Skyrim + Kinect?

Post » Fri Apr 02, 2010 8:38 am

Controlling your Skyrim character with the Xbox 360 Kinect would be rather difficult, but it sure would be fun.

What are your thoughts?
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Elle H
 
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Post » Fri Apr 02, 2010 5:06 am

No. :down:
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Georgine Lee
 
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Post » Fri Apr 02, 2010 8:23 am

My thoughts:

1) I found watching the promo videos for the Kinect to be painfully embarrassing. I'm not sure I understand why anyone would want to use that device. (Of course, I also don't understand why anyone would want to play DDR or similar games, especially in public, so maybe I'm not the target audience.)


2) The big "flaw" with motion controls is this idea that some people have that they should be applied to nearly any game, regardless of whether it's actually a good idea. I especially noticed this on the Wii - because the motion controls were their "big thing", they ended up getting shoehorned into every Wii game - even when it made for terrible controls, and the game would have been better controlled with an old-style controller.



So, no.... not in favor of this idea. Sorry.
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Marcin Tomkow
 
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Post » Fri Apr 02, 2010 3:28 am

I hate to be a downer, but this won't happen. I personally think it'd be kinda cheesy if it did, but either way, it's not gonna happen.

2) The big "flaw" with motion controls is this idea that some people have that they should be applied to nearly any game, regardless of whether it's actually a good idea. I especially noticed this on the Wii - because the motion controls were their "big thing", they ended up getting shoehorned into every Wii game - even when it made for terrible controls, and the game would have been better controlled with an old-style controller.

Exactly.
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Solène We
 
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Post » Fri Apr 02, 2010 12:12 am

Controlling your Skyrim character with the Xbox 360 Kinect would be rather difficult, but it sure would be fun.

What are your thoughts?


No... some games just arn't made for kinect.
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Kayla Oatney
 
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Post » Fri Apr 02, 2010 12:10 am

Maybe the next TES will have it. IMU control has come a long way but it's not quite there yet.
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CHangohh BOyy
 
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Post » Fri Apr 02, 2010 1:15 pm

Kinect :down:
Playstation Move :shrug:
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Nauty
 
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Post » Fri Apr 02, 2010 7:40 am

Controlling your Skyrim character with the Xbox 360 Kinect would be rather difficult, but it sure would be fun.

What are your thoughts?

Skyrim will not support Kinect on the Xbox 360 because it takes too much memory. I'm sure there will be mods for PC though.

http://www.youtube.com/watch?v=1CoJOHuKy28

http://www.youtube.com/watch?v=GBjOIjc5qn0
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Dean
 
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Post » Fri Apr 02, 2010 10:01 am

Kinect :down:
Playstation Move :shrug:


Easy there buddy. Just wait a while and see what's in store. I guarantee if the Kinect: Star Wars game coming out later this year is even the exact same as the original demo version from the Natal show in Vegas, it will be purely awesome fun.

None of us have really seen what the tech can do because it's in its infancy. I say, give it a year or 2 to make a final judgment. And yes, I agree, the Wii motion game stuff is pathetic.

But OT: Kinect will not be involved with Skyrim, and it would only ever make sense for an RPG in maybe 5 or 10 years, after extensive development and huge advances. Maybe on the Xbox 720's version...
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Jani Eayon
 
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Post » Fri Apr 02, 2010 5:09 am

i wouldnt want kintect as a device for skyrim but as an alchemy miniga e would be interesting.
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~Amy~
 
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Post » Fri Apr 02, 2010 3:06 am

Controlling your Skyrim character with the Xbox 360 Kinect would be rather difficult, but it sure would be fun.

What are your thoughts?

one word? No.
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gemma king
 
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Post » Fri Apr 02, 2010 5:21 am

No. Confirmed. Thankfully.
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Carlos Vazquez
 
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Post » Fri Apr 02, 2010 5:04 am

Skyrim + kinect = failed experiment
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Mariana
 
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Post » Fri Apr 02, 2010 3:44 am

I have the kinect and love it, for both 360 and pc hacks. And no, I'm not a casual gamer, but I AM a mixed martial artist and like motion controlled games as a concept.

Most of the bad rap the kinect gets is from the poor game design of many titles released for it - and the fact that many old-school gamers are averse to moving much.

If Skyrim had kinect functionality, it would best be implemented as an optional way to control certain aspects of the game.
Unfortunately, this isn't likely to happen with Skyrim - but I'll probably attempt to implement it myself, just for fun.

If nothing else, controlling the grab function that Oblivion had and Skyrim will almost certain have as well would be awesome - kinect control of that + telekinesis spell? Force unleashed style, haha.
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ZANEY82
 
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Post » Fri Apr 02, 2010 11:20 am

I have the kinect and love it, for both 360 and pc hacks. And no, I'm not a casual gamer, but I AM a mixed martial artist and like motion controlled games as a concept.

