» Sat Jan 16, 2010 6:35 am
Definitely - I love playing thief characters, and the Blade of White Woe in Balmora is a good example - exciting to find at a low level (and I didn't even know it was there until I'd played the game many times!) then plan how you were going to get it, watching where the guard stood and building up your stealth skill and when you managed to grab it undetected there was a real sense of achievement and pride!
Similarly there were places you could see great non-enchanted items (glass, ebony, daedric) right from the beginning of the game, and planning how you were going to get that item for yourself was really good fun, and provided a difficult challenge if you were at a low level. Or you could find an armorer selling the stuff with a high price tag and quest yourself silly saving up for it, again a real sense of achievement.
That was the thing I liked least about Oblivion - there were few challenges (apart from the rather dull one provided by rats and mudcrabs and goblins levelling with you and requiring loads of sword hits to kill), and no sense of achievement at getting a great reward that you had to actually work for. Levelled weapons/armour and quest rewards were awful.