Door texture issues

Post » Sun Feb 07, 2010 3:25 am

I have a weird problem now with some doors but it's hard to describe so I got some screenies:
http://i985.photobucket.com/albums/ae335/br0sk1/ScreenShot55.jpg
http://i985.photobucket.com/albums/ae335/br0sk1/ScreenShot54.jpg

I haven't got the slightest idea why this is happening, I loaded everything in the CS and it looks fine but ingame I get that. Maybe someone can shed some light on this for me.
Spoiler
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User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Sun Feb 07, 2010 10:38 am

The texture and its normal map (*_n.dds) does not match. You probably uninstalled something and not everything got replaced
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Sat Feb 06, 2010 10:35 pm

I checked the normal maps in the textures folder and they all match up and I've tried reinstalling QTP3 redimized but that didn't work. This is quite puzzling.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sun Feb 07, 2010 12:03 am

I think it is using the vanilla texture and QTP3 normal map.

Double check that you have BSA redirection, (Archiveinvalidationinvalidated.bsa (or similar) in data, and listed first in the INI entry "SArchiveList=" )

Check that your Oblivion - Textures.bsa has a date earlier than any file in the data\* folders, somewhere in 2006 should do (I set it to 01-01-2006)
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Sun Feb 07, 2010 6:10 am

Yeah prepare the virtual face slaps I figured it out all I had to do was click archive invalidation in OBMM. I thought wrye bash did that automatically?
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Sat Feb 06, 2010 11:46 pm

Yeah.. the game does strange things without BSA Redirection..

You have to check that in Wrye Bash: Installers Tab, right click Package Column Header, check BSA Redirection
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Sun Feb 07, 2010 5:19 am

Strange thing is that is already checked so I didn't think of it at first. Then as a last ditch effort I used OBMM but it paid off I guess :shrug:
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm


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