Will Daedra Lieutenants be stronger than goblins this time?

Post » Mon Feb 01, 2010 4:26 am

Just saying. One of the many flaws in the scalling system, especially as seen in Oblivion, was that some of the creatures with the highest leveling ability were commonplace, joe average monster types, while some of the more rare and, according to lore and reason, powerful beings in the game had hard caps and limited leveling ability.

The end result was that a creature or NPC being that should be ENORMOUSLY Powerful, Golden Saints, Xivalai, Dremora Valkynaz, Vampire Patriarchs and Matriarchs, eventually end up being able to be copletely pawned by run of the mill Goblin Warlords and Bandits. You watch a Xivalai get into a fight with a bandit or goblin, and you are thinking "oh, boy did that moron mess pick the wrong fight!" And I suppose, if you were talking about the Xivalai being the moron you would have been correct :toughninja: :unsure2: :blink: :wacko: :shakehead: :facepalm: :down: And, to put it simply, That Ain't right. Am I the only person who wants to see this fixed.
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BrEezy Baby
 
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Post » Mon Feb 01, 2010 3:09 am

I agree.
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Laura Samson
 
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Post » Mon Feb 01, 2010 7:54 am

I think it will be fixed although we really haven't gotten much info on how Enemy vs Enemy is going to be handled in Skyrim.
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Jah Allen
 
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Post » Mon Feb 01, 2010 7:47 am

We know already they are fixing this, the level scaling will be toned down drastically and NPCs will have appropriate relative power and equipment/loot.
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Laura Tempel
 
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Post » Mon Feb 01, 2010 4:58 pm

We know already they are fixing this, the level scaling will be toned down drastically and NPCs will have appropriate relative power and equipment/loot.

Good to know. Hitherto, it wasn't just that their power could be disproportianate in consideration of the creature/NPC type to the player, but that it could also be hugely dissproportianate to other NPC/Creature types, as illustrated in the thread.
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BrEezy Baby
 
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Post » Mon Feb 01, 2010 7:45 am

I sure hope so. I always view the Daedra, especially the Dremora, as near demi gods...which means they would only be rivaled (that right?) by powerful warriors, such as top rank legion members, knights, powerful mages etc..
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Brooks Hardison
 
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Post » Mon Feb 01, 2010 10:53 am

Someone voted no?

...Okay..I don't even know much about lore, but if you use common sense, isn't it kind of obvious that a Daedric Overlord (Even if you don't know who they are, they sound menacing) would kick a Bandit's ass?

Really?

It's like thinking a baby could kick the [censored] out of Chuck Norris and Bruce Lee combined.
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Kirsty Collins
 
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Post » Mon Feb 01, 2010 3:25 pm

Someone voted no?

...Okay..I don't even know much about lore, but if you use common sense, isn't it kind of obvious that a Daedric Overlord (Even if you don't know who they are, they sound menacing) would kick a Bandit's ass?

Really?

It's like thinking a baby could kick the [censored] out of Chuck Norris and Bruce Lee combined.


LMAOLMAOLMAOLMAO!!!! :rofl: :rofl: :rofl: :rofl: :tops:
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Allison C
 
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Post » Mon Feb 01, 2010 2:05 am

Someone voted no?

...Okay..I don't even know much about lore, but if you use common sense, isn't it kind of obvious that a Daedric Overlord (Even if you don't know who they are, they sound menacing) would kick a Bandit's ass?

Really?

It's like thinking a baby could kick the [censored] out of Chuck Norris and Bruce Lee combined.


1 person is a frost troll.

Yeah, completely agree. I'm sure its been confirmed that types of enemies scale higher than others. Like a rat will never be high level, but say a Daedric Overlord may scale to quite a high level to give you a challenge.
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Sammie LM
 
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Post » Mon Feb 01, 2010 9:56 am

the immortal daedra warlords (what i like to call the xivilai) and dremora princes (the valkyn) never revealed their true power so far in tes series, if they did, player characters and humanoid creatures will have no chance against them! :thumbsup:
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Peetay
 
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Post » Mon Feb 01, 2010 3:02 am

I agree.

