The topic to end all topics: more DX11 support beyond perfor

Post » Tue Mar 30, 2010 7:56 pm

Let's see...Creation Kit, which will happen, or support for a few graphic bells and whistles? Even if it actually were an "either/or" thing, it's a no-brainer anyway.

Creation Kit all the way, and since "full" DX11 support would be PC-only anyway, hope for genius modders.
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Gemma Flanagan
 
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Post » Tue Mar 30, 2010 12:38 pm

Disabling a feature or two is tinkering...

You are completely entitled to your opinion and that is perfectly fine. Some players actually prefer better graphics and to take advantage of their high-end rigs. The truth of the matter is DX11 is the future, and some players want to take advantage of that now. DICE isn't holding back in this regard. Why should BGS?


Disabling a CS feature simply means removing a line from a drop down menu. That don't take days, trust me.

You need to define "better graphics". You can make as good a graphic with DX9 as you can with DX11.
Matter of fact, one of the features of DX11 is that you wouldn't need a high-end rig to see the game at its full graphic glory (you know, tesselation :) )

I understand you wanted to put out your poll, but really, this particular either/or doesn't make sense as they are totally unrelated.
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ezra
 
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Post » Tue Mar 30, 2010 12:35 pm

IT actually DOES support DX11. Just not any of the graphical features (tessellation, better shaders, etc). We will see better performance though.


I'll be playing this on the PS3, but I voted Creation Kit. If I did have a rig that could run this, I'd be all over the Mods, as the community has always had a insane level of them.
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Baylea Isaacs
 
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Post » Tue Mar 30, 2010 10:56 am

Disabling a CS feature simply means removing a line from a drop down menu. That don't take days, trust me.

You need to define "better graphics". You can make as good a graphic with DX9 as you can with DX11.
Matter of fact, one of the features of DX11 is that you wouldn't need a high-end rig to see the game at its full graphic glory (you know, tesselation :) )

I understand you wanted to put out your poll, but really, this particular either/or doesn't make sense as they are totally unrelated.

You don't have to agree with the poll. I was merely just curious to see what the player base was willing to sacrifice.

You need a high-end graphics card that is actually compatible to DX11. You also need at least Vista to even be able to run DX11, so I'm not sure what you mean by this. Tessellation just allows developers the capacity to generate a lot of polygons in close quarters to the player to make a truly realistic and believable item.
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dav
 
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Post » Tue Mar 30, 2010 7:10 am

They don't have to give us the Creation Kit at all.


It's to their own best interest to do so. Having a versatile editor adds years of life to a game because mods can completely change the experience. People are still playing Morrowind because mods are keeping that game fresh. If there hadn't been an editor to make that possible, it would have joined the countless other RPGs that either collect dust on someone's shelf or end up in a landfill site. Even people that originally buy these games for a console might end up also getting a PC version because of mods, so Bethesda can potentially double their sales for a title. And since it's not an issue for them to include the editor, doing so just makes good business sense and is by no means just doing the community a favour.
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Your Mum
 
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Post » Tue Mar 30, 2010 9:07 am

If I have to give up the Modding Kit? Pardon me, but [censored] DirectX 11 if it comes to that.
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Jessie Butterfield
 
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Post » Tue Mar 30, 2010 4:13 pm

I don't want Skyrim to be as poorly optimized as Oblivion was at release and it's really beginning to look like it will be.

You either didn't play Fallout 3 or just don't know what your talking about. I have a system that runs vanilla OB maxed w/ ini tweaks, 4x AA, 4xAF between 45-75 fps. On the same machine with FO3 on max, I'm running a fully decked out mod set with 2-4x textures, 8xAA, 8xAF and pulling 70-100 fps. Yeah, I think Beth figured out how to optimize their engine before they even started Skyrim. Your concerns are baseless.
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Ruben Bernal
 
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Post » Tue Mar 30, 2010 7:39 pm

You either didn't play Fallout 3 or just don't know what your talking about. I have a system that runs vanilla OB maxed w/ ini tweaks, 4x AA, 4xAF between 45-75 fps. On the same machine with FO3 on max, I'm running a fully decked out mod set with 2-4x textures, 8xAA, 8xAF and pulling 70-100 fps. Yeah, I think Beth figured out how to optimize their engine before they even started Skyrim. Your concerns are baseless.


That doesn't necessarily hold true for Skyrim though as it will be using a brand new game engine, not the same one they used for Oblivion and Fallout. However, I strongly suspect that they would have learned from their mistakes in previous games and made an effort to ensure that the new engine is as efficient as possible. Otherwise, why start from scratch. They probably found that they hit a wall with the old engine and decided that is was easier just to build a new one.
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Queen of Spades
 
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Post » Tue Mar 30, 2010 6:53 pm

First, the creation kit without a doubt. It's like being given the choice between a cake, and a full kitchen with all the ingredients to make all the cakes you want. Hardware tessellation may be nice, but the thousands of quality mods will be nicer in the long run. However, that said, BGS is using the CK to build the game right now, so it's kind of a silly choice. After all, they are imply releasing their own dev tool. The trade for advanced DX11 support would be more like dumber AI or less advanced weather systems, or something similar.

