AI and Non-Linear Story Elements in Skyrim and Witcher 2 (Th

Post » Fri Apr 09, 2010 6:49 pm

http://www.gameinformer.com/games/the_witcher_2_assassins_of_kings/b/pc/archive/2011/05/09/step-into-the-world-of-the-witcher-2.aspx

Its interesting to see some real competition to Skyrim in those fields. CDProjekt is a young studio and yet they seem on the way to stand up right next to the Elder scolls series. What do you think?



http://www.gamesas.com/index.php?/topic/1187778-does-the-witcher-2-have-better-radiant-ai-and-story-than-skyrim/page__view__findpost__p__17648760



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Oblivion is linear IF you choose to even DO the main quest. You can put hundreds of hours into a character without even touching the main quest, and you'll never be at loss of things to do. Games like Witcher 2 have side quests... but TES has many side quest-lines. So not only do you have a main quest that will keep you busy, but the mages guild, fighters guild, dark brotherhood, and thieves guild are each just as big of a part of the game. By doing the main quest, you only complete a small fraction of the game.


I agree with mwals413, but it is not just the side quests, as I'm sure Witcher 2 will probably have some brilliant side quests as well, if TW1 is any indication.

It is not just the size of the world and respawning creatures. FO3 and FNV were perhaps just as large as Oblivion, with just as many respawning creatures and side questlines, but my longest playthrough only lasted perhaps 150 hours or so for FNV and much shorter for FO3.

There is something very unique about the detail in the world of these TES games that is difficult to put your finger on, but facilitates these really long playthroughs of hundreds or thousands of hours that are relatively common for Oblivion and Morrowind.

If TW2 has this quality, centered in the detail of the world, the NPCs and the locations, that allows you to continue playing for hundreds of hours without touching the main quest, that would be sick. But I highly doubt that's the case.
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Nicole Coucopoulos
 
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Post » Fri Apr 09, 2010 2:46 pm

W2 has RS?
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Ymani Hood
 
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Post » Fri Apr 09, 2010 8:04 pm

Bethesda really needs to push harder now that they have actual competition. The first Witcher was not open world, but the second one is and these two games are very comparable and it would be hilarious the Witcher, a fresh game made by a new company, to outshine Tes, a well established multiplatform franchise made by a huge team with a lot of experience in this niche and with NO PUBLISHER PRESSURE!
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helliehexx
 
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Post » Sat Apr 10, 2010 1:50 am

W2 has RS?


No, I'm pretty sure "Radiant Story" is only in Skyrim.

There are some non-linear elements to the quests and story of Witcher 2, however, as there will be 16 different possible endings.

AFAIK, all the branching questlines of TW2 quests are pre-written, and there will not likely be anything resembling Radiant Story where NPCs give you quests with elements determined randomly by a radiant story mechanic based on, for example, which dungeon you haven't visited recently, which NPC hates you, etc.
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Ria dell
 
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Post » Fri Apr 09, 2010 2:55 pm

Bethesda really needs to push harder now that they have actual competition. The first Witcher was not open world, but the second one is and these two games are very comparable and it would be hilarious the Witcher, a fresh game made by a new company, to outshine Tes, a well established multiplatform franchise made by a huge team with a lot of experience in this niche and with NO PUBLISHER PRESSURE!

If you call this competition I think BGS is just fine.
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Bethany Watkin
 
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Post » Sat Apr 10, 2010 4:27 am

Bethesda really needs to push harder now that they have actual competition. The first Witcher was not open world, but the second one is and these two games are very comparable and it would be hilarious the Witcher, a fresh game made by a new company, to outshine Tes, a well established multiplatform franchise made by a huge team with a lot of experience in this niche and with NO PUBLISHER PRESSURE!


You have got to be kidding. Witcher 2 is basically a Bioware game, where the player is forced to use some prefabbed character. As long as that's the case (with any publisher) it's not going to be a viable option for me.
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Jhenna lee Lizama
 
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Post » Fri Apr 09, 2010 3:53 pm

If you call this competition I think BGS is just fine.

Haha nicely said. Nobody outshines the best game in the galaxy.
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Robert Garcia
 
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Post » Fri Apr 09, 2010 6:24 pm

Bethesda really needs to push harder now that they have actual competition. The first Witcher was not open world, but the second one is and these two games are very comparable and it would be hilarious the Witcher, a fresh game made by a new company, to outshine Tes, a well established multiplatform franchise made by a huge team with a lot of experience in this niche and with NO PUBLISHER PRESSURE!

I agree. The competition should not be taken lightly.

