» Sun Apr 18, 2010 11:15 am
I think there could be a possible solution. Each race has different physionomy from one another. So no matter the material, all/most of the armor sets should look similar.
In example:
If you play Orc, all armors should look basically the same as the Orkish armor in Oblivion, but with different details and coloring, resembling the materials used to make the pieces. For example, Daedric Orkish Armor, the base lines of the models are same, but details different, in this case black/red coloring and more spikes/sharp edges.
As far as i recall from playing TES 3 and 4 there is armor sets for each race, Nordic, Elven, Imperial, Orkish, Ordinator etc etc. This might reduce the diversity in looks for the PC, but it will look better when you meet, let's say a band of marauders consisted with NPC from various races, they will all look different.
And if you want to imply a logic in this matter you will see that i am correct about this. How do you plan to fit an Argonian in Imperial Guard Armor, where the armor it self is made for a race that has different physionomy than the Argonians ?
In addition to this, every time you start a new game (presumably you will play different race from the previous game), things will look somewhat "new" and "different" from the previous race you've played. So basically the form of the armor pieces for one race is the same with distinguishable details. Oh this is Orkish Armor, it looks just like it, but wait... it's Daedric too, look at all thos spikes and stuff on it....
I hope you get the idea.....