Skyrim Save Screens

Post » Wed Mar 24, 2010 5:03 pm

I used to play Oblivion a lot with my friends at Uni. We would all have our own characters and one awesome communal character.

The biggest issue with this was that a lot of the time we would save over each others saves or get confused as to what save was what (multiple saves for one character). So what we started doing was trying to find the most awesome looking save picture when you saved. It was actually cool to look at what my friends had managed to find (at the right time, weather, planet alignment and location) when I wasn't there. One naked female bandit bent over a stone with an arrow sticking out of her ass springs to mind, funniest thing was she had a smile on her face!

Anyway, what I would like to see for Skyrim is the same picture screen when you saved BUT also the ability to name your saves e.g. when you have made a character mould that you really like, you can save it and name it DEFAULT or something so that you don't have to go through the tutorial at the beginning again when you come back because you don't like the direction your character has gone. This would also be useful for quests that take you to a location you can't quit out of or point of no return quests.

I know its a little thing and to save doing it every time have it as an X button option that says -- Press X to rename save --

That means I wont delete Ben the Great! Thinking it was a dummy save....Sorry Ben.

Thanks for reading
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Amy Masters
 
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Joined: Thu Jun 22, 2006 10:26 am

Post » Wed Mar 24, 2010 5:03 pm

I used to play Oblivion a lot with my friends at Uni. We would all have our own characters and one awesome communal character.

The biggest issue with this was that a lot of the time we would save over each others saves or get confused as to what save was what (multiple saves for one character). So what we started doing was trying to find the most awesome looking save picture when you saved. It was actually cool to look at what my friends had managed to find (at the right time, weather, planet alignment and location) when I wasn't there. One naked female bandit bent over a stone with an arrow sticking out of her ass springs to mind, funniest thing was she had a smile on her face!

Anyway, what I would like to see for Skyrim is the same picture screen when you saved BUT also the ability to name your saves e.g. when you have made a character mould that you really like, you can save it and name it DEFAULT or something so that you don't have to go through the tutorial at the beginning again when you come back because you don't like the direction your character has gone. This would also be useful for quests that take you to a location you can't quit out of or point of no return quests.

I know its a little thing and to save doing it every time have it as an X button option that says -- Press X to rename save --

That means I wont delete Ben the Great! Thinking it was a dummy save....Sorry Ben.

Thanks for reading

just create multiple profiles on ps3 or xbox
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Victoria Bartel
 
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Post » Wed Mar 24, 2010 6:28 pm

I hope they implement a better save system that sorts saves by character. Doesn't seem like it would be too hard to do, compared to the other things they're accomplishing with this game.
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[ becca ]
 
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Post » Wed Mar 24, 2010 6:40 pm

One thing Bioware does better, and it is so simple to implement.
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Naughty not Nice
 
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Post » Wed Mar 24, 2010 11:23 pm

What Skyrim needs is two things:

1. Absence of long and annoying (when replayed next time) tutorial with final changes point (sewers exit save), so fresh game start didn't felt like a chore.

2. Character profiles with nameable save games inside them.

This is so very simple.
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Agnieszka Bak
 
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Post » Wed Mar 24, 2010 1:22 pm

What Skyrim needs is two things:

1. Absence of long and annoying (when replayed next time) tutorial with final changes point (sewers exit save), so fresh game start didn't felt like a chore.

2. Character profiles with nameable save games inside them.

This is so very simple.

Tutorials are important though. This is because far too many people these days don't read the manual. If it hadn't been the case, Bethesda wouldn't have been forced to put in Tutorial areas.

Though I think it is best if Bethesda just put in the auto-start option after you go through the tutorial once. You know what I mean; the "are you sure this is your final character decision" door. We all save at that point anyway, might as well make it official.

Also, agree completely about dividing up save files by character. I would be more inclined to play multiple characters with different play styles at once this way.
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Alyna
 
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Post » Wed Mar 24, 2010 11:00 am

What Skyrim needs is two things:

1. Absence of long and annoying (when replayed next time) tutorial with final changes point (sewers exit save), so fresh game start didn't felt like a chore.

2. Character profiles with nameable save games inside them.

This is so very simple.

You could do a hard save before exiting the sewer, Fallout 3 did this automatically.

I agree with character profiles, I would actually want to associate mods with character profiles to. A mage would typically want another set with mods than a thief.
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Eliza Potter
 
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Post » Wed Mar 24, 2010 1:41 pm

I agree with character profiles, I would actually want to associate mods with character profiles to. A mage would typically want another set with mods than a thief.


Hmmm, that would be a bit more challenging. Although I can see a couple crazy dudes trying to make a version of SKMM that would (try) to do that. :D

(you'd probably have to have all the mods in .omod - or whatever - format, so that the mod manager could uninstall/reinstall. Because otherwise, you'd have to be careful to avoid mods that overwrote each other's resources. Of course, switching profiles in that case would take a bunch of minutes while it uninstalled & reinstalled various mods. Hmm. It'd probably also need the Skyrim version of OBSE to detect & manage.)
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Nicole M
 
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