Intelligence and Manna

Post » Thu Feb 04, 2010 5:35 am

I saw in a video of one of the developers that Intellect would not longer grant the player extra mana, but instead you would get more mana just by leveling up (and one levels up faster then the other games apparently...)

What I am confused about is, if this is true, wouldn't this make "warrior" players all of a sudden able to do many spells, wouldnt this create problems, as then the warriors could just heal themselves and such. There wouldn't really be a point to being a "magic" oriented player, because if you have just as much mana as a warrior of equal level, what is the point?

I am sorry for my ignorance, this just bothers me!
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Cody Banks
 
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Post » Thu Feb 04, 2010 9:38 am

I saw in a video of one of the developers that Intellect would not longer grant the player extra mana, but instead you would get more mana just by leveling up (and one levels up faster then the other games apparently...)

What I am confused about is, if this is true, wouldn't this make "warrior" players all of a sudden able to do many spells, wouldnt this create problems, as then the warriors could just heal themselves and such. There wouldn't really be a point to being a "magic" oriented player, because if you have just as much mana as a warrior of equal level, what is the point?

I am sorry for my ignorance, this just bothers me!

No when you level-up you get to choose "Higher mana" or "Higher health" Or "Higher fatigue".
I also imigane you will be able to choose 2 things to higher each level I.E pick "higher health" Health goes up by 20 but in the same level up pick "higher fatigue" and fatigue goes up by 10
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Maeva
 
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Post » Thu Feb 04, 2010 11:03 am

No when you level-up you get to choose "Higher mana" or "Higher health" Or "Higher fatigue".
I also imigane you will be able to choose 2 things to higher each level I.E pick "higher health" Health goes up by 20 but in the same level up pick "higher fatigue" and fatigue goes up by 10


Qouted for truth.


nothing more, nothing less.
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Tom Flanagan
 
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Post » Thu Feb 04, 2010 9:18 am

Oh! Well I feel stupid now, well.. more stupid than I was before.

Thank you for the info!

Now this thread may die a slightly slow death
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Sarah MacLeod
 
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Post » Thu Feb 04, 2010 12:13 pm

No when you level-up you get to choose "Higher mana" or "Higher health" Or "Higher fatigue".
I also imigane you will be able to choose 2 things to higher each level I.E pick "higher health" Health goes up by 20 but in the same level up pick "higher fatigue" and fatigue goes up by 10

That's mostly correct. All 3 attributes will receive a small boost with each level up, but you choose one to give an additional, more significant boost to.

So even if you ignore magicka, it will increase incrementally, just not at the same rate as your preferred attributes.
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Sammygirl
 
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Post » Thu Feb 04, 2010 2:36 am

That's mostly correct. All 3 attributes Stats will receive a small boost with eash level up, but you choose one to give an additional, more significant boost to.

So even if you ignore magicka, it will increase incrementally, just not at the same rate as your preferred attributes Stat.




:shifty: :wavey:
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Clea Jamerson
 
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Post » Thu Feb 04, 2010 4:55 am

That's mostly correct. All 3 attributes will receive a small boost with eash level up, but you choose one to give an additional, more significant boost to.

So even if you ignore magicka, it will increase incrementally, just not at the same rate as your preferred attributes.

Ah thank you for that addition i was only speculating but knowing it will be in game (and better than my idea) is a comfort
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sara OMAR
 
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Post » Thu Feb 04, 2010 2:00 am

:shifty: :wavey:

Attributes = Stats.

- Attributes

Characters in GURPS have 4 stats


CF http://wiki.rpg.net/index.php/GURPS#Attributes
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Shiarra Curtis
 
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Post » Thu Feb 04, 2010 1:40 am

All 3 attributes will receive a small boost with each level up, but you choose one to give an additional, more significant boost to.

Incorrect. Only health will raise each level then you pick one to raise.
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Juan Cerda
 
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Post » Thu Feb 04, 2010 3:22 am

Attributes = Stats.



CF http://wiki.rpg.net/index.php/GURPS#Attributes



your link has nearly nothing to do with TES, beyond health and stamina, none of those "attributes" exist in Skyrim. and going so far to say that the H/M/S in Skyrim is akin :to the stat bars in Action games, H/M/S do not represent how strong/smart/fast/ your character is. >:| do not make me qoute!
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jenny goodwin
 
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Post » Wed Feb 03, 2010 10:17 pm

your link has nearly nothing to do with TES, beyond health and stamina, none of those "attributes" exist in Skyrim. and going so far to say that the H/M/S in Skyrim is akin :to the stat bars in Action games, H/M/S do not represent how strong/smart/fast/ your character is. >:| do not make me qoute!

Yeah, that's what skills do...
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Nims
 
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Post » Thu Feb 04, 2010 2:31 am

Yeah, that's what skills do...



being fast and nimble is a skill?

Intelligence is a skill?

Strenght is a skill?


oh my.

lets -not- go there <3 Its been great going this week without a attributes thread <3
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Laura
 
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Post » Thu Feb 04, 2010 7:15 am

being fast and nimble is a skill?

Intelligence is a skill?

Strenght is a skill?


oh my.

No, being good at alchemy means your smart and being good with a claymore means your strong.
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Adam
 
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Post » Thu Feb 04, 2010 11:58 am

No, being good at alchemy means your smart and being good with a claymore means your strong.



"Strenght" to pick up a claymore, and "skill" to wield that claymore are two different things, again I DROP THE ARGUMENT.
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Red Sauce
 
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Post » Thu Feb 04, 2010 7:47 am

"Strenght" to pick up a claymore, and "skill" to wield that claymore are two different things,

You just don't get it. You gain strength by using the skill. You don't get good at swinging a claymore without getting stronger and your not automatically good at just because your strong.

again I DROP THE ARGUMENT.

That's probably a good idea since your having trouble visualizing it working in reverse of what your accustom to. All will be clear on release day but don't expect me or anyone else to remain silent while your asking how this could possibly work.
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Mandy Muir
 
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Post » Thu Feb 04, 2010 10:51 am

You just don't get it. You gain strength by using the skill.


That's probably a good idea since your having trouble visualizing it working in reverse of what your accustom to. All will be clear on release day but don't expect me or anyone else to remain silent while your asking how this could possibly work.



ok by that logic my strenght in Blunt weapons and one handers should gain additional damage right? oh wait, characters in Skyrim are ruled by skills and perks so even though Im insanely "skilled" with claymores my strenght with one handed and blunt weapons and even hand to hand attacks do not increase because I did not put points in them.



“With the skill tree, I wanted to get away from Excel-like spread sheets.”

On skill progression
Now, every skill affects your levelling. Skill has become like our XP. The higher the skill, the more it pushes you to levelling so you want to use your higher skills and the nice thing is if you’re playing the game for a while.

I find that most people, no matter what type of game they’re playing, will find the best weapon and say ‘I’m going to use this one because it has the most damage’. Perks are important and have ranks and we’re still messing with how many ranks each should have. Maybe there’s two levels of a certain perk rather than just one.


On swapping play style mid-game
After a while, though, they get other things so they may want to change course. So you can be level 10, completely focus on magic and then find some great sword. As soon as you start using it, your skill for that will increase. It affects your levelling a little bit but as that skill raises it will affect it more.

3) Skills Are Everything Now

The other side of having no class is the revised skill system. In Oblivion, you had eight attributes and 21 skills -- now Skyrim has three attributes and 18 skills. Before you accuse Howard and his team of babying the game, he points out, "We stripped the attributes to the core health, magicka, and stamina. Before you tell me, 'you took away Intelligence!' I would say, 'but why are you raising Intelligence? Probably to raise your magicka, right?' It was just a trickle-down effect. So now, instead of raising attributes to raise other attributes, you focus purely on the core three you were raising anyway." Additionally, grind-heavy skills such as Acrobatics and Athletics were the ones that were taken out (so no more spamming the jump or sprint keys).


In addition to developing the skills, the player can also add perks to specific skills or weapons.


so please do not presume I don't get it as if my processes in thinking is flawed compared to yours k :thumbsup:
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Phillip Brunyee
 
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Post » Thu Feb 04, 2010 12:20 pm

ok by that logic my strenght in Blunt weapons and one handers should gain additional damage right? oh wait, characters in Skyrim are ruled by skills and perks so even though Im insanely "skilled" with claymores my strenght with one handed and blunt weapons and even hand to hand attacks do not increase because I did not put points in them.








so please do not presume I don't get it as if my processes in thinking is flawed compared to yours k :thumbsup:

I'll presume whatever I wish and I presume your making an assumption that there is no underlying(read:unseen) strength modifier that can be effected by skills that use strength.
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D LOpez
 
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Post » Thu Feb 04, 2010 11:42 am

ah see there is a difference between what i've done and what you've done.

