DirectX11 for PC

Post » Thu Feb 11, 2010 11:19 pm

Ok so the consoles were made with DirectX9. Computers get new DirectX systems like every 2 years. We know that Skyrim will be made with DirectX9. This is a good move, becuase most PC's processors and motherboards cant handle DirectX11. Their is not that big of a difference between X9 and X11, so It doesnt really matter. Do you think for PC users than can handle DirextX11, that they shuold be able to upgrade there game and insert X11 on to their game. This way, it doesnt start a consle war, everyone who cant run X11, doesnt have to worry, and anyone who can, could easily get it installed. What do you guys think? BTW. will you be using X11 or X9?
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Bad News Rogers
 
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Post » Thu Feb 11, 2010 3:59 pm

Todd already said that the are considering to implement DX11 functionality, but none of the special effects. Basically meaning that the DX11 version will run more fluidly than the DX9 version.
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Gemma Archer
 
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Post » Thu Feb 11, 2010 9:46 pm

You already posted a thread very similar to this.....it was locked. Also CPUs/Mobos have nothing to do with DX11. The graphics card is what matters. (And assuming you have Vista/7) Bethesda already confirmed that Skyrim has DX11 for PCs. But not to its full extent.
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james reed
 
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Post » Fri Feb 12, 2010 1:34 am

Ok so the consoles were made with DirectX9. Computers get new DirectX systems like every 2 years. We know that Skyrim will be made with DirectX9. This is a good move, becuase most PC's processors and motherboards cant handle DirectX11. Their is not that big of a difference between X9 and X11, so It doesnt really matter. Do you think for PC users than can handle DirextX11, that they shuold be able to upgrade there game and insert X11 on to their game. This way, it doesnt start a consle war, everyone who cant run X11, doesnt have to worry, and anyone who can, could easily get it installed. What do you guys think? BTW. will you be using X11 or X9?


There is actually quite a difference between DX9 and DX11. Here's is what DX11 offers:

1. Uses much less system memory irregardless of how many windows you have open. However GPU memory will still be consumed.
2. Introduces Direct2D for hardware accelerated 2D. This is a replacement for the software only GDI/GDI+ Windows uses to render 2D objects (like splines).
3. Better display scaling, this is mostly when you have a projector hooked up to your widescreen laptop.
4. Most of the DX11 features are compatible with DX10 hardware.
5. Multithreading support. This means DX11 functions will support multi-core processors.
6. Tessellation - This takes a polygon and breaks it up into even more polygons. This allows for smoother looking curves and higher detail. The best way to think of this, it's as if you took bump mapping or virtual displacement mapping but it's actually real polygons instead of texture tricks. This is the only feature that requires DX11 hardware.
7. Better GPGPU support, if you're into that thing
8. Heterogeneous graphics support - This was missing in Vista but was in XP. Basically you can take two different graphics cards with totally different drivers and have them run at once. But this isn't an alternative to SLI or Crossfire. Meaning if you run a game, it'll still run on one card or the other.

DX11 can also be scaled down to DX9. gamesas already has all the DX9 shaders and what not for use with the 360. So all they'd have to do is include the DX9 stuff with the DX11 stuff for the PC version, and everyone wins.
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carla
 
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Post » Thu Feb 11, 2010 8:36 pm

You already posted a thread very similar to this.....it was locked. Also CPUs/Mobos have nothing to do with DX11. The graphics card is what matters. (And assuming you have Vista/7) Bethesda already confirmed that Skyrim has DX11 for PCs. But not to its full extent.

yeah...it was locked becuase she said I worded it wrong and it would start a console war. So yeah...she said i could make a new one, but change it a little.
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TASTY TRACY
 
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Post » Fri Feb 12, 2010 1:07 am

Like others have said, the pc version will support dx11 BUT only for it's added performance gains. There will be no tessellation etc. It will run better, but overall look the same.