Two polls on a neutral (non-game related; this BGS forum is obviously not neutral) forum gave some interesting answers.
http://www.gamespot.com/forums/topic/27590333/the-elder-scrolls-skyrim-vs-the-witcher-2-poll
http://www.gamespot.com/forums/topic/27599031/skyrim-vs-the-witcher-2-vs-dark-souls-battle-of-the-rpgs-no-56k
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Kortknee Bell
 
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Post » Fri Apr 09, 2010 6:48 pm

I like both series for different reasons. The Witcher is more mature and has a superior storytelling. It's like reading a good fantasy book. Tes is more like a simulator where I can play more roles than in Witcher with less strings attached by the creators. It's like writing my own chapters in a fantasy book. For me it's cake and pie, I don't need to choose one, i simply eat both.
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Bee Baby
 
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Post » Sat Apr 10, 2010 12:54 am

Few questions about W2. How do the crime system and merchant system function? Can you own a home? Mounts? How many dungeons?
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Kirsty Collins
 
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Post » Fri Apr 09, 2010 7:31 pm

I like both series for different reasons. The Witcher is more mature and has a superior storytelling. It's like reading a good fantasy book. Tes is more like a simulator where I can play more roles than in Witcher with less strings attached by the creators. It's like writing my own chapters in a fantasy book. For me it's cake and pie, I don't need to choose one, i simply eat both.

I like your description of the two :clap:
That's how I feel about these games too.
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Amanda savory
 
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Post » Sat Apr 10, 2010 3:07 am

I like both series for different reasons. The Witcher is more mature and has a superior storytelling. It's like reading a good fantasy book. Tes is more like a simulator where I can play more roles than in Witcher with less strings attached by the creators. It's like writing my own chapters in a fantasy book. For me it's cake and pie, I don't need to choose one, i simply eat both.

Haha, nicely said. I eat cake and pie and icecream (Risen by Piranha Bytes).
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Nikki Lawrence
 
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Post » Sat Apr 10, 2010 6:31 am

First of all, I hate the Witcher. My gripes are basic, over-complex UI, QTE combat, awful dialog presentations... These are the main gameplay related problems. Immersion without FP is impossible for me. I also can't think of an RPG without immersion. But I tried.

I tried but the philosophical part, the choices&consequences put me off like no other. I hate this. I can't express my hate enough about this.

At start, the game sets a situation where there are two events going on simultaneously. I don't know jack about the situation. I'm *forced* to choose from two dialog options suddenly.

My party is outside and waiting to confront a not-yet-seen enemy/enemies and there is some important thing going on inside the building.
1. Go inside...
2. Stay outside and help others...

So I thought they would do fine against some stupid enemies and I could be a use for what's going on inside the building.

I chose to go inside the building.

At that moment the game played a cutscene and the not-yet-seen enemy revealed. A giant monster.

At that moment, I realized the girl was outside too. And I thought I should protect her, so I changed my mind. The cool monster fight also attracted my attention, I won't lie.

But unfortunately, I can't change my mind in this game. The door won't open for me. The game wants to mock me with unpredictable moral choices. It is a sadistic thing. I have no choice, there is no freedom. It is only what the writers want for me.

In TES, I could have tried to save both situations. I could at least try. I could have changed my mind anytime too. Decisions and consequences are a matter of real time sandbox gameplay. They are real. No tricks or writer's hand. I can bring my own morals to the game.

When I arrived into a cave to help fighters guild members in one Oblivion quest, I noticed one of them was a female. Like I said, I'm protective if it is about woman. So I stayed close to her and helped her make through it.

In Witcher or that kind of games, if writers wanted to kill that character, there would be nothing I could do about it. With hundreds of fake choices which I can't see past, I'm totally at the mercy of the writers. Every choice is a trick to belittle me or force me to accept some morality I don't share.

And don't get me wrong, I like linear stories, especially in FPS games. I understand the possible emotional impact this can access.. But not the way the Witcher devs find cool.

After 60 minutes of cinematics and 15 minutes of gameplay, I quit the Witcher.

I may play it later, if someone tells me how to fix the dialog cutscene pixelization problem in high settings.

Well, if Witcher 2 is open world. I may try it too. I play GTA4 and I didn't do one mission in it. I could do the same if it has fun sanbox gameplay.

Main quest is just a very little part of TES games. I finished Morrowind MQ in 1 year. I can find 4 minute speed runs in youtube. I wonder if Caius Cosades was removed, could people still do it like a hidden quest based on the information in the game world and through mere exploration?
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Blackdrak
 
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Post » Fri Apr 09, 2010 8:52 pm

Well I've never even heard of the Witcher 2 until a few days ago on these forums so I'm not too worried about it outshining Skyrim :shrug:
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jaideep singh
 
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Post » Sat Apr 10, 2010 7:00 am

Few questions about W2. How do the crime system and merchant system function? Can you own a home? Mounts? How many dungeons?

i do know that you have to face the consequences of your acts. can you own a home? I doubt so. the rest i dont know


Btw to OP its Senpai not SeMpai (in my name
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Julia Schwalbe
 
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Post » Fri Apr 09, 2010 6:41 pm

Few questions about W2. How do the crime system and merchant system function? Can you own a home? Mounts? How many dungeons?


