Just found out that dragons turn into skelotons when they di

Post » Fri Mar 19, 2010 12:53 pm

I was rewatching the gameplay trailer frame by frame on my new 1080p tv and found a couple of cool things but not not really huge such as:
-in the scene where the double hand flame spell is happening u can see a dead bandit with the same armor as the dovahkin with the claymore on his back pic..u can also see a dead dog and dead draugr (fight?)
-in the scene where he bashes the draugrs head in u see a bunch of shiny gold on the right and u see that the draugr is holding a warped wooden axe (wicked wood?)
-finally (from what i remember) in the scene where the dovahkin is absorbing the dragon u see 4 key features
1.it has eyes in its sockets
2. It has hanging skin on its throat
3. It has extra bumps on its jaw line
4. It has a greyish brown skin tone
Right after it bursts into flames u see the jaw line lose bumps the throat disappears the eyes disappear and the skin becomes almost white and craggy (like bone)
This leads me to also believe that many dragons may have one generic dead dragon skeleton after death...i e same skeleton after death no matter what kind of dragon u kill...unless of course there are some radically diff dragons (sea serpent dragons?)
Anyways sry if im opening an old tomb but i just love watching the trailer and i couldnt pass up watching it frame by frame...also the info i found wasnt thread worthy really until i found the dragon skeleton...im sure all the diehard skyrim scroungers will enjoy these tidbits anyways..
EDIT) new info:
- clipping on the sorcorers hand when he cast the light magic with the staff..
-theres always a delay between collisions with swords in battle and when a final blow is
Done
- facial animations react to actions before they happen..i.e stabbing someone; they will look like they've been stabbed before u actually stabbed them
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Zoe Ratcliffe
 
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Post » Fri Mar 19, 2010 3:31 am

Yea I noticed all of that stuff too. Good find.
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Rex Help
 
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Post » Fri Mar 19, 2010 4:15 am

Yea I noticed all of that stuff too. Good find.

My eyes were straining truin to look for stuff that hadnt been seen...all i really got was i have a rough estimate of how big the town is where the guy in the robe is walking through with the old man on the porch...(seems bout half the size of 1 and a half imperial city sections..i.e market plus half of talos plaza ect...)
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Amysaurusrex
 
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Post » Fri Mar 19, 2010 2:06 am

Nice find, but

This leads me to also believe that many dragons may have one generic dead dragon skeleton after death...i e same skeleton after death no matter what kind of dragon u kill...unless of course there are some radically diff dragons (sea serpent dragons?)


What? Why would seeing a dragon skeleton lead you to believe that there is only one type of skeleton? I saw a white water rapids river in the trailer, should I assume that there are no rivers with relatively calm water?
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xxLindsAffec
 
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Post » Fri Mar 19, 2010 8:56 am

My eyes were straining truin to look for stuff that hadnt been seen...all i really got was i have a rough estimate of how big the town is where the guy in the robe is walking through with the old man on the porch...(seems bout half the size of 1 and a half imperial city sections..i.e market plus half of talos plaza ect...)

Riverwood? I've seen nothing to suggest it's that big.
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Kayla Oatney
 
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Post » Fri Mar 19, 2010 11:50 am

Nice find, but



What? Why would seeing a dragon skeleton lead you to believe that there is only one type of skeleton? I saw a white water rapids river in the trailer, should I assume that there are no rivers with relatively calm water?

I later said there proly are different kinds its just that many features left the dragon that were unique to it when it changed to the skull (missimg bones ect..) its just an inference im no expert...plus i was typing as i was thinking
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Harry Leon
 
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Post » Fri Mar 19, 2010 6:06 am

Riverwood? I've seen nothing to suggest it's that big.

Yes...u havent seen....anyways im going from memory and the imperial city sections werent that huge..they were descent...and in the video u see at least 2 branching paths..a smithing house and another road that leads out to a town gate...seemed to be the same size of a section of imperial city the brAnching path to the right seemed as though it went further into town..but hey it could end right there u never know...
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Noely Ulloa
 
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Post » Fri Mar 19, 2010 12:03 pm

I later said there proly are different kinds its just that many features left the dragon that were unique to it when it changed to the skull (missimg bones ect..) its just an inference im no expert...plus i was typing as i was thinking

Hmm... well I had another look at it, you don't see much of the skeleton, but I couldn't see any missing bones. The neck might have appeared that way, though, as it was a large part that dissapeared, but remember that the neck is mostly just muscle, and the only real bone part is the spine, which is there.
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sas
 
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Post » Fri Mar 19, 2010 8:20 am

Yes...u havent seen....anyways im going from memory and the imperial city sections werent that huge..they were descent...and in the video u see at least 2 branching paths..a smithing house and another road that leads out to a town gate...seemed to be the same size of a section of imperial city the brAnching path to the right seemed as though it went further into town..but hey it could end right there u never know...

I suppose you could say the physical length of it might be about the same as that of an IC section, though there are fewer and smaller buildings. I don't see any path besides the main one, though, or a gate. Could you please point these out on a screenshot?
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Oscar Vazquez
 
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Post » Fri Mar 19, 2010 3:16 pm

Hmm... well I had another look at it, you don't see much of the skeleton, but I couldn't see any missing bones. The neck might have appeared that way, though, as it was a large part that dissapeared, but remember that the neck is mostly just muscle, and the only real bone part is the spine, which is there.

Count the jaw bones sticking out before and after...it goes 3 then 2 bones after and it couldnt not be just a muscle because the one that disappears is the biggest one...what i figure is that they have a "dead dragon" skeleton for each type of dragon not neccesarily its the same all around..thats not what i was suggesting if it came that way (i should fully voice my thoughts lol) but im sure since there are a finite number of dragons that they will prolly have 3 to 5 or so models of dragon skeletons to throw around...agree?
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David Chambers
 
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Post » Fri Mar 19, 2010 11:30 am

Count the jaw bones sticking out before and after...it goes 3 then 2 bones after and it couldnt not be just a muscle because the one that disappears is the biggest one...what i figure is that they have a "dead dragon" skeleton for each type of dragon not neccesarily its the same all around..thats not what i was suggesting if it came that way (i should fully voice my thoughts lol) but im sure since there are a finite number of dragons that they will prolly have 3 to 5 or so models of dragon skeletons to throw around...agree?

I see what you mean with the spike on the jaw. It could be that they designed it after another very similar dragon type and put it on that dragon, though it could just be a minor design flaw, I think.
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alicia hillier
 
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Post » Fri Mar 19, 2010 12:39 am

I suppose you could say the physical length of it might be about the same as that of an IC section, though there are fewer and smaller buildings. I don't see any path besides the main one, though, or a gate. Could you please point these out on a screenshot?

Im typin from my ipod bud my desktop was a piece of junk so i threw it away months ago...plus i dont know how to do a lot of the copy paste junk...yeah i know im no pc guy...but i do like pc's (ps3 owner) i like the mods and the custom system settings and junk
Lol this is me trying to not piss off a pc guy...
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Dustin Brown
 
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Post » Fri Mar 19, 2010 11:24 am

I see what you mean with the spike on the jaw. It could be that they designed it after another very similar dragon type and put it on that dragon, though it could just be a minor design flaw, I think.

Well this is what i hate about speculation cuz at the end of the day no matter what u gotta say "well bethesda will let is know" even when we got this thing nailed down and are pickin up clues we still cant confirm @&$"
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Johnny
 
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Post » Fri Mar 19, 2010 2:02 pm

nice find :thumbsup:
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CHANONE
 
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