I'd also like to point out that dx9 does not mean ugly looking game compared to dx11. Look at The Witcher 2. That is dx9 only, and as of now is a pc exclusive. I hadn't known this by looking at it, until I read up on the game. Dx9 can be made to look great, as the Witcher 2 and Skyrim show. Adding tessellation to character models would be sweet, but I think we can all live with what we are getting :).
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Kit Marsden
 
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Post » Thu Feb 11, 2010 3:40 pm

I was just looking at the screenshots on the official website and wow I'm still getting over how gorgeous the game looks so I'm not worried at all :thumbsup:
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Blessed DIVA
 
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Post » Fri Feb 12, 2010 3:09 am

Personally to me, it really doesnt matter. I would buy the game even if it had DX 8.0a on it. But DX11 is great too. My machine would handle it fine anyway.

Ok so the consoles were made with DirectX9.

Also if I remember correctly, the PS3 uses OpenGL instead of DirectX.(I may be wrong there) Since DirectX is owned by Microsoft.
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Alex Blacke
 
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Post » Thu Feb 11, 2010 7:28 pm

Personally to me, it really doesnt matter. I would buy the game even if it had DX 8.0a on it. But DX11 is great too. My machine would handle it fine anyway.


Also if I remember correctly, the PS3 uses OpenGL instead of DirectX.(I may be wrong there) Since DirectX is owned by Microsoft.


Yeah it's some form of OpenGL. Seti mentioned what it was the other day when I asked but I can't remember exactly what he said.
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Sudah mati ini Keparat
 
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Post » Fri Feb 12, 2010 3:29 am

As far as your visual display goes, tessellation will make all those bumpy looking surfaces, actually be bumpy. Instead of the bumpy texture, you get actual 3d bumps on a , lets say, rocky surface.

Also, you know how far off objects pop into view right? Tessellation can stop the poping, and continuously stream in the detail as you get closer.

However, Bethesda can use their own software to fix popping w/o DX11. They keep talking about how good their LOD streaming is, so they probably have their own version of displacement mapping.
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Laura Richards
 
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Post » Fri Feb 12, 2010 3:48 am

I'd also like to point out that dx9 does not mean ugly looking game compared to dx11. Look at The Witcher 2. That is dx9 only, and as of now is a pc exclusive. I hadn't known this by looking at it, until I read up on the game. Dx9 can be made to look great, as the Witcher 2 and Skyrim show. Adding tessellation to character models would be sweet, but I think we can all live with what we are getting :).

This.

I believe the amount of people with dx11 capable cards is very low compared to dx9/dx10 which is why they aren't putting as much of a priority on it. Plus just because you have a dx11 capable card doesn't mean you can use all it's features and get good fps, not unless you have a high end card which most people don't; the largest segment of the GPU market is mid-range. That's also why I'm not too worried about there being none of the big features, because I know I wouldn't be able to use them anyway but at least I get the performance benefits.
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Mark Hepworth
 
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Post » Thu Feb 11, 2010 9:58 pm

Ok so the consoles were made with DirectX9. Computers get new DirectX systems like every 2 years. We know that Skyrim will be made with DirectX9. This is a good move, becuase most PC's processors and motherboards cant handle DirectX11. Their is not that big of a difference between X9 and X11, so It doesnt really matter. Do you think for PC users than can handle DirextX11, that they shuold be able to upgrade there game and insert X11 on to their game. This way, it doesnt start a consle war, everyone who cant run X11, doesnt have to worry, and anyone who can, could easily get it installed. What do you guys think? BTW. will you be using X11 or X9?

You have NO idea what DX does, do you? Because if you did, you'd know that the difference between DX9 and DX11 is gigantic.

These days, a lot of PC players do indeed have DX11 systems. In fact, a lot of DX10.1 cards were updated with DX11 after it came out. They don't hall have full functionality, but they can support it well enough. Most games these days have the ability to add DX11 effects, or stay at the lower DX9. It's called scalability, and it's nothing new in the industry.
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Brian LeHury
 
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