Summed up perfectly.
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Bigze Stacks
 
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Post » Mon Feb 01, 2010 3:47 am

The problem is, the leveling system giving Bandits and Goblins full Deadric and Glass equipment.
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Dominic Vaughan
 
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Post » Mon Feb 01, 2010 9:36 am

Fix is no scaling. I want every enemy to be unique. Have them spawn randomly in ranges for example instead of leveling them with me.
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Jonathan Braz
 
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Post » Mon Feb 01, 2010 9:30 am

Anyone else get the feeling the crab monsters from Fallout might make a appearance tied into mudcrabs for comic purposes?
Completely off topic, I know.
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Robert Bindley
 
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Post » Mon Feb 01, 2010 5:35 pm

I agree, leveling needs to be worked on to achieve this kind of expected balance. Lesser creatures, unless in great numbers, should not have much of a chance against stronger enemies if they engage each other in combat.
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Mason Nevitt
 
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Post » Mon Feb 01, 2010 6:14 am

Not another scaling tread.... no, this problem won't be present in Skyrim (at least not to this extent). There will be no WTF?! scaling this time and every location has a maximum to which creatures scale.
So if you visit a place with maximum enemy level 10 and you are level 45, they can just cry in agony.
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Saul C
 
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Post » Mon Feb 01, 2010 6:10 am

The problem is, the leveling system giving Bandits and Goblins full Deadric and Glass equipment.

That is part of it, but even a goblin or a bandit in full Daedric armour should not be able to overpower an actual Daedra Warlord.
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Big Homie
 
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Post » Mon Feb 01, 2010 6:28 am

:gun: vs :homestar:


???
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Tyrel
 
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Post » Mon Feb 01, 2010 4:31 am

Not another scaling tread.... no, this problem won't be present in Skyrim (at least not to this extent). There will be no WTF?! scaling this time and every location has a maximum to which creatures scale.
So if you visit a place with maximum enemy level 10 and you are level 45, they can just cry in agony.


This is good to know, but it isn't exactly that type of leveling thread. This is more about which enemies level and how, in relation to other NPCs, hostile and otherwise, and the hope that it has been fixed so that ridiculous things like bandits defeating Dread Zombies and Vampire Patriarchs, and goblins overpowering Dremora Princes, no longer undermine the gameworld's plausibility.
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Sanctum
 
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Post » Mon Feb 01, 2010 6:03 am

The trouble with scaling is, there should be things in the world at any given level that I've no hope of defeating yet. If I'm level 5 and I pick a fight with a giant, I should have to run or die. With scaling, you can overcome anything you encounter at your level, because it's all scaled relatively to you. I like finding someplace that's way over my level and knowing I'll eventually be able to conquer it.
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Hayley O'Gara
 
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Post » Mon Feb 01, 2010 8:28 am

The trouble with scaling is, there should be things in the world at any given level that I've no hope of defeating yet. If I'm level 5 and I pick a fight with a giant, I should have to run or die. With scaling, you can overcome anything you encounter at your level, because it's all scaled relatively to you. I like finding someplace that's way over my level and knowing I'll eventually be able to conquer it.


Understood and agreed. But the question here is, should a Bandit in glass armour be able to kill a giant? lol
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Angelina Mayo
 
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Post » Mon Feb 01, 2010 5:30 pm

The problem is, the leveling system giving Bandits and Goblins full Deadric and Glass equipment.

if by problem you mean exploit, then no, it wasn't a problem. considering you had to get to a high enough level for that to ever happen. and my opinion is that if it takes several hours to exploit something, its not an exploit, its a reward.

Fix is no scaling. I want every enemy to be unique. Have them spawn randomly in ranges for example instead of leveling them with me.


this. bandits should get powerful to a point but then reach a limit to which only their equipment is how they improve rather than giving them health boosts every time we level up. and the really tough guys should appear away from the roads so that there are areas where weaker enemies won't be swamped.
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roxxii lenaghan
 
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