NPC's and "Limited Levitation"

Post » Sun Jan 24, 2010 7:35 am

I'd be fine with levitation being limited by mana in some manner and definitely fine with NPCs being able to handle levitation - and non-magically inclined NPCs should have decent enough AI to run out of line of sight when you're out of their reach trying to rain death on them, but I don't want a limit on how high we could go.

Same here. Idk how a limit on levitation height would work either. It would have to be either how high you are from the surface underneath you, or how high you are above sea level.
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Jynx Anthropic
 
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Post » Sun Jan 24, 2010 3:06 am

With walled cities, there will not be levitation in any form. Why risk someone getting over the wall into the LOD version of the city that you're not supposed to be in?
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Laura Richards
 
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Post » Sun Jan 24, 2010 9:32 am

Well there hasn't been a levitation post in a couple days...


Isn't this because it was confirmed that there will be no levitation in Skyrim?
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michael danso
 
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Post » Sun Jan 24, 2010 9:41 am

I'm referring to limits on the levitation, compared to it's ability in Morrowind (and daggerfall) to take you as high and as far as you want. I want a levitation that strictly limits the altitude and distance of you flight, thus "limited-levitation". I think it was a good choice of wording actually, because it seemed there was no misunderstanding as to what I meant, and it's non-biased.

From my position the poll is a little biased. Your choice of wording and poll choices excludes what many here have been arguing for with regards to the treatment of many of the so-called "broken" parts of previous games. From our standpoint it is not the features that are broken it is just that they were not fully developed. Yes, you can place artificial limits on them and have a work around...but why do that when you can just take an extra step or two and fully expand the capability to it's potential?

"Balanced levitation" is what you seem to be going for, but who am i to say which version on levitation is the most balanced? The idea in this OP was limited-levitation, there's no doubt about that.

One can place artificial limits on whatever...my point is why bother when you can find a more natural work around? You can have a similar result without the fakery.

I feel kinda ridiculous explaining this though... I made this thread months ago.

No need to get defensive.
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Stat Wrecker
 
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Post » Sun Jan 24, 2010 11:21 am

todd said it would wreck many great level designs
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amhain
 
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Post » Sat Jan 23, 2010 9:22 pm

todd said it would wreck many great level designs

Lame excuse.
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Antony Holdsworth
 
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Post » Sun Jan 24, 2010 8:53 am

Isn't this because it was confirmed that there will be no levitation in Skyrim?

Notice the date on the post you replied to. January.
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Life long Observer
 
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Post » Sun Jan 24, 2010 12:08 pm

From my position the poll is a little biased. Your choice of wording and poll choices excludes what many here have been arguing for with regards to the treatment of many of the so-called "broken" parts of previous games. From our standpoint it is not the features that are broken it is just that they were not fully developed. Yes, you can place artificial limits on them and have a work around...but why do that when you can just take an extra step or two and fully expand the capability to it's potential?

From many peoples standpoint, the features were not broken in Morrowind. The argument that this is just a undeveloped feature is biased, lots of people think it was just fine. Even though i agree with you, I disagree with your attempt to correct my "poll". At the end of the day, this is about limiting levitation from what it is before. And yes, the fact that it's limited would have major benefits IMO, which is how i explained how it would (expand the capability). If you read the thread, I don't think anyone is in the business of limiting things just for the sake of it.

One can place artificial limits on whatever...my point is why bother when you can find a more natural work around? You can have a similar result without the fakery.

Whether you have a more "natural way to work around" or not, it is still limiting it.
And so what's your idea on how to work around it anyway. You just speak of this idealistic awesome way to implement levitation, but i hear 0 ideas.

No need to get defensive.

^Isn't your whole post defensive. I think a lot of us are pretty defensive. Nice attempt to try to put yourself on the higher ground though.
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Alba Casas
 
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Post » Sat Jan 23, 2010 10:11 pm

No offense to your thread/poll, because I do value your perspective, but the moment you put limited on the table levitation became fodder for those who just don't want it in. There's no compromise there.
What is initially a discussion of how to make levitation viable becomes "how can we gimp levitation to be laughable & worthless?"
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Justin
 
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Post » Sat Jan 23, 2010 11:49 pm

I'd rather there be no levitation but if they use a limited levitation where it constantly and rapidly drains your magicka so that you can only go like 50-70 feet in the air and 30 feet in any direction before you run out of magicka and then fall to your death (only if your at 70 feet of course :longue:

Here's an example of how to make levitation worthless. Notice the end goal being that if you use levitation you die...
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Carlos Vazquez
 
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Post » Sun Jan 24, 2010 8:04 am

Here's an example of how to make levitation worthless. Notice the end goal being that if you use levitation you die...

If that were the max extent, yes, levitation would be worthless. I would have no problem with that being an extent for lower levels. A master at levitation, though, should be able to zoom (at high speed, sometimes) wherever the natural environment allows them to get to.
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x a million...
 
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Post » Sun Jan 24, 2010 5:52 am

Am I the only person on this forum who doesn't give a [censored] about levitation?
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WTW
 
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Post » Sun Jan 24, 2010 1:02 am

Am I the only person on this forum who doesn't give a [censored] about levitation?

Would you feel the same if another major area of TES were just ignored?

What if the positions were reversed and the devs fixated on levitate and magicka based characters so that the game information released up to now pointed to the possibility that the game would only fun to play if you focused on character builds that resulted in superman-esqe mages zooming through the clouds fighting dragons, dueling with the environmental characters and other fliers, and raining lightning down onto the populace?

While I'd be guaranteed to flip out and love it I am sure there are many that would be a little grumpy that their land-locked hack-and-slash tank of a character were ignored.

It would be amazing if both were possible. imo, it would be a better game to ignore the slashers, but, those character types are how you svck people into TES...so it needs to stay. Now if only there were an avenue to keeping 'em coming back after that gets boring...
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Kat Stewart
 
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Post » Sun Jan 24, 2010 9:42 am

Would you feel the same if another major area of TES were just ignored?

What if the positions were reversed and the devs locked on to levitate and magicka based characters so that the game information released to this point pointed to the possibility that the game would only fun to play if you focused on character builds that resulted in superman-esqe mages zooming through the clouds fighting dragons, dueling with the environmental characters and other fliers, and raining lightning down onto the populace?

While I'd be guaranteed to flip out and love it I am sure there are many that would be a little grumpy that their land-locked hack-and-slash tank of a character were ignored.

It would be amazing if both were possible. imo, it would be a better game to ignore the slashers, but, those character types are how you svck people into TES...so it needs to stay. Now if only there were an avenue to keeping 'em coming back after that gets boring...


Got your point. However I don't feel Levitation is a major part of the TES series.
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michael flanigan
 
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Post » Sun Jan 24, 2010 6:22 am

Got your point. However I don't feel Levitation is a major part of the TES series.

That would depend on perspective or how one sees the purpose of the skills. I'd like to see dozens of possible skills. Maybe a hundred or more. Every one cut out for the sake of dumbing dow...er...streamlining is an affront to the open-world concept that the devs claim to strive for.

Depending on how one plays the game levitation may or may not be a factor at all. I haven't played a warrior type character since the first time I played MW. When those those skills get cut I do not care one bit except to gripe that I do not see the point in limiting the number of styles of character to develop.
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stephanie eastwood
 
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