I bought Oblivion PC GOTY roughly a year-and-a-half ago and was, thanks to the many wonderful mods available to computer users, quite content to stick with my original avatar all this time. Then, something over a month ago, in conjunction with several hardware upgrades (more RAM, better graphics card), I opted to switch from OMODs to BAIN whenever possible. (For you console folk, those are how we package add-ons for use with the two main PC mod management utilities, OBMM and Wrye-Bash respectively.) After conversion none but the earliest of my old saves would load. I'm sure I could have solved that given time and effort. But I'd been half-seriously thinking to start afresh anyway. That's what I ultimately did, archiving old saves in case of second thoughts.
I began my second play-through from an early initial-play-through save, one made in the starter dungeon before the emperor's death. That let me retain http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/OutsideBartholm1.jpg, which I am quite pleased with.
Now to the point...
During my first go-round, I entered Shivering Isles early, level three, before starting either the main quest or KoTN, or doing much of anything other than a few side-quests and join the fighters guild. I remained in the Realm of Madness a good many levels, forced to re-enter Tamriel only when lack of access to spells and spell-making brought progress to a standstill. I stayed in Cyrodiil long enough to do more side-quests, buy needed spells, and gain access to the Arcane University. Then it was back to the Isles to finish all activities there. Only then did I return to Tamriel-proper to become Divine Crusader and tackle the Oblivion Crisis.
Doing it that way cheapened Cyrodiil-based adventures. They seemed a bit underwhelming. I didn't put a lot of effort into 'em, closing roughly twelve Gates before escorting Martin from Cloud Ruler Temple to the Imperial City. KotN seemed OK if short, but nothing special compared to SI. Don't take me wrong. I enjoyed 'em. I just liked SI better.
This was in the back of my mind when I began my second play-through. I fully expected to again plow my way through KotN & Oblivion Crisis with minimal effort, then move on to bigger and better things.
I was wrong! This time 'round I had a blast with the Crisis, and now consider it amongst the best of my TES4 experiences.
First off, I totally ignored Shivering Isles, since that is an otherworldly experience and can be put off indefinitely without harming either Cyrodiilic or Sheogorathian time-flow. By doing so I was able to approach the Crisis as an inexperienced adventurer fresh out of prison rather than a seasoned veteran with Godlike abilities and perspectives. A MadGod might not, after all, be overly impressed by or concerned about the daedric invasion of another realm.
Second, being familiar with the game, I was now able to accomplish things in a much more logical manner. Almost straight out of prison, I joined the Imperial Legion (via mod), was issued a set of decent newb plate-armor, and assigned to patrol the road to Anvil. This in turn allowed me to hear the prophet's rantings. From there I began seeking way-shrines, in the process visiting various cities to cement relations with the fighters and mages guilds. I began collecting holy relics, and eventually assumed the role of Divine Crusader. This made all the difference.
http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/In_Oblivion_1.jpg, the Gods' representative on Tamriel. As such, I considered Gates an affront to the Nine, and felt a moral obligation to disable any situated near a roadway or inhabited area. When all was said and done, I had closed fifty-two Gates! Had I come upon others during my many adventures they too would have been shut down. What's more, I took no shortcuts, other than the sort any savvy Gate-crawler takes to make his or her task easier. Yes, it became frustrating at times, especially when faced with several of the more challenging Oblivion layouts back-to-back. But my sense of accomplishment more than compensated for the time and effort involved. And I now have many fond game-play memories that wouldn't exist had I rushed through the Crisis, closing only a few Gates.
Lest you think I did nothing but disable Gates and assist Martin, rest assured I allowed myself to unwind by interspersing http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20Oblivion/BravilMagesGuild_1.jpg amongst closings, mostly those befitting the role of Crusader (though some were a stretch). Thus I advanced further in the fighters guild and assisted many a citizen in need. It proved a good mix, retaining the main quest-line's sense of urgency yet not going so overboard as to cause burnout.
That's all behind me now. The Crisis ended several real-life days ago. My avatar now spends the bulk of his time questing, still in the regalia and capacity of the Crusader. At some point he'll likely return his divine gear to the Priory and assume the role of a roaming knight-errant, as he did last play-through. But that's for the future to decide. And of course that strange island in the waters near Bravil beckons, though he's not yet felt an overwhelming compulsion to heed the call.
-Decrepit-