There haven't been many spoilers given out by the devs : the closest think to "crime" I have seen in some game play videos is, if you walk into a city and you pull out your sword, guards rush at you and demand you put it back in its sheath.. if you don't, they attack you. The merchant system, for what I can tell, will be like the first one, which different types of merchants selling and buying different types of stuff: you can only buy weapons from smiths, you can only get herbs from herbalists, you can only get food/drink from food/drink vendors, etc.. with a couple fence-type merchants buying some items from different types of merchandise. Don't know if you could own a home in W2, you could in W1. No horses that I have seen. Not very many dungeons. Most of the game is played outside, or at least that's how W1 was.

Again, it is hard to compare the games as a whole.. I tried on the original thread to compare certain key points between Oblivion and W1, but the overall experience is going to be different, just based on the game themes/settings and story backgrounds. If you play TES and expect Witcher, or play Witcher and expect TES, you'll be disappointed for sure.
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TWITTER.COM
 
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Post » Fri Apr 09, 2010 4:45 pm


Btw to OP its Senpai not SeMpai (in my name


Gomennasai! 治した
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Shianne Donato
 
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Post » Fri Apr 09, 2010 4:21 pm

Looks pretty cool. Im definitely looking forward to it. Actually I pre ordered the collectors edition. That being said I think it will be an easy thing to enjoy either title for its specific strengths and differences. I mean I like both Mortal Combat and Street Fighter. :D
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lacy lake
 
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Post » Fri Apr 09, 2010 5:04 pm

Looks pretty cool. Im definitely looking forward to it. Actually I pre ordered the collectors edition. That being said I think it will be an easy thing to enjoy either title for its specific strengths and differences. I mean I like both Mortal Combat and Street Fighter. :D

Me too.

I also like Tekken.
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Eliza Potter
 
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Post » Sat Apr 10, 2010 2:37 am

Looks pretty cool. Im definitely looking forward to it. Actually I pre ordered the collectors edition. That being said I think it will be an easy thing to enjoy either title for its specific strengths and differences. I mean I like both Mortal Combat and Street Fighter. :D

You deserve :clap: and :wub: and :foodndrink: And one :turtle:

Makes me feel happy to see camaraderie between developers , my day is bright again , i mean it ty! :)
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latrina
 
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Post » Sat Apr 10, 2010 3:48 am

Looks pretty cool. Im definitely looking forward to it. Actually I pre ordered the collectors edition. That being said I think it will be an easy thing to enjoy either title for its specific strengths and differences. I mean I like both Mortal Combat and Street Fighter. :D

I used to like MK and SF back in the day and along came the ultimate 3D fighter, Tekken and i was ruined for side scrolling 2D fighters forever. I also used to like RPGs like TW but along came the ultimate first person real time fully open 3D rpg with backstory-less character creation and unmatched wonder of exploration, Morrowind and was ruined forever for 3rd person* linear corridor RPGs.


*That's not entirely true, i came from a console background and played all 1000+ hrs of Morrowind in 3rd person on my Xbox. It was actually a game called Arx Fatalis(which is FPP only) that ruined me for 3rd person play. Never before had i been able to be fully immersed in the world as myself, using my own perspective and exploring the world as i would if i were in it. Maybe that is why Oblivion successfully replaced Morrowind for me because i was looking at the game world differently and to me OB was just as awe inspiring in FP as MW was in 3rd.
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rae.x
 
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Post » Sat Apr 10, 2010 4:18 am

I used to like MK and SF back in the day and along came the ultimate 3D fighter, Tekken and i was ruined for side scrolling 2D fighters forever. I also used to like RPGs like TW but along came the ultimate first person real time fully open 3D rpg with backstory-less character creation and unmatched wonder of exploration, Morrowind and was ruined forever for 3rd person* linear corridor RPGs.
...

Story of my life. :foodndrink:

* Almost. Except I come from FPS background and I never developed an appreciation for RPG genre until Morrowind. I wish I played Daggerfall and similar FP/RPG games. I was busy playing Duke Nukem and never stumbled across them. Duke Nukem was my first game and I was too blown away by its innovations. I can't say how much faith I put in FPS gaming and imagined possible innovations in this genre which never actually arrived.
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