Armor Location

Post » Fri Mar 19, 2010 11:31 pm

If I am unlikely to be hit on the feet or hands, why wear armour there and save on weight?


I've had plenty of battles in Oblivion where I'd be slightly above my enemy and it looked they were hacking at my feet or legs. And if I am attacking with a sword, logically my hands would be one of the first places where I would take damage. So I certainly would never think of short-changing myself on armour in those areas. So I don't see it as being exploitable at all. You'd want to be fully protected on all parts of your body.
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Javaun Thompson
 
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Post » Sat Mar 20, 2010 6:49 am

I would, aswell. But I doubt it will be implemented in Skyrim. It`s a bit late now. Perhaps in future games.

But then again, how often are you hit on your feet? Or your knees? Almost never. So wouldn`t this make boots and greaves a bit... useless? This is perhaps one of the cases where the lack of logic beats realism.


If body locational damage was implemented, I would be aiming there if there wasn't armor.

I'm actually thinking this could add some strategy. You notice that the enemy isn't wearing boots, so you go for his/her exposed feet.


Yes.

I have no opinion on this.
It does make sense, but on the other hand you wouldn't be able to wear armour/clothing combinations because you would get killed all the time. :shrug:


And that's what you get for walking into a battle unprepared.

EDIT: If your character likes to fight in a dress, then that character should have to deal with the consequences of wearing just a dress to a fight.

I'm all for location damage as long as the community generally realizes the AI can leverage it too. I think a great many people would be unpleasantly surprised the first time they received a clean hit to their head.


O no, we don't want to surprise anybody, they might not be able to handle it :confused:
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Louise Dennis
 
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Post » Sat Mar 20, 2010 3:31 pm

I'd love it.. Most likely hard to implement, especially in an rpg type game where you usually just have one armor rating. You'd have to account for so much.. every major body part basically having it's own armor rating. Type of armor, shape of armor.
At some point this'll happen but most likely not yet. I'd like to see broken limbs act a little more 'broken' .. doubtful that will happen yet either.
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Jerry Jr. Ortiz
 
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Post » Sat Mar 20, 2010 6:21 am

Though, almost in a hypocritical sense, Bethesda likes to "Have your character look the way you want" so they don't like location-protection (Helmet protects head).


Sorry, but I don't follow. In Oblivion I play as a Spellsword, so I'd "want"my character to be fully armoured. Even caster characters had bound helmets they could summon.

I doubt we'll ever see this in any Elder Scrolls games, though their excuse is a little less palatable when you consider men can't wear skirts and women can't wear pants. So much for looking like I wanted to!


What's the difference between a robe and a skirt really?
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Destinyscharm
 
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Post » Sat Mar 20, 2010 1:42 am

Body parts had individual armour ratings in Asheron's Call in 1997, I don't know why it'd be more difficult to put in here.

As for not armouring your legs or feet because they're less likely to be targeted, yeah, that's pretty much how it would work. And that's how it works in real life. Ever notice how Roman soldiers didn't wear pants? :P
Plus, there will be rats and wolves and such that will primarily damage your legs, so you'd still need to worry about your lower body.
If directional blocking is added in, that would add an interesting level of complexity to this system, too. I, for one, would enjoy having to worry more about where my enemy is going to attack me.
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Logan Greenwood
 
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Post » Sat Mar 20, 2010 3:38 pm

Sorry, but I don't follow. In Oblivion I play as a Spellsword, so I'd "want"my character to be fully armoured. Even caster characters had bound helmets they could summon.





The difference is, about 12 equipment slots were removed from Morrowind compared to Oblivion. Try a little less hard to take offense at something not even directed at you.

What's the difference between a robe and a skirt really?


About 2/3's of a garment, but other than that. the clothing in the game defaults to "Skirt" for female and "Pants" for male, in Oblivion. Again, just try a little less hard to look for reasons to be mad, and you won't miss the point.
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James Wilson
 
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Post » Sat Mar 20, 2010 3:53 am

I would, aswell. But I doubt it will be implemented in Skyrim. It`s a bit late now. Perhaps in future games.

But then again, how often are you hit on your feet? Or your knees? Almost never. So wouldn`t this make boots and greaves a bit... useless? This is perhaps one of the cases where the lack of logic beats realism.

Indeed. Extra damage for head shots is fine but don't make it overly complex and diminish some aspects of armor.
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Natalie J Webster
 
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Post » Sat Mar 20, 2010 1:52 pm

Locational damage is out, so locationally relevant armor would serve no purpose at this point.

To make this worthwhile, you'd also have to buff up the AI. Non-beast enemies should be able to see where you are unarmored and aim their strikes for those spots, etc.

Verified? fallout 3 had location damage, yes Fallout 3 was mostly a shooter and it's far easier to calculate hit area with projectiles. You could not aim for body parts in VAT melee as far as I remember.
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Steeeph
 
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Post » Sat Mar 20, 2010 1:16 am

Has that been confirmed or is it just speculation? It would be a shame if they didn't add it to Skyrim.


No, it's all speculation at this point.

Pretty sure you pulled this out of nowhere, haven't seen anything against locational damage.

Plus; http://www.stuff.co.nz/technology/games/4905653/Preview-The-Elder-Scrolls-V-Skyrim

"We're still messing with limb amputation", Howard assures the assembled press. "But it won't be as violent as Fallout 3."

If limb amputation is in, it would suggest locational damage.


This^. Pay attention to what the devs say to get some ideas, because anything else is just conjecture.

I'd love it.. Most likely hard to implement, especially in an rpg type game where you usually just have one armor rating. You'd have to account for so much.. every major body part basically having it's own armor rating. Type of armor, shape of armor.
At some point this'll happen but most likely not yet. I'd like to see broken limbs act a little more 'broken' .. doubtful that will happen yet either.


Not really....FO did it just fine, and almost every game today does it just fine. It's more of a design choice than anything, now.

EDIT: Also, all hail the headshot!
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Joey Avelar
 
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