» Mon Mar 29, 2010 2:12 pm
Wow, had expected a little more negative feedback, or at least a critique.
Well then, one point that came up was - its not an mmo, no one else will see your character, why bother?
This level of customization my not appeal to someone who is going to blow through the main quest in 10 hours and then say they 'beat' Skyrim, but for someone who is going to put 100+ hours into the game, give me all the customization you can fit into the game. Of course leave the option not to for the casual players and the ones that it doesn't matter to, but for the rest of us... that's what screenshots are for.
For me, I know I put over 100 hours into my Morrowind character, doing every quest, collecting every unique item, then making my character look awesome and making an armory in my house complete with armor mannequins (another essential feature). Ive put approximately 300 hours into oblivion over the years, but that's due to failing hard-drives, I've put 80+ hours into a character twice then had my computer crash and lose my saves. The final play-through is on the xbox and was played without the amazing player made mods. But even over those three play-throughs, I made three very different characters, but they basically looked the same in the end. For me, a little more customization would have done quite a bit for the longevity on my character. Its the same story for fallout, I would have loved to see my over-the-top-action-character with a half-dozen guns a shish-kebab and a fat man strapped to him, or on the other hand, my more diplomatic character in a business suit with a single pistol in a shoulder rig.
Which brings me to the other criticism, the ability not to show anything.
Of course not everyone wants to be strapped with gear, or even have gear for all of the quick-select spots, I don't even want to show everything all the time. It depends on my armor setup at the time, or even what mission I'm on. The point is customization, you don't have to show it if you don't want to, but its still there for you to use. I know Skyrim has a streamlined menu system, but I do think that a hard-point/quick-select menu would be the easiest thing to do, complete with options: show/don't show/don't show scabbard, show/don't show cloak, show/don't show helm, show/don't show belts...
And, when I've leveled past the usefulness of a certain set of armor, I would love to have armor mannequins in my house where I can hang up a beloved setup to look at whenever, or in the case of Oblivion, to represent the vanquished enemies gear that I wasn't going to use. On one play-through I had Frostcrag Spire, and when you would enter the first thing you saw in the center of the room were two armor mannequins in combat poses facing each other, one in my set of Dragon armor, the other in the King of worms gear. Then as you went farther in you saw a ring of them around the room, one representing each armor type complete with weapons. It looked awesome, I was proud of that collection. Too bad I lost the screenshots too.
Another thing I'd kinda like to see is the option to show a backpack, that you may be able to buy upgrades for, which may improve carry weight or at least aesthetics. Example: at the beginning you have a shabby sack on a rope slung over one shoulder, later in the game you have a nice leather pack with pouches and whatnot. In the same way you can buy upgrades to your scabbards and belts and gear straps: at the beginning you have simple cloth or worn leather but you can eventually buy fancy tooled leather or plated belts etc... which of course you can dye to match your current setup.
And as to fur trimmed cloaks and clothing/armor... absolutely! This is Skyrim! Each province of Tamriel has unique people and armor types (chitin and bonemold anyone?) or at least unique versions of the usual steel, iron, ebony, etc... so for Skyrim I say there has to be some winter gear, fur lined cloaks etc...