Most of the bad rap the kinect gets is from the poor game design of many titles released for it - and the fact that many old-school gamers are averse to moving much.

If Skyrim had kinect functionality, it would best be implemented as an optional way to control certain aspects of the game.
Unfortunately, this isn't likely to happen with Skyrim - but I'll probably attempt to implement it myself, just for fun.

If nothing else, controlling the grab function that Oblivion had and Skyrim will almost certain have as well would be awesome - kinect control of that + telekinesis spell? Force unleashed style, haha.

It could never even be optional. Todd said it uses too much processing power, so it would never work on a game the scale of an ES.
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Dustin Brown
 
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Post » Fri Apr 02, 2010 12:48 pm

mate i made a topic about this it was not well recieved heres the link

http://www.gamesas.com/index.php?/topic/1161387-kinect-in-skyrim/page__p__17047040__fromsearch__1#entry17047040
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Melung Chan
 
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Post » Fri Apr 02, 2010 1:19 am

Most of the bad rap the kinect gets is from the poor game design of many titles released for it....

If Skyrim had kinect functionality, it would best be implemented as an optional way to control certain aspects of the game.


Here's the issue... those two comments don't go together. In order to have the functionality be good (ie., not "poor game design"), it'd need to be central to the basic game. A game needs to be designed from the ground up to incorporate motion controls properly into it's gameplay. Anything else is doomed to be bad or just not meaningful....


If nothing else, controlling the grab function that Oblivion had and Skyrim will almost certain have as well would be awesome - kinect control of that + telekinesis spell? Force unleashed style, haha.


And how would those functions (grab & TK) work without it? If you make TK really great with the Kinect, and make it so that it actually matters (i.e, things to use the awesome TK on that aren't just playing around)... how would you then make it playable without the Kinect? Because you'd have to, since you made TK important enough to bother making a special control scheme for it. (And since it's a multiplatform game, and can't count on having a Kinect to work with.)


(And then there's the flow break of switching between control methods - you're sitting there, tooling around doing things with your controller.... whoops, need to do something with TK - activate "kinect mode" for the TK, put down the controller, stand up, and do your force-pulling. Now sit back down, grab the controller again, and tell the kinect that you're done TK'ing and to stop paying attention to you. Unless there's some better way to have the game recognize that you're only using the kinect input for some actions and not others.)
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ezra
 
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Post » Fri Apr 02, 2010 11:50 am

No. :down:

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Lakyn Ellery
 
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Post » Fri Apr 02, 2010 4:12 am

I'm the guy who'd smack his tv down while casting a destruction spell, and then post it on youtube.

But I don't have an Xbox so this doesn't really apply to me. I'd say no anyways.
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electro_fantics
 
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Post » Fri Apr 02, 2010 1:20 pm

Well more likely at PC with mods it can be done, some enthusiasts before add support of Logitech G15 LCD for Oblivion
http://www.tesnexus.com/downloads/images/12236-1-1197254991.jpg
http://www.tesnexus.com/downloads/file.php?id=11685

I using the same method thats was used in support of wiimote for DBS
http://www.youtube.com/watch?v=ge96uISNrNM
play Daggerfall so all can be done if you have enough enthusiasm PC is open platform and not limited by system resources like consoles
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Shelby McDonald
 
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Post » Fri Apr 02, 2010 3:48 pm

Controlling your Skyrim character with the Xbox 360 Kinect would be rather difficult, but it sure would be fun.

What are your thoughts?


Well, The Todd has already confirmed that there will be no Kinect support...

Once that's taken into account, do any other thoughts really matter? Only ones I can possibly see being relevant are those of a modder planning on cooking up their own homebrewed support for the PC version. :shrug:
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Jon O
 
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Post » Fri Apr 02, 2010 1:09 pm

No.
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Channing
 
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Post » Fri Apr 02, 2010 3:18 pm

I really don't understand this obsession with trying to shoehorn Kinect into everything. How the [censored] would it enhance the gameplay experience in any [censored] way? How? Yeah, you can say "oh it'd be cool if you could just move your hands and make it cast spells" but that doesn't answer the question. It'd be cool for the first time, sure, but what about the 500th time? Would it still be cool then or would it just be annoying? How would you control movement? Going into sneak mode? Fast-switching between weapons? You'd have to memorize a number of unique hand motions which the hardware would very frequently misinterpret.

Listen, I understand that Kinect is a novel thing and may even influence the GUIs of a great many future products, and is also pretty revolutionary in terms of its ability to recognize human hands and faces, but then again it's that exact reason that I think it's being squandered on video games, since I really don't see how it enhances the experience in any meaningful way. It works great for certain games, like that spiritual successor to Rez whose name escapes me at the moment. But it would not work for Skyrim. The control scheme and the actions you perform in the game just do not mesh well.
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Mason Nevitt
 
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