Second, I expect that Skyrim will be playable at some settings that make it run as well, or better, than Oblivion on the same hardware. As mentioned, they have learned a lot from Oblivion (one of the first releases on the xbox 360), and are doing a whole lot more on the same hardware. Almost be definition, Skyrim has to have a more efficient engine to do more with the same resources. So, while Skyrim may not run well with all the bells and whistles on a PC from Oblivion's era, I'll bet if you scale it back to xbox 360 levels of quality, it will run better than Oblivion on the same machine.
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Portions
 
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Post » Tue Mar 30, 2010 9:44 pm

I have no idea since I'm not nearly a programmer, but I think it's easier to implement graphics through DX11 than through DX9 like Crysis did (I think Witcher 2 uses DX9 as well?)? But I may be very wrong? lol :P
Still, DX11 isn't needed for a game to look much better than Skyrim, that's for sure.

Yes The Witcher 2 is DX9 and holy awesome it looks, i was last night looking at the videos and there is no loading times not even when you go in to dungeons/cities or indoors :bowdown:

And i agree Skyrim shouldn't need DX11 to look better , but i believe DX11 makes stuff to run a bith smoother , when i use DX11 on WoW (lol yes i know) the game runs 100% better, i dunno why :unsure:

If i had to choose i would choose CK but i would love to have both :turtle:
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Chelsea Head
 
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Post » Tue Mar 30, 2010 11:00 am

Creation Kit, obviously. The fans are crafty enough and have already proven themselves capable of making Morrowind look infinitely better than Oblivion just through third-party projects like the MGE, so any official DirectX 11 support isn't much of a big deal to me, whether it be in the name of performance or otherwise.
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Eve Booker
 
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Post » Tue Mar 30, 2010 11:11 am

Hey guys let's stop complaining about the lack of DX11 features. You are getting a multiplat with the possibility of DX11 features and everyone complains. However, with the Witcher 2, it's (currently) a PC exclusive and is DX9.
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Makenna Nomad
 
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Post » Tue Mar 30, 2010 9:45 pm

The fans are crafty enough and have already proven themselves capable of making Morrowind look infinitely better than Oblivion just through third-party projects like the MGE, so any official DirectX 11 support isn't much of a big deal to me, whether it be in the name of performance or otherwise.


Agreed. The fact that they will be adding some DX11 support probably means that all the graphical bells and whistles will be possible as well. So it will only be a matter of time before some enterprising modder adds them in.
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Sammygirl500
 
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Post » Tue Mar 30, 2010 5:10 pm

i dont even know what a DX11 is much less how to kill one!
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Alexis Estrada
 
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Post » Tue Mar 30, 2010 1:36 pm

i dont even know what a DX11 is much less how to kill one!


Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms (Windows and Xbox).

DX11 offers graphical and performance enhancing features such as GPGPU support (technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU), tessellation (which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close), and multi-thread handling support (allows games to take adavantage of systems with multi-core CPU's).
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Stephanie Kemp
 
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Post » Tue Mar 30, 2010 6:52 pm

Agreed. The fact that they will be adding some DX11 support probably means that all the graphical bells and whistles will be possible as well. So it will only be a matter of time before some enterprising modder adds them in.

Wishful thinking. Don't count on it though. DX11 isn't just a switch that you turn on. It's difficult enough for the developers to do it. Modders would have to start from scratch implementing all the features in, and if any were actually ambitious enough to do it, the project would take many years to complete. The only graphical improvements we will likely see to Skyrim will be minute at best.
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Laura Wilson
 
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Post » Tue Mar 30, 2010 3:45 pm

This poll is a joke, really, no mods or no dx11 special effects? LOL. I dont even need to post what my answer was.
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Rachel Hall
 
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Post » Tue Mar 30, 2010 12:05 pm

Modders would have to start from scratch implementing all the features in, and if any were actually ambitious enough to do it, the project would take many years to complete.


All it will take is one person who aspires to becoming a game artist or designer. It would be the perfect way for them to gain experience using that technology, and would provide them with a valuable addition to their portfolio.
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Jessica Thomson
 
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Post » Tue Mar 30, 2010 7:21 am

Creation Kit doesn't need much work to be released, it's just the tool they create game with, so they just need to block some features and release it. So I voted DX 11 :whistling:
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Johnny
 
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Post » Tue Mar 30, 2010 9:21 am

Creation Kit doesn't need much work to be released, it's just the tool they create game with, so they just need to block some features and release it. So I voted DX 11 :whistling:


And that's assuming they even need to block many features due to the engine being in-house instead of mostly licensed. ^^

Still... I don't see why they couldn't have DX11 support in the game. Would it really make that much of a difference in the CS if the game supported DX11 features?
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clelia vega
 
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Post » Tue Mar 30, 2010 5:34 pm


*Keep in mind that Skyrim will have the Creation Kit regardless.


Which makes it a really silly thing to trade off as the tool is essentially what developers are using to implement 3d models, quests and scripts.

No creation kit = no skyrim.
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Daramis McGee
 
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Post » Tue Mar 30, 2010 6:29 am

Still... I don't see why they couldn't have DX11 support in the game. Would it really make that much of a difference in the CS if the game supported DX11 features?


And there will be DX11 features in the game, that has already been confirmed. But it will be restricted to the performance features, not the graphical ones. And judging by the screenshots I've seen that won't be a big deal, the game is going to look awesome regardless.
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Esther Fernandez
 
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