted me would follow to the end of the world. This ment that I had to get off the saddle and kill everything. It was boring and annoying. Lucily there were a mod to fix this.



[list][*]

Just some ideas off the top of my head. I may edit this message later to add more ideas. Btw, do the developers actually look at this forum?


I added a bunch of your ideas, but had to delete them from this post to conserve space. and yes the developers do check this Forum often, at least they claim they do. As a further proof, Ma'iq The Liar's quotes are based on forum memes.



That actually gives me an idea: dialogue spoken by a text-to-speech program with different voice pitches, depending on the NPC. It would especially be useful since they could finally speak your character's name out loud, rather than just by text. Unfortunately, we're still some years off before it sounds realistic enough to substitute for real voices. I'd definitely love to hear my character's name spoken though.


How about, ability to create PC voices from programs such as Microsoft Sam and put them online as mods?
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Rachyroo
 
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Post » Fri Jan 08, 2010 10:11 am

- No more HP with it being replaced by damage to body parts instead
Why?
All that needs to be done is that when hit into the head, more HP is lost and when hit in limb, less HP is lost.
Sure, you could go into more depth with that limb damage (ie. take too much damage to legs and you will walk/run slower), but still, HP system should stay.

- Skyrim culture appropriate throwing weapons
Mother of a...
With this kind of logic we should be only able to play with Nords in Skyrim. :dry:
Will people stop with this crap about 'appropriate' stuff when we have katanas and other weapons in Tamriel.
So what if we have throwing stars in Skyrim?
From my experience with TES games I can tell that Bethesda takes real world stuff and puts them in a game on it's own special and unique way, so arguments like 'this is anime BS and will not fit' don't work.
Think outside the box for crying out loud!

- Only one boss enemy per dungeon
Why?
If it's some huge dungeon, it could have more of them.
Not that it has to, but see no reason why not.

- Rare instant kills, affected by luck and agility stats
O... M... F... G...
This is one of the worst ideas I've ever seen!
NO!
I don't have anything against instant kills, but make them skill based, not luck.


Anyway, what I want is that something is done with that bloody fast travel and pointer on compass.
Also, I would like to see Necromancer's Guild and an ability to become a lich and see http://the-elizabethan-era.wikispaces.com/file/view/rapier_sword.jpg/102247717/rapier_sword.jpg and http://www.swordsofmight.com/images/products/detail/Green_Destiny_Sword.1.jpg as one of the weapons.
So, what I want is:
- Necromancer's Guild and an ability to become a lich.
- A Morrowind-like fast travel alternative to Oblivion [censored] fast travel.
- Option to remove pointer on compass that shows us where to go and make NPC give us more info about the quest instead so we can find our way, just like in Morrowind.
- Chinese sword and rapier for weapons.


Also, my dream is also to work for Bethesda one day. :tes:


The problem with the HP system is that it introduces the hack-slash-drink a potion-repeat style of combat to the player. . and that's lame. and boring. It also means that the designers can create an awesome game with a bad combat mechanic.

I believe the comment about "appropriate weapons" is based on my idea of the throwing axe, and you missed the point of my comment about wanting to throw axes in Skryim, while understanding it exactly. Well done. I have nothing against throwing stars, throwing knives, throwing darts, throwing spears or even throwing slaughterfish. They could all be equally awesome in Skryim, although the idea of a throwing slaughterfish looks the most doubtful.

I personally want to role play a viking-style hero, and for me that will be boring if I have to rely on bows for ranged weapon attacks, rather than a throwing axe. I might as well be a Dark Elf or a Wood Elf, and then the joy is gone because I'll never grow up to be a proper viking. The point of my comment was about increasing the variety of types of weapons available in Skyrim, throwing axes being a specific example about the developers increasing the range of uses available to a particular existing weapon, (the idea of throwing an axe when duel wielding could be a perk, particularly as this doesn't go against the M'aiq the Liar explanation) if they didn't want to include more and more texture files.


When I said in my first post, only one boss per dungeon, what I actually meant was theres a lack of attention to detail in the variety and number of creatures in monster and daedra dungeons.

I'll overly explain that idea in more depth in this paragraph: In Monster and Daedra dungeons, it felt like you were playing a game. It didn't feel like you were watching a horde of say, trolls, serving their minotaur lord, it felt like you were watching one troll and one minotaur lord, albeit the troll was cloned several times. So what I'd like to see in Skyrim is more variation in monster and daedra enemies. I'd like to see 7 wolves and think "impossible odds" and back out of there, rather than start counting up potions and decide whether I have enough to kill the same wolf 7 times. If the AI combat can't provide that (and lets face it, it's damn hard to make a combat AI as realistic as a human, which is why the rebels in Libya aren't being fought by robots right now), then at the very least I'd like to enter a dungeon to see an imp, two trolls and a spriggan, rather than think "Oh great. Another cave with a pack of trolls". I never had this issue in the NPC dungeons, because the different races, armor and weapon loadouts made them feel individual.



Your idea about Chinese Swords and Rapiers is awesome.

I think it's interesting how most of the weapon comments aren't "give us more detailed weapons" but give us weapons more personal to us, either because they are altered in appearance (Saw something about jewellencrusted weapons somewhere) or because the choice gives us more to play with.
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KU Fint
 
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Post » Fri Jan 08, 2010 8:40 am

My list - a beter spell elveling sytem the more magicka a spell uses the faster it should increase that skill.
I wand a better barter system - something more like morrowind.
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Sweets Sweets
 
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Post » Fri Jan 08, 2010 6:58 am

I'd love the feature to shoot birds with my bow and arrow. ;)
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Katharine Newton
 
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Post » Fri Jan 08, 2010 10:50 am

Dunmer!!! I want DUNMER IN THE NEXT FIVE DAYS!!!
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Love iz not
 
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Post » Fri Jan 08, 2010 5:40 pm

If the merchant also trains, I would like to see the money go into the barter supply rather the black hole. Also, raising the disposition of any NPC by giving them items that you have acquired during the game (a good way to clear inventory).
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Sarah Knight
 
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Post » Fri Jan 08, 2010 4:31 pm

http://www.uesp.net/wiki/File:SR-Tavern01_wLegal.jpg
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Dan Wright
 
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Post » Fri Jan 08, 2010 4:48 am

http://www.uesp.net/wiki/File:SR-Tavern01_wLegal.jpg


I love how that killed the discussion. You, sir, have won this argument
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JD FROM HELL
 
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