When I say Attributes are so and so, i'm making assumptions about a game I haven't played yet and thus am a fool....then when I give Qoutes from Todd saying -exactly- what Attributes/Perks/Skills/Stat bars etc etc are. im met with the same response as you gave that there is something we've not been told about yet...when posts prior you state Skills handle these features....even though Todd says those attributes are gone Skills take over, and Skills correspond with their related aspects in the game, not effect other skills as well. otherwise the statement in the qoute were one can go and level other skills if there descision has changed wouldn't really be needed.


none the less, again despite giving examples I'm being irrational :thumbsup: ends like that nearly everytime.


So....You're not making an assumption that there -is-? my last post detailed what Todd said...not me.


I saw in a video of one of the developers that Intellect would not longer grant the player extra mana, but instead you would get more mana just by leveling up (and one levels up faster then the other games apparently...)

What I am confused about is, if this is true, wouldn't this make "warrior" players all of a sudden able to do many spells, wouldnt this create problems, as then the warriors could just heal themselves and such. There wouldn't really be a point to being a "magic" oriented player, because if you have just as much mana as a warrior of equal level, what is the point?

I am sorry for my ignorance, this just bothers me!



if you read my post prior to this you will see in the qoutes that Todd says you don't feel the love in a certain playstyle you can switch up to another skill and rollercaoster from there, so yes your concerns are founded, this is more of a hybrid player style than anything since there are no defined classes :P
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CHangohh BOyy
 
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Post » Thu Feb 04, 2010 12:05 am

So....You're not making an assumption that there -is-? my last post detailed what Todd said...not me.


Nothing in your quotes disproves anything i've said unless you make some assumptions.
I'm imagining how the functionality(which has been confirmed by Todd to still be there) might work. Your imagining that Todd is lying when he says they are still present and chalking it all up to pre-release hyperbole. That's cool, you don't trust him, i get it. I do though so I'm good. I'll just keep imagining how it might work until i see for myself and you can keep imagining how it won't work until you see for yourself and we'll just go our separate ways, eh. :wavey:
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jasminε
 
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Post » Thu Feb 04, 2010 10:19 am

Children! BEHAVE!

:rolleyes:
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Chrissie Pillinger
 
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Post » Thu Feb 04, 2010 12:13 am

Nothing in your quotes disproves anything i've said unless you make some assumptions.
I'm imagining how the functionality(which has been confirmed by Todd to still be there) might work. Your imagining that Todd is lying when he says they are still present and chalking it all up to pre-release hyperbole. That's cool, you don't trust him, i get it. I do though so I'm good. I'll just keep imagining how it might work until i see for myself and you can keep imagining how it won't work until you see for yourself and we'll just go our separate ways, eh.



...But..Todd...says Attributes are H/M/S...we all know those are just bars signifying status not what the Character is capable off..


and you have nothing to prove your "assumptions" are correct have anything to stand on outside what you "think" is in :D

Todd Says Skills do for Skills what Attributes did in past games.....He didnt say anything about something in the background under the hood and it the qoutes theres nothing detailing cross skill interaction, he even goes so far as to say instead of Intelligence effecting Magicka...you just raise Magicka...when he talks about Skills...he says if you don't enjoy what your putting points into...you go to something else...not that you swing a claymore sword, and get skilled = you'll do more damage with Blunts/hand to hand and one handed swords....

I'm not making any assumptions, just what Todd says, and nowhere in my posts did I say I distrust Todd, who cares if I do or don't in this thread, thats not what this threads about. I can lift 190 LBS and carry that several minutes at a time, in that I can also exercise a sizable amount of force in my punch, but that is a pitance compared to a stronger individual.

My friend is ridiculous with blades and swords, its his hobby and it should be a sin for him to have any bladed weapons, but he can't lift as much as I.

So when did Strenght = skill?
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Ross
 
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