I find companions in the fallout series and the temporary companions (mazoga) in oblivion were unbeleivably annoying ! hands up if anyone has ever :
1) had a companion stand in front of and block something your trying to access
2) they attacked mobs of enemies that didn't notice you and are way too strong for you
3) they kept getting stuck in walls and couldnt make it over any space that required so much as a hop
4) set off all the traps around you to run kill a hostile rodent !
5) gotten very annoyed that the AI walks in the most urgent of matters and incredibly slowly , oblivion , 2 brothers defending their farm
I could go on...
Now I know the AI can't be made to be perfect but this is just setting goals for the future
I think the companions as long as they are quantity over quality is ok for my style as you dont have so much depth to the companion so they are more expendable like mercenaries :gun: and you dont feel the AI has failed if they act like complete morons. :poke:
Some might say "don't use companions" which i probably won't as they just get in the way :flamethrower: but if i chose the option I'd like the companions to be competant and have some judgement :read: and not take on a gang of ogres just cus they happen to be nearby and end up getting you killed. Maybe a algorithm to work out the probability of survival and they dont engage if the figure is iffy :bolt:
What do you guys think would improve the AI , be as specific as you want , its open to NPCs , Companions etc. :tops:
:tes: